1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #include "GrConvolutionEffect.h" 9 #include "gl/GrGLEffect.h" 10 #include "gl/GrGLSL.h" 11 #include "gl/GrGLTexture.h" 12 #include "GrTBackendEffectFactory.h" 13 14 // For brevity 15 typedef GrGLUniformManager::UniformHandle UniformHandle; 16 17 class GrGLConvolutionEffect : public GrGLEffect { 18 public: 19 GrGLConvolutionEffect(const GrBackendEffectFactory&, const GrDrawEffect&); 20 21 virtual void emitCode(GrGLShaderBuilder*, 22 const GrDrawEffect&, 23 EffectKey, 24 const char* outputColor, 25 const char* inputColor, 26 const TransformedCoordsArray&, 27 const TextureSamplerArray&) SK_OVERRIDE; 28 29 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE; 30 31 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); 32 33 private: 34 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } 35 bool useBounds() const { return fUseBounds; } 36 Gr1DKernelEffect::Direction direction() const { return fDirection; } 37 38 int fRadius; 39 bool fUseBounds; 40 Gr1DKernelEffect::Direction fDirection; 41 UniformHandle fKernelUni; 42 UniformHandle fImageIncrementUni; 43 UniformHandle fBoundsUni; 44 45 typedef GrGLEffect INHERITED; 46 }; 47 48 GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendEffectFactory& factory, 49 const GrDrawEffect& drawEffect) 50 : INHERITED(factory) { 51 const GrConvolutionEffect& c = drawEffect.castEffect<GrConvolutionEffect>(); 52 fRadius = c.radius(); 53 fUseBounds = c.useBounds(); 54 fDirection = c.direction(); 55 } 56 57 void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder, 58 const GrDrawEffect&, 59 EffectKey key, 60 const char* outputColor, 61 const char* inputColor, 62 const TransformedCoordsArray& coords, 63 const TextureSamplerArray& samplers) { 64 SkString coords2D = builder->ensureFSCoords2D(coords, 0); 65 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 66 kVec2f_GrSLType, "ImageIncrement"); 67 if (this->useBounds()) { 68 fBoundsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 69 kVec2f_GrSLType, "Bounds"); 70 } 71 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_Visibility, 72 kFloat_GrSLType, "Kernel", this->width()); 73 74 builder->fsCodeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); 75 76 int width = this->width(); 77 const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni); 78 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); 79 80 builder->fsCodeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords2D.c_str(), fRadius, imgInc); 81 82 // Manually unroll loop because some drivers don't; yields 20-30% speedup. 83 for (int i = 0; i < width; i++) { 84 SkString index; 85 SkString kernelIndex; 86 index.appendS32(i); 87 kernel.appendArrayAccess(index.c_str(), &kernelIndex); 88 builder->fsCodeAppendf("\t\t%s += ", outputColor); 89 builder->fsAppendTextureLookup(samplers[0], "coord"); 90 if (this->useBounds()) { 91 const char* bounds = builder->getUniformCStr(fBoundsUni); 92 const char* component = this->direction() == Gr1DKernelEffect::kY_Direction ? "y" : "x"; 93 builder->fsCodeAppendf(" * float(coord.%s >= %s.x && coord.%s <= %s.y)", 94 component, bounds, component, bounds); 95 } 96 builder->fsCodeAppendf(" * %s;\n", kernelIndex.c_str()); 97 builder->fsCodeAppendf("\t\tcoord += %s;\n", imgInc); 98 } 99 100 SkString modulate; 101 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor); 102 builder->fsCodeAppend(modulate.c_str()); 103 } 104 105 void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman, 106 const GrDrawEffect& drawEffect) { 107 const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect>(); 108 GrTexture& texture = *conv.texture(0); 109 // the code we generated was for a specific kernel radius 110 SkASSERT(conv.radius() == fRadius); 111 float imageIncrement[2] = { 0 }; 112 float ySign = texture.origin() != kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; 113 switch (conv.direction()) { 114 case Gr1DKernelEffect::kX_Direction: 115 imageIncrement[0] = 1.0f / texture.width(); 116 break; 117 case