/external/chromium_org/third_party/skia/src/effects/ |
SkLumaColorFilter.cpp | 97 const char* inputColor, 100 if (NULL == inputColor) { 101 inputColor = "vec4(1)"; 108 inputColor);
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SkArithmeticMode.cpp | 248 const char* inputColor, 347 const char* inputColor, 368 if (NULL == inputColor) { 371 builder->fsCodeAppendf("\t\tvec4 src = %s;\n", inputColor);
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SkColorMatrixFilter.cpp | 402 const char* inputColor, 412 if (NULL == inputColor) { 414 inputColor = "vec4(1)"; 418 builder->fsCodeAppendf("\tfloat nonZeroAlpha = max(%s.a, 0.00001);\n", inputColor); 422 inputColor,
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SkTableColorFilter.cpp | 274 const char* inputColor, 295 const char* inputColor, 301 if (NULL == inputColor) { 308 builder->fsCodeAppendf("\t\tfloat nonZeroAlpha = max(%s.a, .0001);\n", inputColor); 309 builder->fsCodeAppendf("\t\tvec4 coord = vec4(%s.rgb / nonZeroAlpha, nonZeroAlpha);\n", inputColor);
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/external/skia/src/effects/ |
SkLumaColorFilter.cpp | 97 const char* inputColor, 100 if (NULL == inputColor) { 101 inputColor = "vec4(1)"; 108 inputColor);
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SkArithmeticMode.cpp | 248 const char* inputColor, 347 const char* inputColor, 368 if (NULL == inputColor) { 371 builder->fsCodeAppendf("\t\tvec4 src = %s;\n", inputColor);
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLVertexEffect.h | 31 const char* inputColor, 42 const char* inputColor,
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GrGLEffect.h | 70 @param inputColor A vec4 that holds the input color to the stage in the FS. This may be 83 const char* inputColor,
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/external/skia/src/gpu/gl/ |
GrGLVertexEffect.h | 31 const char* inputColor, 42 const char* inputColor,
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GrGLEffect.h | 70 @param inputColor A vec4 that holds the input color to the stage in the FS. This may be 83 const char* inputColor,
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/external/chromium_org/third_party/skia/src/gpu/effects/ |
GrSimpleTextureEffect.cpp | 25 const char* inputColor, 29 builder->fsAppendTextureLookupAndModulate(inputColor,
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GrCustomCoordsTextureEffect.cpp | 25 const char* inputColor, 41 builder->fsAppendTextureLookupAndModulate(inputColor,
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GrBezierEffect.cpp | 23 const char* inputColor, 48 const char* inputColor, 114 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str()); 164 const char* inputColor, 189 const char* inputColor, 242 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str()); 295 const char* inputColor, 320 const char* inputColor, 386 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
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GrDistanceFieldTextureEffect.cpp | 29 const char* inputColor, 56 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")).c_str());
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GrBicubicEffect.cpp | 21 const char* inputColor, 44 const char* inputColor, 47 sk_ignore_unused_variable(inputColor);
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GrConvolutionEffect.cpp | 25 const char* inputColor, 61 const char* inputColor, 101 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
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/external/skia/src/gpu/effects/ |
GrSimpleTextureEffect.cpp | 25 const char* inputColor, 29 builder->fsAppendTextureLookupAndModulate(inputColor,
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GrCustomCoordsTextureEffect.cpp | 25 const char* inputColor, 41 builder->fsAppendTextureLookupAndModulate(inputColor,
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GrBezierEffect.cpp | 23 const char* inputColor, 48 const char* inputColor, 114 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str()); 164 const char* inputColor, 189 const char* inputColor, 242 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str()); 295 const char* inputColor, 320 const char* inputColor, 386 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
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GrDistanceFieldTextureEffect.cpp | 29 const char* inputColor, 56 (GrGLSLExpr4(inputColor) * GrGLSLExpr1("val")).c_str());
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GrBicubicEffect.cpp | 21 const char* inputColor, 44 const char* inputColor, 47 sk_ignore_unused_variable(inputColor);
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GrConvolutionEffect.cpp | 25 const char* inputColor, 61 const char* inputColor, 101 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor);
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/external/chromium_org/third_party/skia/src/core/ |
SkXfermode.cpp | 935 const char* inputColor, [all...] |
/external/skia/src/core/ |
SkXfermode.cpp | 935 const char* inputColor, [all...] |
/external/skia/tests/ |
GpuColorFilterTest.cpp | 41 GrColor inputColor; // "[color]" 104 GrColor color = test.inputColor;
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