1 /* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 #ifndef SkGradientShaderPriv_DEFINED 9 #define SkGradientShaderPriv_DEFINED 10 11 #include "SkGradientShader.h" 12 #include "SkClampRange.h" 13 #include "SkColorPriv.h" 14 #include "SkFlattenableBuffers.h" 15 #include "SkMallocPixelRef.h" 16 #include "SkUnitMapper.h" 17 #include "SkUtils.h" 18 #include "SkTemplates.h" 19 #include "SkBitmapCache.h" 20 #include "SkShader.h" 21 22 static inline void sk_memset32_dither(uint32_t dst[], uint32_t v0, uint32_t v1, 23 int count) { 24 if (count > 0) { 25 if (v0 == v1) { 26 sk_memset32(dst, v0, count); 27 } else { 28 int pairs = count >> 1; 29 for (int i = 0; i < pairs; i++) { 30 *dst++ = v0; 31 *dst++ = v1; 32 } 33 if (count & 1) { 34 *dst = v0; 35 } 36 } 37 } 38 } 39 40 // Clamp 41 42 static inline SkFixed clamp_tileproc(SkFixed x) { 43 return SkClampMax(x, 0xFFFF); 44 } 45 46 // Repeat 47 48 static inline SkFixed repeat_tileproc(SkFixed x) { 49 return x & 0xFFFF; 50 } 51 52 // Mirror 53 54 // Visual Studio 2010 (MSC_VER=1600) optimizes bit-shift code incorrectly. 55 // See http://code.google.com/p/skia/issues/detail?id=472 56 #if defined(_MSC_VER) && (_MSC_VER >= 1600) 57 #pragma optimize("", off) 58 #endif 59 60 static inline SkFixed mirror_tileproc(SkFixed x) { 61 int s = x << 15 >> 31; 62 return (x ^ s) & 0xFFFF; 63 } 64 65 #if defined(_MSC_VER) && (_MSC_VER >= 1600) 66 #pragma optimize("", on) 67 #endif 68 69 /////////////////////////////////////////////////////////////////////////////// 70 71 typedef SkFixed (*TileProc)(SkFixed); 72 73 /////////////////////////////////////////////////////////////////////////////// 74 75 static const TileProc gTileProcs[] = { 76 clamp_tileproc, 77 repeat_tileproc, 78 mirror_tileproc 79 }; 80 81 /////////////////////////////////////////////////////////////////////////////// 82 83 class SkGradientShaderBase : public SkShader { 84 public: 85 struct Descriptor { 86 Descriptor() { 87 sk_bzero(this, sizeof(*this)); 88 fTileMode = SkShader::kClamp_TileMode; 89 } 90 91 const SkColor* fColors; 92 const SkScalar* fPos; 93 int fCount; 94 SkShader::TileMode fTileMode; 95 SkUnitMapper* fMapper; 96 uint32_t fFlags; 97 }; 98 99 public: 100 SkGradientShaderBase(const Descriptor& desc); 101 virtual ~SkGradientShaderBase(); 102 103 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&) SK_OVERRIDE; 104 virtual uint32_t getFlags() SK_OVERRIDE { return fFlags; } 105 virtual bool isOpaque() const SK_OVERRIDE; 106 107 void getGradientTableBitmap(SkBitmap*) const; 108 109 enum { 110 /// Seems like enough for visual accuracy. TODO: if pos[] deserves 111 /// it, use a larger cache. 112 kCache16Bits = 8, 113 kCache16Count = (1 << kCache16Bits), 114 kCache16Shift = 16 - kCache16Bits, 115 kSqrt16Shift = 8 - kCache16Bits, 116 117 /// Seems like enough for visual accuracy. TODO: if pos[] deserves 118 /// it, use a larger cache. 119 kCache32Bits = 8, 120 kCache32Count = (1 << kCache32Bits), 121 kCache32Shift = 16 - kCache32Bits, 122 kSqrt32Shift = 8 - kCache32Bits, 123 124 /// This value is used to *read* the dither cache; it may be 0 125 /// if dithering is disabled. 126 kDitherStride32 = kCache32Count, 127 kDitherStride16 = kCache16Count, 128 }; 129 130 131 protected: 132 SkGradientShaderBase(SkFlattenableReadBuffer& ); 133 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; 134 SK_DEVELOPER_TO_STRING() 135 136 SkUnitMapper* fMapper; 137 SkMatrix fPtsToUnit; // set by subclass 138 SkMatrix fDstToIndex; 139 SkMatrix::MapXYProc fDstToIndexProc; 140 TileMode fTileMode; 141 TileProc fTileProc; 142 int fColorCount; 143 uint8_t fDstToIndexClass; 144 uint8_t fFlags; 145 uint8_t fGradFlags; 146 147 struct Rec { 148 SkFixed fPos; // 0...1 149 uint32_t fScale; // (1 << 24) / range 150 }; 151 Rec* fRecs; 152 153 const uint16_t* getCache16() const; 154 const SkPMColor* getCache32() const; 155 156 void commonAsAGradient(GradientInfo*) const; 157 158 private: 159 enum { 160 kColorStorageCount = 4, // more than this many colors, and we'll use sk_malloc for the space 161 162 