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  /external/jmonkeyengine/engine/src/core-data/Common/ShaderLib/
Texture.glsllib 3 vec3 Texture_GetNormal(in sampler2D normalMap, in vec2 texCoord){
5 return Common_UnpackNormalLA( texture2D(normalMap, texCoord) );
7 return Common_UnpackNormal( texture2D(normalMap, texCoord).rgb );
Parallax.glsllib 1 #if (defined(PARALLAXMAP) || (defined(NORMALMAP_PARALLAX) && defined(NORMALMAP))) && !defined(VERTEX_LIGHTING)
  /external/chromium_org/base/containers/
small_map.h 68 // NormalMap: The map type to fall back to. This also defines the key
79 // MapInit: A functor that takes a ManualConstructor<NormalMap>* and uses it to
84 // ManualConstructor, since after it runs we assume that the NormalMap
102 template <typename NormalMap>
105 void operator()(ManualConstructor<NormalMap>* map) const {
178 template <typename NormalMap,
182 NormalMap,
183 internal::has_key_equal<NormalMap>::value>::equal_key,
184 typename MapInit = internal::SmallMapDefaultInit<NormalMap> >
193 typedef typename NormalMap::key_type key_type
    [all...]
  /external/jmonkeyengine/engine/src/core-data/Common/MatDefs/Light/
GBuf.vert 19 #ifdef NORMALMAP
36 #if defined(NORMALMAP)
Lighting.j3md 56 Texture2D NormalMap
133 NORMALMAP : NormalMap
213 NORMALMAP : NormalMap
GBuf.frag 25 #ifdef NORMALMAP
54 #if defined(NORMALMAP) && !defined(VERTEX_LIGHTING)
Lighting.frag 36 #if (defined(PARALLAXMAP) || (defined(NORMALMAP_PARALLAX) && defined(NORMALMAP))) && !defined(VERTEX_LIGHTING)
44 #ifdef NORMALMAP
142 #if (defined(PARALLAXMAP) || (defined(NORMALMAP_PARALLAX) && defined(NORMALMAP))) && !defined(VERTEX_LIGHTING)
212 #if defined(NORMALMAP) && !defined(VERTEX_LIGHTING)
Lighting.vert 42 #ifndef NORMALMAP
154 #if defined(NORMALMAP) && !defined(VERTEX_LIGHTING)
  /external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
TerrainLighting.j3md 30 Texture2D NormalMap
135 NORMALMAP : NormalMap
229 NORMALMAP : NormalMap
TerrainLighting.frag 105 #ifdef NORMALMAP
271 #ifdef NORMALMAP
482 #ifdef NORMALMAP
596 #if defined(NORMALMAP) || defined(NORMALMAP_1) || defined(NORMALMAP_2) || defined(NORMALMAP_3) || defined(NORMALMAP_4) || defined(NORMALMAP_5) || defined(NORMALMAP_6) || defined(NORMALMAP_7) || defined(NORMALMAP_8) || defined(NORMALMAP_9) || defined(NORMALMAP_10) || defined(NORMALMAP_11)
TerrainLighting.vert 68 #if defined(NORMALMAP) || defined(NORMALMAP_1) || defined(NORMALMAP_2) || defined(NORMALMAP_3) || defined(NORMALMAP_4) || defined(NORMALMAP_5) || defined(NORMALMAP_6) || defined(NORMALMAP_7) || defined(NORMALMAP_8) || defined(NORMALMAP_9) || defined(NORMALMAP_10) || defined(NORMALMAP_11)
  /external/jmonkeyengine/engine/src/core/com/jme3/scene/shape/
Surface.java 119 //normalMap merges normals of faces that will be rendered smooth
120 Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>(vertices.length);
123 this.addNormal(n, normalMap, smooth, vertices[indices[i]], vertices[indices[i + 1]], vertices[indices[i + 2]]);
129 Vector3f n = normalMap.get(vertices[i]);
232 * @param normalMap
239 private void addNormal(Vector3f normalToAdd, Map<Vector3f, Vector3f> normalMap, boolean smooth, Vector3f... vertices) {
241 Vector3f n = normalMap.get(v);
243 normalMap.put(v, normalToAdd.clone());
  /external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
Water.j3md 8 Texture2D NormalMap
