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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
RenderTarget9.h 13 #include "libGLESv2/renderer/RenderTarget.h"
20 class RenderTarget9 : public RenderTarget
27 static RenderTarget9 *makeRenderTarget9(RenderTarget *renderTarget);
RenderTarget.h 7 // RenderTarget.h: Defines an abstract wrapper class to manage IDirect3DSurface9
17 class RenderTarget
20 RenderTarget()
29 virtual ~RenderTarget() {};
51 DISALLOW_COPY_AND_ASSIGN(RenderTarget);
RenderTarget11.h 13 #include "libGLESv2/renderer/RenderTarget.h"
20 class RenderTarget11 : public RenderTarget
28 static RenderTarget11 *makeRenderTarget11(RenderTarget *renderTarget);
TextureStorage11.h 18 class RenderTarget;
39 virtual RenderTarget *getRenderTarget() { return getRenderTarget(0); }
40 virtual RenderTarget *getRenderTarget(int level) { return NULL; }
41 virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return getRenderTarget(faceTarget, 0); }
42 virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level) { return NULL; }
89 virtual RenderTarget *getRenderTarget(int level);
108 virtual RenderTarget *getRenderTarget(GLenum faceTarget, int level);
TextureStorage.h 20 class RenderTarget;
34 virtual RenderTarget *getRenderTarget() = 0;
35 virtual RenderTarget *getRenderTarget(GLenum faceTarget) = 0;
80 RenderTarget *getRenderTarget() const;
97 RenderTarget *getRenderTarget(GLenum faceTarget) const;
TextureStorage9.h 21 class RenderTarget;
40 virtual RenderTarget *getRenderTarget() { return NULL; }
41 virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return NULL; }
71 virtual RenderTarget *getRenderTarget();
93 virtual RenderTarget *getRenderTarget(GLenum faceTarget);
TextureStorage.cpp 82 RenderTarget *TextureStorageInterface2D::getRenderTarget() const
107 RenderTarget *TextureStorageInterfaceCube::getRenderTarget(GLenum faceTarget) const
  /frameworks/base/libs/hwui/
Texture.cpp 42 GLenum renderTarget) {
51 mCaches.bindTexture(renderTarget, id);
54 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_S, wrapS);
55 glTexParameteri(renderTarget, GL_TEXTURE_WRAP_T, wrapT);
60 GLenum renderTarget) {
69 mCaches.bindTexture(renderTarget, id);
74 glTexParameteri(renderTarget, GL_TEXTURE_MIN_FILTER, min);
75 glTexParameteri(renderTarget, GL_TEXTURE_MAG_FILTER, mag);
Texture.h 39 GLenum renderTarget = GL_TEXTURE_2D) {
40 setWrapST(wrap, wrap, bindTexture, force, renderTarget);
44 bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
47 GLenum renderTarget = GL_TEXTURE_2D) {
48 setFilterMinMag(filter, filter, bindTexture, force, renderTarget);
52 bool force = false, GLenum renderTarget = GL_TEXTURE_2D);
AssetAtlas.cpp 95 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) {
96 mDelegate->setWrapST(wrapS, wrapT, bindTexture, force, renderTarget);
100 bool force = false, GLenum renderTarget = GL_TEXTURE_2D) {
101 mDelegate->setFilterMinMag(min, mag, bindTexture, force, renderTarget);
Layer.h 180 return renderTarget;
183 inline void setRenderTarget(GLenum renderTarget) {
184 this->renderTarget = renderTarget;
188 texture.setWrap(wrap, bindTexture, force, renderTarget);
192 texture.setFilter(filter, bindTexture, force, renderTarget);
336 GLenum renderTarget;
  /external/chromium_org/third_party/angle/src/libGLESv2/
Renderbuffer.h 25 class RenderTarget;
46 virtual rx::RenderTarget *getRenderTarget() = 0;
47 virtual rx::RenderTarget *getDepthStencil() = 0;
79 rx::RenderTarget *getRenderTarget();
80 rx::RenderTarget *getDepthStencil();
108 rx::RenderTarget *getRenderTarget();
109 rx::RenderTarget *getDepthStencil();
137 virtual rx::RenderTarget *getRenderTarget();
138 virtual rx::RenderTarget *getDepthStencil();
184 rx::RenderTarget *getRenderTarget()
    [all...]
Renderbuffer.cpp 13 #include "libGLESv2/renderer/RenderTarget.h"
92 rx::RenderTarget *RenderbufferTexture2D::getRenderTarget()
97 rx::RenderTarget *RenderbufferTexture2D::getDepthStencil()
161 rx::RenderTarget *RenderbufferTextureCubeMap::getRenderTarget()
166 rx::RenderTarget *RenderbufferTextureCubeMap::getDepthStencil()
235 rx::RenderTarget *Renderbuffer::getRenderTarget()
240 rx::RenderTarget *Renderbuffer::getDepthStencil()
331 rx::RenderTarget *RenderbufferStorage::getRenderTarget()
336 rx::RenderTarget *RenderbufferStorage::getDepthStencil()
419 rx::RenderTarget *Colorbuffer::getRenderTarget(
    [all...]
