/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/res/values/ |
styles.xml | 3 <style name="AppTheme" parent="android:Theme.Light" />
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/res/values-v11/ |
styles.xml | 3 <style name="AppTheme" parent="android:Theme.Holo.Light" />
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/packages/experimental/TestBack/res/values/ |
styles.xml | 3 <style name="AppTheme" parent="android:Theme.Light" />
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/packages/experimental/TestBack/res/values-v11/ |
styles.xml | 3 <style name="AppTheme" parent="android:Theme.Holo.Light" />
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/res/values-v14/ |
styles.xml | 3 <style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar" />
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/frameworks/opt/photoviewer/sample/res/values/ |
styles.xml | 3 <style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar" />
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/packages/experimental/TestBack/res/values-v14/ |
styles.xml | 3 <style name="AppTheme" parent="android:Theme.Holo.Light.DarkActionBar" />
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
light.c | 31 #include "light.h" 52 if (ctx->Light.ShadeModel == mode) 56 ctx->Light.ShadeModel = mode; 86 if (ctx->Light.ProvokingVertex == mode) 90 ctx->Light.ProvokingVertex = mode; 96 * per-light state. 104 struct gl_light *light; local 107 light = &ctx->Light.Light[lnum] 634 struct gl_light *light, *list = &ctx->Light.EnabledList; local 887 struct gl_light *light; local 949 struct gl_light *light; local [all...] |
/external/mesa3d/src/mesa/main/ |
light.c | 31 #include "light.h" 52 if (ctx->Light.ShadeModel == mode) 56 ctx->Light.ShadeModel = mode; 86 if (ctx->Light.ProvokingVertex == mode) 90 ctx->Light.ProvokingVertex = mode; 96 * per-light state. 104 struct gl_light *light; local 107 light = &ctx->Light.Light[lnum] 634 struct gl_light *light, *list = &ctx->Light.EnabledList; local 887 struct gl_light *light; local 949 struct gl_light *light; local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/ |
LightControl.java | 36 import com.jme3.light.DirectionalLight; 37 import com.jme3.light.Light; 38 import com.jme3.light.PointLight; 57 * Means, that the Light's transform is "copied" 63 * to the Transform of the light. 67 private Light light; field in class:LightControl 77 * @param light The light to be synced [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/light/ |
Light.java | 33 package com.jme3.light; 41 * Abstract class for representing a light source. 43 * All light source types have a color. 45 public abstract class Light implements Savable, Cloneable { 48 * Describes the light type. 53 * Directional light 60 * Point light 67 * Spot light. 74 * Ambient light 87 * Returns an index for the light typ [all...] |
AmbientLight.java | 1 package com.jme3.light; 6 * An ambient light adds a constant color to the scene. 10 * multiplied by the ambient light color to get the final ambient color of 15 public class AmbientLight extends Light {
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package.html | 10 The <code>com.jme3.light</code> package contains various lights that can be placed 15 <li>Point Light - Point lights emit from a certain location and have a certain influence radius (optional)</li> 16 <li>Directional Light - Directional lights will always appear to emit from a certain direction 18 <li>Ambient Light - Ambient lights have no location or direction;
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PointLight.java | 32 package com.jme3.light;
44 * Represents a point light.
45 * A point light emits light from a given position into all directions in space.
46 * E.g a lamp or a bright effect. Point light positions are in world space.
49 * can be used to attenuate the influence of the light depending on the
50 * distance between the light and the effected object.
53 public class PointLight extends Light {
70 * Returns the world space position of the light.
