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Searched
full:flop
(Results
1 - 25
of
28
) sorted by null
1
2
/external/clang/test/SemaCXX/
conversion-function.cpp
61
struct
Flop
{
62
Flop
();
63
Flop
(const Flip&); // expected-note{{candidate constructor}}
66
operator
Flop
() const; // expected-note{{candidate function}}
68
Flop
flop
= Flip(); // expected-error {{conversion from 'Flip' to '
Flop
' is ambiguous}}
variable
/external/kernel-headers/original/asm-mips/
dma.h
106
#define DMA1_CLEAR_FF_REG 0x0C /* clear pointer flip-
flop
(w) */
117
#define DMA2_CLEAR_FF_REG 0xD8 /* clear pointer flip-
flop
(w) */
186
/* Clear the 'DMA Pointer Flip
Flop
'.
264
* Assumes dma flip-
flop
is clear.
286
* Assumes DMA flip-
flop
is clear.
/external/kernel-headers/original/asm-x86/
dma_32.h
87
#define DMA1_CLEAR_FF_REG 0x0C /* clear pointer flip-
flop
(w) */
98
#define DMA2_CLEAR_FF_REG 0xD8 /* clear pointer flip-
flop
(w) */
168
/* Clear the 'DMA Pointer Flip
Flop
'.
246
* Assumes dma flip-
flop
is clear.
268
* Assumes DMA flip-
flop
is clear.
/external/kernel-headers/original/asm-arm/
dma.h
44
/* Clear the 'DMA Pointer Flip
Flop
'.
/external/oprofile/events/ppc64/ibm-compat-v1/
events
28
event:0X0020 counters:0 um:zero minimum:1000 name:PM_FPU_FLOP_GRP2 : (Group 2 pm_compat_utilization2) FPU executed 1
FLOP
, FMA, FSQRT or FDIV instruction
/packages/apps/Camera/jni/
mosaic_renderer_jni.cpp
80
// Shader to translate the flip-
flop
FBO - gBuffer[1-current] -> gBuffer[current]
82
// Shader to add warped current frame to the flip-
flop
FBO - gBuffer[current]
84
// Off-screen FBOs (flip-
flop
) to store the result of gWarper1 & gWarper2
/packages/apps/Camera2/jni/
mosaic_renderer_jni.cpp
80
// Shader to translate the flip-
flop
FBO - gBuffer[1-current] -> gBuffer[current]
82
// Shader to add warped current frame to the flip-
flop
FBO - gBuffer[current]
84
// Off-screen FBOs (flip-
flop
) to store the result of gWarper1 & gWarper2
/packages/apps/LegacyCamera/jni/
mosaic_renderer_jni.cpp
80
// Shader to translate the flip-
flop
FBO - gBuffer[1-current] -> gBuffer[current]
82
// Shader to add warped current frame to the flip-
flop
FBO - gBuffer[current]
84
// Off-screen FBOs (flip-
flop
) to store the result of gWarper1 & gWarper2
/external/grub/netboot/
lance.c
160
#define DMA1_CLEAR_FF_REG 0x0C /* clear pointer flip-
flop
(w) */
171
#define DMA2_CLEAR_FF_REG 0xD8 /* clear pointer flip-
flop
(w) */
cs89x0.h
407
#define DMA_RESETFF 0x0D8 /* DMA controller first/last flip
flop
*/
/external/oprofile/events/ppc64/power6/
events
[
all
...]
event_mappings
[
all
...]
/external/libvpx/libvpx/vp9/
vp9_dx_iface.c
465
/* iter acts as a flip
flop
, so an image is only returned on the first
/external/qemu/hw/
dma.c
245
case 0x0c: /* clear flip
flop
*/
/external/oprofile/events/ppc64/power7/
events
[
all
...]
/external/libvpx/libvpx/vp8/
vp8_dx_iface.c
578
/* iter acts as a flip
flop
, so an image is only returned on the first
/external/chromium_org/third_party/icu/source/i18n/
astro.h
540
* computation can
flop
over into an adjacent day if this object
/external/icu4c/i18n/
astro.h
540
* computation can
flop
over into an adjacent day if this object
/external/oprofile/events/ppc64/power5++/
events
[
all
...]
/external/antlr/antlr-3.4/runtime/Ruby/lib/antlr3/
tree.rb
1172
if node == start ... node == stop # <-- hey look, it's the flip
flop
operator
[
all
...]
/external/oprofile/events/ppc64/power5+/
events
[
all
...]
/external/qemu-pc-bios/bochs/bios/
rombios.c
[
all
...]
/external/oprofile/events/ppc64/power5/
events
[
all
...]
/external/qemu-pc-bios/vgabios/
ChangeLog
960
- biosfn_set_video_mode(): reset attribute controller flip-
flop
[
all
...]
vgabios.c
914
// Reset Attribute Ctl flip-
flop
[
all
...]
Completed in 2964 milliseconds
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