1 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 2 3 public static native void glGetActiveUniform( 4 int program, 5 int index, 6 int bufsize, 7 int[] length, 8 int lengthOffset, 9 int[] size, 10 int sizeOffset, 11 int[] type, 12 int typeOffset, 13 byte[] name, 14 int nameOffset 15 ); 16 17 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 18 19 public static native void glGetActiveUniform( 20 int program, 21 int index, 22 int bufsize, 23 java.nio.IntBuffer length, 24 java.nio.IntBuffer size, 25 java.nio.IntBuffer type, 26 byte name 27 ); 28 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 29 30 public static native String glGetActiveUniform( 31 int program, 32 int index, 33 int[] size, 34 int sizeOffset, 35 int[] type, 36 int typeOffset 37 ); 38 39 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 40 41 public static native String glGetActiveUniform( 42 int program, 43 int index, 44 java.nio.IntBuffer size, 45 java.nio.IntBuffer type 46 ); 47