72 * @return the world space position of the light. [all...] |
LightList.java | 33 package com.jme3.light; 47 public final class LightList implements Iterable<Light>, Savable, Cloneable { 49 private Light[] list, tlist; 56 private static final Comparator<Light> c = new Comparator<Light>() { 60 public int compare(Light l1, Light l2) { 83 list = new Light[DEFAULT_SIZE]; 98 Light[] temp = new Light[list.length * 2] [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_vb_lighttmp.h | 53 GLfloat (*base)[3] = ctx->Light._BaseColor; 77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 91 struct gl_light *light; local 95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 109 /* Add contribution from each enabled light source */ 110 foreach (light, &ctx->Light.EnabledList) { 116 GLfloat VP[3]; /* unit vector from vertex to light */ 269 struct gl_light *light; local 423 const struct gl_light *light = ctx->Light.EnabledList.next; local 534 const struct gl_light *light; local [all...] |
/external/mesa3d/src/mesa/tnl/ |
t_vb_lighttmp.h | 53 GLfloat (*base)[3] = ctx->Light._BaseColor; 77 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 82 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 91 struct gl_light *light; local 95 sumA[0] = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_DIFFUSE][3]; 97 sumA[1] = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_DIFFUSE][3]; 109 /* Add contribution from each enabled light source */ 110 foreach (light, &ctx->Light.EnabledList) { 116 GLfloat VP[3]; /* unit vector from vertex to light */ 269 struct gl_light *light; local 423 const struct gl_light *light = ctx->Light.EnabledList.next; local 534 const struct gl_light *light; local [all...] |
/frameworks/base/docs/downloads/design/ |
Android_Navigation_Drawer_Icon_20130516.zip | |
/frameworks/base/core/res/res/values/ |
styles_device_defaults.xml | 276 <style name="Widget.DeviceDefault.Light" parent="Widget.Holo.Light" > 279 <style name="Widget.DeviceDefault.Light.Button" parent="Widget.Holo.Light.Button" > 282 <style name="Widget.DeviceDefault.Light.Button.Small" parent="Widget.Holo.Light.Button.Small" > 285 <style name="Widget.DeviceDefault.Light.Button.Inset" parent="Widget.Holo.Light.Button.Inset" > 288 <style name="Widget.DeviceDefault.Light.Button.Toggle" parent="Widget.Holo.Light.Button.Toggle" [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.tests/src/com/android/ide/eclipse/adt/internal/editors/layout/refactoring/testdata/ |
navigationstyles-expected-navigate5.txt | 2 Open Declaration in values/themes.xml : [android:Theme.Light] 7 <style name="Theme.Light">^
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/external/chromium_org/third_party/skia/include/effects/ |
SkEmbossMaskFilter.h | 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount. 19 struct Light { 26 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light); 29 SkEmbossMaskFilter(const Light& light, SkScalar blurRadius); 46 Light fLight;
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/external/skia/include/effects/ |
SkEmbossMaskFilter.h | 15 This mask filter creates a 3D emboss look, by specifying a light and blur amount. 19 struct Light { 26 SkEmbossMaskFilter(SkScalar blurSigma, const Light& light); 29 SkEmbossMaskFilter(const Light& light, SkScalar blurRadius); 46 Light fLight;
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/frameworks/support/v7/appcompat/res/values/ |
styles.xml | 26 <style name="Widget.AppCompat.Light.ActionBar" parent="Widget.AppCompat.Light.Base.ActionBar"> 33 <style name="Widget.AppCompat.Light.ActionBar.Solid" 34 parent="Widget.AppCompat.Light.Base.ActionBar.Solid"> 37 <style name="Widget.AppCompat.Light.ActionBar.Solid.Inverse" 38 parent="Widget.AppCompat.Light.Base.ActionBar.Solid.Inverse"> 68 <style name="Widget.AppCompat.Light.ActionButton" 69 parent="Widget.AppCompat.Light.Base.ActionButton"> 76 <style name="Widget.AppCompat.Light.ActionButton.CloseMode" 77 parent="Widget.AppCompat.Light.Base.ActionButton.CloseMode" [all...] |
/external/chromium_org/third_party/skia/src/effects/ |
SkEmbossMaskFilter.cpp | 45 SkEmbossMaskFilter::Light light; local 47 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 48 light.fAmbient = SkToU8(am); 49 light.fSpecular = SkToU8(sp); 51 return SkNEW_ARGS(SkEmbossMaskFilter, (blurSigma, light)); 65 SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light) 66 : fLight(light), fBlurSigma(blurSigma) 113 Light light = fLight; local [all...] |
/external/skia/src/effects/ |
SkEmbossMaskFilter.cpp | 45 SkEmbossMaskFilter::Light light; local 47 memcpy(light.fDirection, direction, sizeof(light.fDirection)); 48 light.fAmbient = SkToU8(am); 49 light.fSpecular = SkToU8(sp); 51 return SkNEW_ARGS(SkEmbossMaskFilter, (blurSigma, light)); 65 SkEmbossMaskFilter::SkEmbossMaskFilter(SkScalar blurSigma, const Light& light) 66 : fLight(light), fBlurSigma(blurSigma) 113 Light light = fLight; local [all...] |