/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLUniformHandle.h | 11 inline GrGLUniformManager::UniformHandle GrGLUniformManager::UniformHandle::CreateFromUniformIndex(int index) { 12 return GrGLUniformManager::UniformHandle(index);
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GrGLUniformManager.h | 25 class UniformHandle { 27 static UniformHandle CreateFromUniformIndex(int i); 31 bool operator==(const UniformHandle& other) const { return other.fValue == fValue; } 33 UniformHandle() 38 UniformHandle(int value) 51 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray); 56 void setSampler(UniformHandle, GrGLint texUnit) const; 57 void set1f(UniformHandle, GrGLfloat v0) const; 58 void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; 59 void set2f(UniformHandle, GrGLfloat, GrGLfloat) const [all...] |
GrGLProgram.h | 135 typedef GrGLUniformManager::UniformHandle UniformHandle; 139 UniformHandle fViewMatrixUni; 140 UniformHandle fColorUni; 141 UniformHandle fCoverageUni; 145 UniformHandle fRTHeightUni; 148 UniformHandle fDstCopyTopLeftUni; 149 UniformHandle fDstCopyScaleUni; 150 UniformHandle fDstCopySamplerUni;
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GrGLShaderBuilder.h | 130 GrGLUniformManager::UniformHandle addUniform(uint32_t visibility, 136 GrGLUniformManager::UniformHandle addUniformArray(uint32_t visibility, 142 const GrGLShaderVar& getUniformVariable(GrGLUniformManager::UniformHandle u) const { 149 const char* getUniformCStr(GrGLUniformManager::UniformHandle u) const { 194 GrGLUniformManager::UniformHandle getRTHeightUniform() const { return fRTHeightUniform; } 195 GrGLUniformManager::UniformHandle getDstCopyTopLeftUniform() const { 198 GrGLUniformManager::UniformHandle getDstCopyScaleUniform() const { 201 GrGLUniformManager::UniformHandle getColorUniform() const { return fColorUniform; } 202 GrGLUniformManager::UniformHandle getCoverageUniform() const { return fCoverageUniform; } 203 GrGLUniformManager::UniformHandle getDstCopySamplerUniform() const [all...] |
GrGLProgramEffects.h | 30 typedef GrGLUniformManager::UniformHandle UniformHandle; 79 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) 86 UniformHandle samplerUniform() const { return fSamplerUniform; } 92 UniformHandle fSamplerUniform; 119 UniformHandle fUniform; 199 UniformHandle fHandle;
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GrGLUniformManager.cpp | 22 GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) { 30 return GrGLUniformManager::UniformHandle::CreateFromUniformIndex(idx); 33 void GrGLUniformManager::setSampler(UniformHandle u, GrGLint texUnit) const { 49 void GrGLUniformManager::set1f(UniformHandle u, GrGLfloat v0) const { 62 void GrGLUniformManager::set1fv(UniformHandle u, 81 void GrGLUniformManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) const { 94 void GrGLUniformManager::set2fv(UniformHandle u, 110 void GrGLUniformManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const { 123 void GrGLUniformManager::set3fv(UniformHandle u, 139 void GrGLUniformManager::set4f(UniformHandle u [all...] |
/external/skia/src/gpu/gl/ |
GrGLUniformHandle.h | 11 inline GrGLUniformManager::UniformHandle GrGLUniformManager::UniformHandle::CreateFromUniformIndex(int index) { 12 return GrGLUniformManager::UniformHandle(index);
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GrGLUniformManager.h | 25 class UniformHandle { 27 static UniformHandle CreateFromUniformIndex(int i); 31 bool operator==(const UniformHandle& other) const { return other.fValue == fValue; } 33 UniformHandle() 38 UniformHandle(int value) 51 UniformHandle appendUniform(GrSLType type, int arrayCount = GrGLShaderVar::kNonArray); 56 void setSampler(UniformHandle, GrGLint texUnit) const; 57 void set1f(UniformHandle, GrGLfloat v0) const; 58 void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; 59 void set2f(UniformHandle, GrGLfloat, GrGLfloat) const [all...] |
GrGLProgram.h | 135 typedef GrGLUniformManager::UniformHandle UniformHandle; 139 UniformHandle fViewMatrixUni; 140 UniformHandle fColorUni; 141 UniformHandle fCoverageUni; 145 UniformHandle fRTHeightUni; 148 UniformHandle fDstCopyTopLeftUni; 149 UniformHandle fDstCopyScaleUni; 150 UniformHandle fDstCopySamplerUni;
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GrGLShaderBuilder.h | 130 GrGLUniformManager::UniformHandle addUniform(uint32_t visibility, 136 GrGLUniformManager::UniformHandle addUniformArray(uint32_t visibility, 142 const GrGLShaderVar& getUniformVariable(GrGLUniformManager::UniformHandle u) const { 149 const char* getUniformCStr(GrGLUniformManager::UniformHandle u) const { 194 GrGLUniformManager::UniformHandle getRTHeightUniform() const { return fRTHeightUniform; } 195 GrGLUniformManager::UniformHandle getDstCopyTopLeftUniform() const { 198 GrGLUniformManager::UniformHandle getDstCopyScaleUniform() const { 201 GrGLUniformManager::UniformHandle getColorUniform() const { return fColorUniform; } 202 GrGLUniformManager::UniformHandle getCoverageUniform() const { return fCoverageUniform; } 203 GrGLUniformManager::UniformHandle getDstCopySamplerUniform() const [all...] |
