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    Searched refs:vertexShader (Results 51 - 71 of 71) sorted by null

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  /frameworks/native/opengl/tests/gl2_copyTexImage/
gl2_copyTexImage.cpp 103 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
104 if (!vertexShader) {
115 glAttachShader(program, vertexShader);
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 119 GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
120 if (!vertexShader) {
131 glAttachShader(program, vertexShader);
  /frameworks/base/packages/SystemUI/src/com/android/systemui/
ImageWallpaper.java 603 int vertexShader = buildShader(vertex, GL_VERTEX_SHADER);
604 if (vertexShader == 0) return 0;
610 glAttachShader(program, vertexShader);
624 glDeleteShader(vertexShader);
  /frameworks/base/media/tests/MediaDump/src/com/android/mediadump/
VideoDumpView.java 620 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
621 if (vertexShader == 0) {
631 GLES20.glAttachShader(program, vertexShader);
  /frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.cpp 249 GLuint vertexShader, GLuint fragmentShader, GLuint* outPgm) {
254 glAttachShader(program, vertexShader);
  /frameworks/base/libs/hwui/
ProgramCache.cpp 439 String8 vertexShader = generateVertexShader(description);
442 return new Program(description, vertexShader.string(), fragmentShader.string());
  /frameworks/native/cmds/flatland/
Main.cpp 210 vertexShader: {
244 vertexShader: {
GLHelper.cpp 412 shaderDescs[i].vertexShader, &vs);
  /frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 240 GLuint vertexShader, fragmentShader;
243 loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
259 glAttachShader(program, vertexShader);
282 glDeleteShader(vertexShader);
    [all...]
  /cts/tests/tests/hardware/src/android/hardware/cts/
CameraGLTest.java     [all...]
  /cts/tests/tests/media/src/android/media/cts/
EncodeVirtualDisplayWithCompositionTest.java 706 int vertexShader = loadShader(GLES20.GL_VERTEX_SHADER, vertexSource);
707 if (vertexShader == 0) {
720 GLES20.glAttachShader(program, vertexShader);
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
ff_fragment_shader.cpp 321 const GLboolean vertexShader =
339 else if (!(vertexProgram || vertexShader)) {
387 if (vertexShader)
    [all...]
  /external/mesa3d/src/mesa/main/
ff_fragment_shader.cpp 321 const GLboolean vertexShader =
339 else if (!(vertexProgram || vertexShader)) {
387 if (vertexShader)
    [all...]
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) {
311 GLES20.glAttachShader(program, vertexShader);
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) {
311 GLES20.glAttachShader(program, vertexShader);
    [all...]
  /packages/apps/Launcher3/WallpaperPicker/src/com/android/gallery3d/glrenderer/
GLES20Canvas.java 305 private int assembleProgram(int vertexShader, int fragmentShader, ShaderParameter[] params) {
311 GLES20.glAttachShader(program, vertexShader);
    [all...]
  /frameworks/native/libs/gui/tests/
SurfaceTexture_test.cpp 331 GLuint vertexShader, fragmentShader;
335 &vertexShader));
346 glAttachShader(program, vertexShader);
369 glDeleteShader(vertexShader);
    [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer11.cpp     [all...]
Renderer9.cpp     [all...]
  /sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Imp.cpp     [all...]
  /external/chromium_org/third_party/WebKit/Source/core/css/
CSSComputedStyleDeclaration.cpp     [all...]

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1 23