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    Searched refs:UniformHandle (Results 1 - 25 of 50) sorted by null

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  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLUniformHandle.h 11 inline GrGLUniformManager::UniformHandle GrGLUniformManager::UniformHandle::CreateFromUniformIndex(int index) {
12 return GrGLUniformManager::UniformHandle(index);
GrGLUniformManager.h 25 class UniformHandle {
27 static UniformHandle CreateFromUniformIndex(int i);
31 bool operator==(const UniformHandle& other) const { return other.fValue == fValue; }
33 UniformHandle()
38 UniformHandle(int value)
51 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray);
56 void setSampler(UniformHandle, GrGLint texUnit) const;
57 void set1f(UniformHandle, GrGLfloat v0) const;
58 void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const;
59 void set2f(UniformHandle, GrGLfloat, GrGLfloat) const
    [all...]
GrGLProgram.h 135 typedef GrGLUniformManager::UniformHandle UniformHandle;
139 UniformHandle fViewMatrixUni;
140 UniformHandle fColorUni;
141 UniformHandle fCoverageUni;
145 UniformHandle fRTHeightUni;
148 UniformHandle fDstCopyTopLeftUni;
149 UniformHandle fDstCopyScaleUni;
150 UniformHandle fDstCopySamplerUni;
GrGLShaderBuilder.h 130 GrGLUniformManager::UniformHandle addUniform(uint32_t visibility,
136 GrGLUniformManager::UniformHandle addUniformArray(uint32_t visibility,
142 const GrGLShaderVar& getUniformVariable(GrGLUniformManager::UniformHandle u) const {
149 const char* getUniformCStr(GrGLUniformManager::UniformHandle u) const {
194 GrGLUniformManager::UniformHandle getRTHeightUniform() const { return fRTHeightUniform; }
195 GrGLUniformManager::UniformHandle getDstCopyTopLeftUniform() const {
198 GrGLUniformManager::UniformHandle getDstCopyScaleUniform() const {
201 GrGLUniformManager::UniformHandle getColorUniform() const { return fColorUniform; }
202 GrGLUniformManager::UniformHandle getCoverageUniform() const { return fCoverageUniform; }
203 GrGLUniformManager::UniformHandle getDstCopySamplerUniform() const
    [all...]
GrGLProgramEffects.h 30 typedef GrGLUniformManager::UniformHandle UniformHandle;
79 TextureSampler(UniformHandle uniform, const GrTextureAccess& access)
86 UniformHandle samplerUniform() const { return fSamplerUniform; }
92 UniformHandle fSamplerUniform;
119 UniformHandle fUniform;
199 UniformHandle fHandle;
GrGLUniformManager.cpp 22 GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) {
30 return GrGLUniformManager::UniformHandle::CreateFromUniformIndex(idx);
33 void GrGLUniformManager::setSampler(UniformHandle u, GrGLint texUnit) const {
49 void GrGLUniformManager::set1f(UniformHandle u, GrGLfloat v0) const {
62 void GrGLUniformManager::set1fv(UniformHandle u,
81 void GrGLUniformManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) const {
94 void GrGLUniformManager::set2fv(UniformHandle u,
110 void GrGLUniformManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const {
123 void GrGLUniformManager::set3fv(UniformHandle u,
139 void GrGLUniformManager::set4f(UniformHandle u
    [all...]
  /external/skia/src/gpu/gl/
GrGLUniformHandle.h 11 inline GrGLUniformManager::UniformHandle GrGLUniformManager::UniformHandle::CreateFromUniformIndex(int index) {
12 return GrGLUniformManager::UniformHandle(index);
GrGLUniformManager.h 25 class UniformHandle {
27 static UniformHandle CreateFromUniformIndex(int i);
31 bool operator==(const UniformHandle& other) const { return other.fValue == fValue; }
33 UniformHandle()
38 UniformHandle(int value)
51 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray);
56 void setSampler(UniformHandle, GrGLint texUnit) const;
57 void set1f(UniformHandle, GrGLfloat v0) const;
58 void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const;
59 void set2f(UniformHandle, GrGLfloat, GrGLfloat) const
    [all...]
GrGLProgram.h 135 typedef GrGLUniformManager::UniformHandle UniformHandle;
139 UniformHandle fViewMatrixUni;
140 UniformHandle fColorUni;
141 UniformHandle fCoverageUni;
145 UniformHandle fRTHeightUni;
148 UniformHandle fDstCopyTopLeftUni;
149 UniformHandle fDstCopyScaleUni;
150 UniformHandle fDstCopySamplerUni;
GrGLShaderBuilder.h 130 GrGLUniformManager::UniformHandle addUniform(uint32_t visibility,
136 GrGLUniformManager::UniformHandle addUniformArray(uint32_t visibility,
142 const GrGLShaderVar& getUniformVariable(GrGLUniformManager::UniformHandle u) const {
149 const char* getUniformCStr(GrGLUniformManager::UniformHandle u) const {
194 GrGLUniformManager::UniformHandle getRTHeightUniform() const { return fRTHeightUniform; }
195 GrGLUniformManager::UniformHandle getDstCopyTopLeftUniform() const {
198 GrGLUniformManager::UniformHandle getDstCopyScaleUniform() const {
201 GrGLUniformManager::UniformHandle getColorUniform() const { return fColorUniform; }
202 GrGLUniformManager::UniformHandle getCoverageUniform() const { return fCoverageUniform; }
203 GrGLUniformManager::UniformHandle getDstCopySamplerUniform() const
    [all...]