kStorageSize = kColorStorageCount * (sizeof(SkColor) + sizeof(Rec)) 163 }; 164 SkColor fStorage[(kStorageSize + 3) >> 2]; 165 SkColor* fOrigColors; // original colors, before modulation by paint in setContext 166 bool fColorsAreOpaque; 167 168 mutable uint16_t* fCache16; // working ptr. If this is NULL, we need to recompute the cache values 169 mutable SkPMColor* fCache32; // working ptr. If this is NULL, we need to recompute the cache values 170 171 mutable uint16_t* fCache16Storage; // storage for fCache16, allocated on demand 172 mutable SkMallocPixelRef* fCache32PixelRef; 173 mutable unsigned fCacheAlpha; // the alpha value we used when we computed the cache. larger than 8bits so we can store uninitialized value 174 175 static void Build16bitCache(uint16_t[], SkColor c0, SkColor c1, int count); 176 static void Build32bitCache(SkPMColor[], SkColor c0, SkColor c1, int count, 177 U8CPU alpha, uint32_t gradFlags); 178 void setCacheAlpha(U8CPU alpha) const; 179 void initCommon(); 180 181 typedef SkShader INHERITED; 182 }; 183 184 static inline int init_dither_toggle(int x, int y) { 185 x &= 1; 186 y = (y & 1) << 1; 187 return (x | y) * SkGradientShaderBase::kDitherStride32; 188 } 189 190 static inline int next_dither_toggle(int toggle) { 191 return toggle ^ SkGradientShaderBase::kDitherStride32; 192 } 193 194 static inline int init_dither_toggle16(int x, int y) { 195 return ((x ^ y) & 1) * SkGradientShaderBase::kDitherStride16; 196 } 197 198 static inline int next_dither_toggle16(int toggle) { 199 return toggle ^ SkGradientShaderBase::kDitherStride16; 200 } 201 202 /////////////////////////////////////////////////////////////////////////////// 203 204 #if SK_SUPPORT_GPU 205 206 #include "GrCoordTransform.h" 207 #include "gl/GrGLEffect.h" 208 209 class GrEffectStage; 210 class GrBackendEffectFactory; 211 212 /* 213 * The interpretation of the texture matrix depends on the sample mode. The 214 * texture matrix is applied both when the texture coordinates are explicit 215 * and when vertex positions are used as texture coordinates. In the latter 216 * case the texture matrix is applied to the pre-view-matrix position 217 * values. 218 * 219 * Normal SampleMode 220 * The post-matrix texture coordinates are in normalize space with (0,0) at 221 * the top-left and (1,1) at the bottom right. 222 * RadialGradient 223 * The matrix specifies the radial gradient parameters. 224 * (0,0) in the post-matrix space is center of the radial gradient. 225 * Radial2Gradient 226 * Matrix transforms to space where first circle is centered at the 227 * origin. The second circle will be centered (x, 0) where x may be 228 * 0 and is provided by setRadial2Params. The post-matrix space is 229 * normalized such that 1 is the second radius - first radius. 230 * SweepGradient 231 * The angle from the origin of texture coordinates in post-matrix space 232 * determines the gradient value. 233 */ 234 235 class GrTextureStripAtlas; 236 237 // Base class for Gr gradient effects 238 class GrGradientEffect : public GrEffect { 239 public: 240 241 GrGradientEffect(GrContext* ctx, 242 const SkGradientShaderBase& shader, 243 const SkMatrix& matrix, 244 SkShader::TileMode tileMode); 245 246 virtual ~GrGradientEffect(); 247 248 bool useAtlas() const { return SkToBool(-1 != fRow); } 249 SkScalar getYCoord() const { return fYCoord; }; 250 251 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; 252 253 enum ColorType { 254 kTwo_ColorType, 255 kThree_ColorType, 256 kTexture_ColorType 257 }; 258 259 ColorType getColorType() const { return fColorType; } 260 261 enum PremulType { 262 kBeforeInterp_PremulType, 263 kAfterInterp_PremulType, 264 }; 265 266 PremulType getPremulType() const { return fPremulType; } 267 268 const SkColor* getColors(int pos) const { 269 SkASSERT(fColorType != kTexture_ColorType); 270 SkASSERT((pos-1) <= fColorType); 271 return &fColors[pos]; 272 } 273 274 protected: 275 276 /** Populates a pair of arrays with colors and stop info to construct a random gradient. 