simple_water.frag 70 //load normalmap
  /external/jmonkeyengine/engine/src/core-plugins/com/jme3/scene/plugins/
MTLLoader.java 64 protected Texture diffuseMap, normalMap, specularMap, alphaMap;
121 normalMap = null;
148 if (normalMap != null) material.setTexture("NormalMap", normalMap);
233 if (normalMap == null){
235 normalMap = loadTexture(path);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/meshes/
MeshHelper.java 150 // normalMap merges normals of faces that will be rendered smooth
151 Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>(verticesAmount);
200 this.addNormal(n, normalMap, smooth, vertices[v1], vertices[v2], vertices[v3]);
201 normalList.add(normalMap.get(vertices[v1]));
202 normalList.add(normalMap.get(vertices[v2]));
203 normalList.add(normalMap.get(vertices[v3]));
235 this.addNormal(n, normalMap, smooth, vertices[v4]);
236 normalList.add(normalMap.get(vertices[v1]));
237 normalList.add(normalMap.get(vertices[v3]));
238 normalList.add(normalMap.get(vertices[v4]));
    [all...]
  /external/jmonkeyengine/engine/src/tools/jme3tools/optimize/
TextureAtlas.java 74 * additionally handle <em>NormalMap</em> and <em>SpecularMap</em> as secondary maps.</p>
139 * Add a geometries DiffuseMap (or ColorMap), NormalMap and SpecularMap to the atlas.
145 Texture normal = getMaterialTexture(geometry, "NormalMap");
157 addTexture(diffuse, "NormalMap", keyName);
460 * Create a texture atlas for the given root node, containing DiffuseMap, NormalMap and SpecularMap.
504 Texture normalMap = atlas.getAtlasTexture("NormalMap");
509 if (normalMap != null) {
510 mat.setTexture("NormalMap", normalMap);
    [all...]
  /external/jmonkeyengine/engine/src/test/jme3test/helloworld/
HelloMaterial.java 90 /** A bumpy rock with a shiny light effect. To make bumpy objects you must create a NormalMap. */
97 mat_lit.setTexture("NormalMap", assetManager.loadTexture("Textures/Terrain/Pond/Pond_normal.png"));
  /external/jmonkeyengine/engine/src/test/jme3test/light/
TestTangentGenBadModels.java 44 mat.setTexture("NormalMap", assetManager.loadTexture("Models/TangentBugs/test_normal.png"));
117 mat.setTexture("NormalMap", assetManager.loadTexture("Models/TangentBugs/test_normal.png"));
TestSpotLight.java 97 mat.getTextureParam("NormalMap").getTextureValue().setWrap(WrapMode.Repeat);
  /external/jmonkeyengine/engine/src/test/jme3test/post/
TestSSAO.java 69 mat.setTexture("NormalMap", norm);
TestPostFilters.java 111 mat.getTextureParam("NormalMap").getTextureValue().setWrap(WrapMode.Repeat);
  /external/jmonkeyengine/engine/src/test/jme3test/effect/
TestEverything.java 127 mat.getTextureParam("NormalMap").getTextureValue().setWrap(WrapMode.Repeat);
142 // mat.getTextureParam("NormalMap").getValue().setWrap(WrapMode.Repeat);
  /external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/curves/
CurvesHelper.java 412 Map<Vector3f, Vector3f> normalMap = new HashMap<Vector3f, Vector3f>();//normalMap merges normals of faces that will be rendered smooth
507 meshHelper.addNormal(n, normalMap, smooth, allVerts[allIndices[i]], allVerts[allIndices[i + 1]], allVerts[allIndices[i + 2]]);
513 Vector3f n = normalMap.get(v);
  /external/jmonkeyengine/engine/src/test/jme3test/material/
TestParallax.java 79 mat.getTextureParam("NormalMap").getTextureValue().setWrap(WrapMode.Repeat);

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