GrGLProgramEffects.h 30 typedef GrGLUniformManager::UniformHandle UniformHandle;
79 TextureSampler(UniformHandle uniform, const GrTextureAccess& access)
86 UniformHandle samplerUniform() const { return fSamplerUniform; }
92 UniformHandle fSamplerUniform;
119 UniformHandle fUniform;
199 UniformHandle fHandle;
GrGLUniformManager.cpp 22 GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) {
30 return GrGLUniformManager::UniformHandle::CreateFromUniformIndex(idx);
33 void GrGLUniformManager::setSampler(UniformHandle u, GrGLint texUnit) const {
49 void GrGLUniformManager::set1f(UniformHandle u, GrGLfloat v0) const {
62 void GrGLUniformManager::set1fv(UniformHandle u,
81 void GrGLUniformManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) const {
94 void GrGLUniformManager::set2fv(UniformHandle u,
110 void GrGLUniformManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const {
123 void GrGLUniformManager::set3fv(UniformHandle u,
139 void GrGLUniformManager::set4f(UniformHandle u
    [all...]
  /external/chromium_org/third_party/skia/src/gpu/effects/
GrBicubicEffect.cpp 28 typedef GrGLUniformManager::UniformHandle UniformHandle;
30 UniformHandle fCoefficientsUni;
31 UniformHandle fImageIncrementUni;
GrConvolutionEffect.cpp 15 typedef GrGLUniformManager::UniformHandle UniformHandle;
41 UniformHandle fKernelUni;
42 UniformHandle fImageIncrementUni;
43 UniformHandle fBoundsUni;
GrTextureDomain.h 112 GrGLUniformManager::UniformHandle fDomainUni;
  /external/skia/src/gpu/effects/
GrBicubicEffect.cpp 28 typedef GrGLUniformManager::UniformHandle UniformHandle;
30 UniformHandle fCoefficientsUni;
31 UniformHandle fImageIncrementUni;
GrConvolutionEffect.cpp 15 typedef GrGLUniformManager::UniformHandle UniformHandle;
41 UniformHandle fKernelUni;
42 UniformHandle fImageIncrementUni;
43 UniformHandle fBoundsUni;
GrTextureDomain.h 112 GrGLUniformManager::UniformHandle fDomainUni;
  /external/chromium_org/third_party/skia/src/effects/gradients/
SkGradientShaderPriv.h 379 GrGLUniformManager::UniformHandle fFSYUni;
380 GrGLUniformManager::UniformHandle fColorStartUni;
381 GrGLUniformManager::UniformHandle fColorMidUni;
382 GrGLUniformManager::UniformHandle fColorEndUni;
  /external/skia/src/effects/gradients/
SkGradientShaderPriv.h 379 GrGLUniformManager::UniformHandle fFSYUni;
380 GrGLUniformManager::UniformHandle fColorStartUni;
381 GrGLUniformManager::UniformHandle fColorMidUni;
382 GrGLUniformManager::UniformHandle fColorEndUni;
  /external/chromium_org/third_party/skia/src/effects/
SkMagnifierImageFilter.cpp 91 typedef GrGLUniformManager::UniformHandle UniformHandle;
108 UniformHandle fOffsetVar;
109 UniformHandle fInvZoomVar;
110 UniformHandle fInvInsetVar;
SkLightingImageFilter.cpp 26 typedef GrGLUniformManager::UniformHandle UniformHandle;
37 void setUniformPoint3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) {
42 void setUniformNormal3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) {
443 UniformHandle lightColorUni() const { return fColorUni; }
446 UniformHandle fColorUni;
462 UniformHandle fDirectionUni;
476 UniformHandle fLocationUni;
493 UniformHandle fLocationUni;
494 UniformHandle fExponentUni
    [all...]
SkMatrixConvolutionImageFilter.cpp 402 typedef GrGLUniformManager::UniformHandle UniformHandle;
408 UniformHandle fBoundsUni;
409 UniformHandle fKernelUni;
410 UniformHandle fImageIncrementUni;
411 UniformHandle fTargetUni;
412 UniformHandle fGainUni;
413 UniformHandle fBiasUni;
  /external/skia/src/effects/
SkMagnifierImageFilter.cpp 91 typedef GrGLUniformManager::UniformHandle UniformHandle;
108 UniformHandle fOffsetVar;
109 UniformHandle fInvZoomVar;
110 UniformHandle fInvInsetVar;
SkLightingImageFilter.cpp 26 typedef GrGLUniformManager::UniformHandle UniformHandle;
37 void setUniformPoint3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) {
42 void setUniformNormal3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) {
443 UniformHandle lightColorUni() const { return fColorUni; }
446 UniformHandle fColorUni;
462 UniformHandle fDirectionUni;
476 UniformHandle fLocationUni;
493 UniformHandle fLocationUni;
494 UniformHandle fExponentUni
    [all...]

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