277 The function decides whether stop values should be used or not. The return value indicates 278 the number of colors, which will be capped by kMaxRandomGradientColors. colors should be 279 sized to be at least kMaxRandomGradientColors. stops is a pointer to an array of at least 280 size kMaxRandomGradientColors. It may be updated to NULL, indicating that NULL should be 281 passed to the gradient factory rather than the array. 282 */ 283 static const int kMaxRandomGradientColors = 4; 284 static int RandomGradientParams(SkRandom* r, 285 SkColor colors[kMaxRandomGradientColors], 286 SkScalar** stops, 287 SkShader::TileMode* tm); 288 289 virtual bool onIsEqual(const GrEffect& effect) const SK_OVERRIDE; 290 291 const GrCoordTransform& getCoordTransform() const { return fCoordTransform; } 292 293 private: 294 static const GrCoordSet kCoordSet = kLocal_GrCoordSet; 295 296 enum { 297 kMaxAnalyticColors = 3 // if more colors use texture 298 }; 299 300 GrCoordTransform fCoordTransform; 301 GrTextureAccess fTextureAccess; 302 SkScalar fYCoord; 303 GrTextureStripAtlas* fAtlas; 304 int fRow; 305 bool fIsOpaque; 306 ColorType fColorType; 307 SkColor fColors[kMaxAnalyticColors]; 308 PremulType fPremulType; // This only changes behavior for two and three color special cases. 309 // It is already baked into to the table for texture gradients. 310 typedef GrEffect INHERITED; 311 312 }; 313 314 /////////////////////////////////////////////////////////////////////////////// 315 316 // Base class for GL gradient effects 317 class GrGLGradientEffect : public GrGLEffect { 318 public: 319 GrGLGradientEffect(const GrBackendEffectFactory& factory); 320 virtual ~GrGLGradientEffect(); 321 322 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; 323 324 protected: 325 enum { 326 kPremulTypeKeyBitCnt = 1, 327 kPremulTypeMask = 1, 328 kPremulBeforeInterpKey = kPremulTypeMask, 329 330 kTwoColorKey = 2 << kPremulTypeKeyBitCnt, 331 kThreeColorKey = 3 << kPremulTypeKeyBitCnt, 332 kColorKeyMask = kTwoColorKey | kThreeColorKey, 333 kColorKeyBitCnt = 2, 334 335 // Subclasses must shift any key bits they produce up by this amount 336 // and combine with the result of GenBaseGradientKey. 337 kBaseKeyBitCnt = (kPremulTypeKeyBitCnt + kColorKeyBitCnt) 338 }; 339 340 static GrGradientEffect::ColorType ColorTypeFromKey(EffectKey key){ 341 if (kTwoColorKey == (key & kColorKeyMask)) { 342 return GrGradientEffect::kTwo_ColorType; 343 } else if (kThreeColorKey == (key & kColorKeyMask)) { 344 return GrGradientEffect::kThree_ColorType; 345 } else {return GrGradientEffect::kTexture_ColorType;} 346 } 347 348 static GrGradientEffect::PremulType PremulTypeFromKey(EffectKey key){ 349 if (kPremulBeforeInterpKey == (key & kPremulTypeMask)) { 350 return GrGradientEffect::kBeforeInterp_PremulType; 351 } else { 352 return GrGradientEffect::kAfterInterp_PremulType; 353 } 354 } 355 356 /** 357 * Subclasses must call this. It will return a value restricted to the lower kBaseKeyBitCnt 358 * bits. 359 */ 360 static EffectKey GenBaseGradientKey(const GrDrawEffect&); 361 362 // Emits the uniform used as the y-coord to texture samples in derived classes. Subclasses 363 // should call this method from their emitCode(). 364 void emitUniforms(GrGLShaderBuilder* builder, EffectKey key); 365 366 367 // emit code that gets a fragment's color from an expression for t; Has branches for 3 separate 368 // control flows inside -- 2 color gradients, 3 color symmetric gradients (both using 369 // native GLSL mix), and 4+ color gradients that use the traditional texture lookup. 370 void emitColor(GrGLShaderBuilder* builder, 371 const char* gradientTValue, 372 EffectKey key, 373 const char* outputColor, 374 const char* inputColor, 375 const TextureSamplerArray& samplers); 376 377 private: 378 SkScalar fCachedYCoord; 379 GrGLUniformManager::UniformHandle fFSYUni; 380 GrGLUniformManager::UniformHandle fColorStartUni; 381 GrGLUniformManager::UniformHandle fColorMidUni; 382 GrGLUniformManager::UniformHandle fColorEndUni; 383 384 typedef GrGLEffect INHERITED; 385 }; 386 387 #endif 388 389 #endif 390