Texture.h 34 class RenderTarget;
113 virtual rx::RenderTarget *getRenderTarget(GLenum target) = 0;
129 virtual rx::TextureStorageInterface *getStorage(bool renderTarget) = 0;
169 virtual rx::RenderTarget *getRenderTarget(GLenum target);
170 virtual rx::RenderTarget *getDepthStencil(GLenum target);
179 virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
243 virtual rx::RenderTarget *getRenderTarget(GLenum target);
252 virtual rx::TextureStorageInterface *getStorage(bool renderTarget);
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
RenderTarget.java 38 public final class RenderTarget {
52 /** Stores the RenderTarget that is focused on the current thread. */
53 private static ThreadLocal<RenderTarget> mCurrentTarget = new ThreadLocal<RenderTarget>();
86 public static RenderTarget newTarget(int width, int height) {
92 RenderTarget result = new RenderTarget(eglDisplay, eglContext, eglSurface, 0, true, true);
97 public static RenderTarget currentTarget() {
103 public RenderTarget forTexture(TextureSource texture, int width, int height) {
115 return new RenderTarget(mDisplay, mContext, surface(), fbo, false, false)
    [all...]
FrameImage2D.java 40 * Access frame's data using a RenderTarget.
44 * @return The RenderTarget instance holding the Frame's data.
46 public RenderTarget lockRenderTarget() {
47 return (RenderTarget)mBackingStore.lockData(MODE_WRITE, BackingStore.ACCESS_RENDERTARGET);
146 ImageShader idShader = RenderTarget.currentTarget().getIdentityShader();
  /external/chromium_org/third_party/skia/src/image/
SkSurface_Gpu.cpp 48 SkSurface_Gpu::SkSurface_Gpu(GrContext* ctx, GrRenderTarget* renderTarget)
49 : INHERITED(renderTarget->width(), renderTarget->height()) {
50 fDevice = SkNEW_ARGS(SkGpuDevice, (ctx, renderTarget));
52 if (kRGB_565_GrPixelConfig != renderTarget->config()) {
  /external/skia/src/image/
SkSurface_Gpu.cpp 48 SkSurface_Gpu::SkSurface_Gpu(GrContext* ctx, GrRenderTarget* renderTarget)
49 : INHERITED(renderTarget->width(), renderTarget->height()) {
50 fDevice = SkNEW_ARGS(SkGpuDevice, (ctx, renderTarget));
52 if (kRGB_565_GrPixelConfig != renderTarget->config()) {
  /external/chromium_org/third_party/WebKit/Source/modules/webaudio/
OfflineAudioDestinationNode.h 41 static PassRefPtr<OfflineAudioDestinationNode> create(AudioContext* context, AudioBuffer* renderTarget)
43 return adoptRef(new OfflineAudioDestinationNode(context, renderTarget));
62 OfflineAudioDestinationNode(AudioContext*, AudioBuffer* renderTarget);
OfflineAudioDestinationNode.cpp 45 OfflineAudioDestinationNode::OfflineAudioDestinationNode(AudioContext* context, AudioBuffer* renderTarget)
46 : AudioDestinationNode(context, renderTarget->sampleRate())
47 , m_renderTarget(renderTarget)
50 m_renderBus = AudioBus::create(renderTarget->numberOfChannels(), renderQuantumSize);
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/gpu/
AcceleratedImageBufferSurface.cpp 54 GrRenderTarget* renderTarget = m_canvas->getTopDevice()->accessRenderTarget();
55 if (renderTarget) {
56 return renderTarget->asTexture()->getTextureHandle();
  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_objects.h 166 desc.SrcBlend = desc1.RenderTarget[0].SrcBlend;
167 desc.DestBlend = desc1.RenderTarget[0].DestBlend;
168 desc.BlendOp = desc1.RenderTarget[0].BlendOp;
169 desc.SrcBlendAlpha = desc1.RenderTarget[0].SrcBlendAlpha;
170 desc.DestBlendAlpha = desc1.RenderTarget[0].DestBlendAlpha;
171 desc.BlendOpAlpha = desc1.RenderTarget[0].BlendOpAlpha;
174 desc.BlendEnable[i] = desc1.RenderTarget[i].BlendEnable;
175 desc.RenderTargetWriteMask[i] = desc1.RenderTarget[i].RenderTargetWriteMask;
187 desc1.RenderTarget[0].SrcBlend = desc.SrcBlend;
188 desc1.RenderTarget[0].DestBlend = desc.DestBlend
    [all...]
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
d3d11_objects.h 166 desc.SrcBlend = desc1.RenderTarget[0].SrcBlend;
167 desc.DestBlend = desc1.RenderTarget[0].DestBlend;
168 desc.BlendOp = desc1.RenderTarget[0].BlendOp;
169 desc.SrcBlendAlpha = desc1.RenderTarget[0].SrcBlendAlpha;
170 desc.DestBlendAlpha = desc1.RenderTarget[0].DestBlendAlpha;
171 desc.BlendOpAlpha = desc1.RenderTarget[0].BlendOpAlpha;
174 desc.BlendEnable[i] = desc1.RenderTarget[i].BlendEnable;
175 desc.RenderTargetWriteMask[i] = desc1.RenderTarget[i].RenderTargetWriteMask;
187 desc1.RenderTarget[0].SrcBlend = desc.SrcBlend;
188 desc1.RenderTarget[0].DestBlend = desc.DestBlend
    [all...]
  /external/chromium_org/third_party/skia/include/gpu/
SkGpuDevice.h 38 * New device that will create an offscreen renderTarget based on the
47 * New device that will render to the specified renderTarget.
53 * New device that will render to the texture (as a rendertarget).
128 * Make's this device's rendertarget current in the underlying 3D API.
  /external/skia/include/gpu/
SkGpuDevice.h 38 * New device that will create an offscreen renderTarget based on the
47 * New device that will render to the specified renderTarget.
53 * New device that will render to the texture (as a rendertarget).
128 * Make's this device's rendertarget current in the underlying 3D API.

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