Gr1DKernelEffect::kY_Direction: 118 imageIncrement[1] = ySign / texture.height(); 119 break; 120 default: 121 GrCrash("Unknown filter direction."); 122 } 123 uman.set2fv(fImageIncrementUni, 1, imageIncrement); 124 if (conv.useBounds()) { 125 const float* bounds = conv.bounds(); 126 if (Gr1DKernelEffect::kY_Direction == conv.direction() && 127 texture.origin() != kTopLeft_GrSurfaceOrigin) { 128 uman.set2f(fBoundsUni, 1.0f - bounds[1], 1.0f - bounds[0]); 129 } else { 130 uman.set2f(fBoundsUni, bounds[0], bounds[1]); 131 } 132 } 133 uman.set1fv(fKernelUni, this->width(), conv.kernel()); 134 } 135 136 GrGLEffect::EffectKey GrGLConvolutionEffect::GenKey(const GrDrawEffect& drawEffect, 137 const GrGLCaps&) { 138 const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect>(); 139 EffectKey key = conv.radius(); 140 key <<= 2; 141 if (conv.useBounds()) { 142 key |= 0x2; 143 key |= GrConvolutionEffect::kY_Direction == conv.direction() ? 0x1 : 0x0; 144 } 145 return key; 146 } 147 148 /////////////////////////////////////////////////////////////////////////////// 149 150 GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, 151 Direction direction, 152 int radius, 153 const float* kernel, 154 bool useBounds, 155 float bounds[2]) 156 : Gr1DKernelEffect(texture, direction, radius), fUseBounds(useBounds) { 157 SkASSERT(radius <= kMaxKernelRadius); 158 SkASSERT(NULL != kernel); 159 int width = this->width(); 160 for (int i = 0; i < width; i++) { 161 fKernel[i] = kernel[i]; 162 } 163 memcpy(fBounds, bounds, sizeof(fBounds)); 164 } 165 166 GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, 167 Direction direction, 168 int radius, 169 float gaussianSigma, 170 bool useBounds, 171 float bounds[2]) 172 : Gr1DKernelEffect(texture, direction, radius), fUseBounds(useBounds) { 173 SkASSERT(radius <= kMaxKernelRadius); 174 int width = this->width(); 175 176 float sum = 0.0f; 177 float denom = 1.0f / (2.0f * gaussianSigma * gaussianSigma); 178 for (int i = 0; i < width; ++i) { 179 float x = static_cast<float>(i - this->radius()); 180 // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian 181 // is dropped here, since we renormalize the kernel below. 182 fKernel[i] = sk_float_exp(- x * x * denom); 183 sum += fKernel[i]; 184 } 185 // Normalize the kernel 186 float scale = 1.0f / sum; 187 for (int i = 0; i < width; ++i) { 188 fKernel[i] *= scale; 189 } 190 memcpy(fBounds, bounds, sizeof(fBounds)); 191 } 192 193 GrConvolutionEffect::~GrConvolutionEffect() { 194 } 195 196 const GrBackendEffectFactory& GrConvolutionEffect::getFactory() const { 197 return GrTBackendEffectFactory<GrConvolutionEffect>::getInstance(); 198 } 199 200 bool GrConvolutionEffect::onIsEqual(const GrEffect& sBase) const { 201 const GrConvolutionEffect& s = CastEffect<GrConvolutionEffect>(sBase); 202 return (this->texture(0) == s.texture(0) && 203 this->radius() == s.radius() && 204 this->direction() == s.direction() && 205 this->useBounds() == s.useBounds() && 206 0 == memcmp(fBounds, s.fBounds, sizeof(fBounds)) && 207 0 == memcmp(fKernel, s.fKernel, this->width() * sizeof(float))); 208 } 209 210 /////////////////////////////////////////////////////////////////////////////// 211 212 GR_DEFINE_EFFECT_TEST(GrConvolutionEffect); 213 214 GrEffectRef* GrConvolutionEffect::TestCreate(SkRandom* random, 215 GrContext*, 216 const GrDrawTargetCaps&, 217 GrTexture* textures[]) { 218 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : 219 GrEffectUnitTest::kAlphaTextureIdx; 220 Direction dir = random->nextBool() ? kX_Direction : kY_Direction; 221 int radius = random->nextRangeU(1, kMaxKernelRadius); 222 float kernel[kMaxKernelWidth]; 223 for (size_t i = 0; i < SK_ARRAY_COUNT(kernel); ++i) { 224 kernel[i] = random->nextSScalar1(); 225 } 226 float bounds[2]; 227 for (size_t i = 0; i < SK_ARRAY_COUNT(bounds); ++i) { 228 bounds[i] = random->nextF(); 229 } 230 231 bool useBounds = random->nextBool(); 232 return GrConvolutionEffect::Create(textures[texIdx], 233 dir, 234 radius, 235 kernel, 236 useBounds, 237 bounds); 238 } 239