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Searched
full:highfrequency
(Results
1 - 3
of
3
) sorted by null
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FETurbulence.cpp
279
float
highFrequency
= ceilf(tileWidth * baseFrequencyX) / tileWidth;
281
if (baseFrequencyX / lowFrequency <
highFrequency
/ baseFrequencyX)
284
baseFrequencyX =
highFrequency
;
288
float
highFrequency
= ceilf(tileHeight * baseFrequencyY) / tileHeight;
289
if (baseFrequencyY / lowFrequency <
highFrequency
/ baseFrequencyY)
292
baseFrequencyY =
highFrequency
;
/external/chromium_org/third_party/skia/src/effects/
SkPerlinNoiseShader.cpp
221
SkScalar
highFrequency
= SkScalarDiv(
224
SkScalarDiv(
highFrequency
, fBaseFrequency.fY)) {
227
fBaseFrequency.fY =
highFrequency
;
[
all
...]
/external/skia/src/effects/
SkPerlinNoiseShader.cpp
221
SkScalar
highFrequency
= SkScalarDiv(
224
SkScalarDiv(
highFrequency
, fBaseFrequency.fY)) {
227
fBaseFrequency.fY =
highFrequency
;
[
all
...]
Completed in 907 milliseconds