GrGLProgramEffects.h | 30 typedef GrGLUniformManager::UniformHandle UniformHandle; 79 TextureSampler(UniformHandle uniform, const GrTextureAccess& access) 86 UniformHandle samplerUniform() const { return fSamplerUniform; } 92 UniformHandle fSamplerUniform; 119 UniformHandle fUniform; 199 UniformHandle fHandle;
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GrGLUniformManager.cpp | 22 GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) { 30 return GrGLUniformManager::UniformHandle::CreateFromUniformIndex(idx); 33 void GrGLUniformManager::setSampler(UniformHandle u, GrGLint texUnit) const { 49 void GrGLUniformManager::set1f(UniformHandle u, GrGLfloat v0) const { 62 void GrGLUniformManager::set1fv(UniformHandle u, 81 void GrGLUniformManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) const { 94 void GrGLUniformManager::set2fv(UniformHandle u, 110 void GrGLUniformManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const { 123 void GrGLUniformManager::set3fv(UniformHandle u, 139 void GrGLUniformManager::set4f(UniformHandle u [all...] |
/external/chromium_org/third_party/skia/src/gpu/effects/ |
GrBicubicEffect.cpp | 28 typedef GrGLUniformManager::UniformHandle UniformHandle; 30 UniformHandle fCoefficientsUni; 31 UniformHandle fImageIncrementUni;
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GrConvolutionEffect.cpp | 15 typedef GrGLUniformManager::UniformHandle UniformHandle; 41 UniformHandle fKernelUni; 42 UniformHandle fImageIncrementUni; 43 UniformHandle fBoundsUni;
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GrTextureDomain.h | 112 GrGLUniformManager::UniformHandle fDomainUni;
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/external/skia/src/gpu/effects/ |
GrBicubicEffect.cpp | 28 typedef GrGLUniformManager::UniformHandle UniformHandle; 30 UniformHandle fCoefficientsUni; 31 UniformHandle fImageIncrementUni;
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GrConvolutionEffect.cpp | 15 typedef GrGLUniformManager::UniformHandle UniformHandle; 41 UniformHandle fKernelUni; 42 UniformHandle fImageIncrementUni; 43 UniformHandle fBoundsUni;
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GrTextureDomain.h | 112 GrGLUniformManager::UniformHandle fDomainUni;
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/external/chromium_org/third_party/skia/src/effects/gradients/ |
SkGradientShaderPriv.h | 379 GrGLUniformManager::UniformHandle fFSYUni; 380 GrGLUniformManager::UniformHandle fColorStartUni; 381 GrGLUniformManager::UniformHandle fColorMidUni; 382 GrGLUniformManager::UniformHandle fColorEndUni;
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/external/skia/src/effects/gradients/ |
SkGradientShaderPriv.h | 379 GrGLUniformManager::UniformHandle fFSYUni; 380 GrGLUniformManager::UniformHandle fColorStartUni; 381 GrGLUniformManager::UniformHandle fColorMidUni; 382 GrGLUniformManager::UniformHandle fColorEndUni;
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/external/chromium_org/third_party/skia/src/effects/ |
SkMagnifierImageFilter.cpp | 91 typedef GrGLUniformManager::UniformHandle UniformHandle; 108 UniformHandle fOffsetVar; 109 UniformHandle fInvZoomVar; 110 UniformHandle fInvInsetVar;
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SkLightingImageFilter.cpp | 26 typedef GrGLUniformManager::UniformHandle UniformHandle; 37 void setUniformPoint3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) { 42 void setUniformNormal3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) { 443 UniformHandle lightColorUni() const { return fColorUni; } 446 UniformHandle fColorUni; 462 UniformHandle fDirectionUni; 476 UniformHandle fLocationUni; 493 UniformHandle fLocationUni; 494 UniformHandle fExponentUni [all...] |
SkMatrixConvolutionImageFilter.cpp | 402 typedef GrGLUniformManager::UniformHandle UniformHandle; 408 UniformHandle fBoundsUni; 409 UniformHandle fKernelUni; 410 UniformHandle fImageIncrementUni; 411 UniformHandle fTargetUni; 412 UniformHandle fGainUni; 413 UniformHandle fBiasUni;
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/external/skia/src/effects/ |
SkMagnifierImageFilter.cpp | 91 typedef GrGLUniformManager::UniformHandle UniformHandle; 108 UniformHandle fOffsetVar; 109 UniformHandle fInvZoomVar; 110 UniformHandle fInvInsetVar;
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SkLightingImageFilter.cpp | 26 typedef GrGLUniformManager::UniformHandle UniformHandle; 37 void setUniformPoint3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) { 42 void setUniformNormal3(const GrGLUniformManager& uman, UniformHandle uni, const SkPoint3& point) { 443 UniformHandle lightColorUni() const { return fColorUni; } 446 UniformHandle fColorUni; 462 UniformHandle fDirectionUni; 476 UniformHandle fLocationUni; 493 UniformHandle fLocationUni; 494 UniformHandle fExponentUni [all...] |