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      1 /*
      2  * Copyright (C) 2011, Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  * 1.  Redistributions of source code must retain the above copyright
      8  *    notice, this list of conditions and the following disclaimer.
      9  * 2.  Redistributions in binary form must reproduce the above copyright
     10  *    notice, this list of conditions and the following disclaimer in the
     11  *    documentation and/or other materials provided with the distribution.
     12  *
     13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
     14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     15  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     16  * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     17  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     18  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     19  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
     20  * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     21  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     22  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     23  */
     24 
     25 #include "config.h"
     26 
     27 #if ENABLE(WEB_AUDIO)
     28 
     29 #include "modules/webaudio/OfflineAudioDestinationNode.h"
     30 
     31 #include <algorithm>
     32 #include "platform/audio/AudioBus.h"
     33 #include "platform/audio/HRTFDatabaseLoader.h"
     34 #include "modules/webaudio/AudioContext.h"
     35 #include "platform/Task.h"
     36 #include "public/platform/Platform.h"
     37 #include "wtf/MainThread.h"
     38 
     39 using namespace std;
     40 
     41 namespace WebCore {
     42 
     43 const size_t renderQuantumSize = 128;
     44 
     45 OfflineAudioDestinationNode::OfflineAudioDestinationNode(AudioContext* context, AudioBuffer* renderTarget)
     46     : AudioDestinationNode(context, renderTarget->sampleRate())
     47     , m_renderTarget(renderTarget)
     48     , m_startedRendering(false)
     49 {
     50     m_renderBus = AudioBus::create(renderTarget->numberOfChannels(), renderQuantumSize);
     51 }
     52 
     53 OfflineAudioDestinationNode::~OfflineAudioDestinationNode()
     54 {
     55     uninitialize();
     56 }
     57 
     58 void OfflineAudioDestinationNode::initialize()
     59 {
     60     if (isInitialized())
     61         return;
     62 
     63     AudioNode::initialize();
     64 }
     65 
     66 void OfflineAudioDestinationNode::uninitialize()
     67 {
     68     if (!isInitialized())
     69         return;
     70 
     71     if (m_renderThread)
     72         m_renderThread.clear();
     73 
     74     AudioNode::uninitialize();
     75 }
     76 
     77 void OfflineAudioDestinationNode::startRendering()
     78 {
     79     ASSERT(isMainThread());
     80     ASSERT(m_renderTarget.get());
     81     if (!m_renderTarget.get())
     82         return;
     83 
     84     if (!m_startedRendering) {
     85         m_startedRendering = true;
     86         ref(); // See corresponding deref() call in notifyCompleteDispatch().
     87         m_renderThread = adoptPtr(blink::Platform::current()->createThread("Offline Audio Renderer"));
     88         m_renderThread->postTask(new Task(WTF::bind(&OfflineAudioDestinationNode::offlineRender, this)));
     89     }
     90 }
     91 
     92 void OfflineAudioDestinationNode::offlineRender()
     93 {
     94     ASSERT(!isMainThread());
     95     ASSERT(m_renderBus.get());
     96     if (!m_renderBus.get())
     97         return;
     98 
     99     bool channelsMatch = m_renderBus->numberOfChannels() == m_renderTarget->numberOfChannels();
    100     ASSERT(channelsMatch);
    101     if (!channelsMatch)
    102         return;
    103 
    104     bool isRenderBusAllocated = m_renderBus->length() >= renderQuantumSize;
    105     ASSERT(isRenderBusAllocated);
    106     if (!isRenderBusAllocated)
    107         return;
    108 
    109     // Synchronize with HRTFDatabaseLoader.
    110     // The database must be loaded before we can proceed.
    111     HRTFDatabaseLoader* loader = context()->hrtfDatabaseLoader();
    112     ASSERT(loader);
    113     if (!loader)
    114         return;
    115 
    116     loader->waitForLoaderThreadCompletion();
    117 
    118     // Break up the render target into smaller "render quantize" sized pieces.
    119     // Render until we're finished.
    120     size_t framesToProcess = m_renderTarget->length();
    121     unsigned numberOfChannels = m_renderTarget->numberOfChannels();
    122 
    123     unsigned n = 0;
    124     while (framesToProcess > 0) {
    125         // Render one render quantum.
    126         render(0, m_renderBus.get(), renderQuantumSize);
    127 
    128         size_t framesAvailableToCopy = min(framesToProcess, renderQuantumSize);
    129 
    130         for (unsigned channelIndex = 0; channelIndex < numberOfChannels; ++channelIndex) {
    131             const float* source = m_renderBus->channel(channelIndex)->data();
    132             float* destination = m_renderTarget->getChannelData(channelIndex)->data();
    133             memcpy(destination + n, source, sizeof(float) * framesAvailableToCopy);
    134         }
    135 
    136         n += framesAvailableToCopy;
    137         framesToProcess -= framesAvailableToCopy;
    138     }
    139 
    140     // Our work is done. Let the AudioContext know.
    141     callOnMainThread(notifyCompleteDispatch, this);
    142 }
    143 
    144 void OfflineAudioDestinationNode::notifyCompleteDispatch(void* userData)
    145 {
    146     OfflineAudioDestinationNode* destinationNode = static_cast<OfflineAudioDestinationNode*>(userData);
    147     ASSERT(destinationNode);
    148     if (!destinationNode)
    149         return;
    150 
    151     destinationNode->notifyComplete();
    152     destinationNode->deref();
    153 }
    154 
    155 void OfflineAudioDestinationNode::notifyComplete()
    156 {
    157     context()->fireCompletionEvent();
    158 }
    159 
    160 } // namespace WebCore
    161 
    162 #endif // ENABLE(WEB_AUDIO)
    163