/frameworks/native/opengl/tests/gl2_copyTexImage/ |
gl2_copyTexImage.cpp | 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 104 if (!vertexShader) { 115 glAttachShader(program, vertexShader);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
gl2_yuvtex.cpp | 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); 120 if (!vertexShader) { 131 glAttachShader(program, vertexShader);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/ |
ImageWallpaper.java | 603 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER); 604 if (vertexShader == 0) return 0; 610 glAttachShader(program, vertexShader); 624 glDeleteShader(vertexShader);
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/frameworks/base/media/tests/MediaDump/src/com/android/mediadump/ |
VideoDumpView.java | 620 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 621 if (vertexShader == 0) { 631 GLES20.glAttachShader(program, vertexShader);
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/frameworks/av/libvideoeditor/lvpp/ |
NativeWindowRenderer.cpp | 249 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) { 254 glAttachShader(program, vertexShader);
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/frameworks/base/libs/hwui/ |
ProgramCache.cpp | 439 String8 vertexShader = generateVertexShader(description); 442 return new Program(description, vertexShader.string(), fragmentShader.string());
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/frameworks/native/cmds/flatland/ |
Main.cpp | 210 vertexShader: { 244 vertexShader: {
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GLHelper.cpp | 412 shaderDescs[i].vertexShader, &vs);
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/frameworks/av/media/libstagefright/tests/ |
SurfaceMediaSource_test.cpp | 240 GLuint vertexShader, fragmentShader; 243 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader); 259 glAttachShader(program, vertexShader); 282 glDeleteShader(vertexShader); [all...] |
/cts/tests/tests/hardware/src/android/hardware/cts/ |
CameraGLTest.java | [all...] |
/cts/tests/tests/media/src/android/media/cts/ |
EncodeVirtualDisplayWithCompositionTest.java | 706 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource); 707 if (vertexShader == 0) { 720 GLES20.glAttachShader(program, vertexShader); [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
ff_fragment_shader.cpp | 321 const GLboolean vertexShader = 339 else if (!(vertexProgram || vertexShader)) { 387 if (vertexShader) [all...] |
/external/mesa3d/src/mesa/main/ |
ff_fragment_shader.cpp | 321 const GLboolean vertexShader = 339 else if (!(vertexProgram || vertexShader)) { 387 if (vertexShader) [all...] |
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { 311 GLES20.glAttachShader(program, vertexShader); [all...] |
/packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { 311 GLES20.glAttachShader(program, vertexShader); [all...] |
/packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/ |
GLES20Canvas.java | 305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) { 311 GLES20.glAttachShader(program, vertexShader); [all...] |
/frameworks/native/libs/gui/tests/ |
SurfaceTexture_test.cpp | 331 GLuint vertexShader, fragmentShader; 335 &vertexShader)); 346 glAttachShader(program, vertexShader); 369 glDeleteShader(vertexShader); [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
Renderer11.cpp | [all...] |
Renderer9.cpp | [all...] |
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/ |
GLESv2Imp.cpp | [all...] |
/external/chromium_org/third_party/WebKit/Source/core/css/ |
CSSComputedStyleDeclaration.cpp | [all...] |