/external/chromium_org/gpu/tools/compositor_model_bench/ |
shaders.h | 18 enum ShaderID { 29 ShaderID ShaderIDFromString(std::string name); 30 std::string ShaderNameFromID(ShaderID id);
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render_tree.h | 162 ShaderID vertex_shader() { 166 void set_vertex_shader(ShaderID shader) { 170 ShaderID fragment_shader() { 174 void set_fragment_shader(ShaderID shader) { 191 ShaderID vertex_shader_; 192 ShaderID fragment_shader_;
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shaders.cc | 84 ShaderID ShaderIDFromString(std::string name) { 100 std::string ShaderNameFromID(ShaderID id) { 122 const char* GetShaderSource(ShaderID shader) { 226 int GetProgramIdx(ShaderID v, ShaderID f) { 230 static void ReportAnyShaderCompilationErrors(GLuint shader, ShaderID id) { 243 static int ActivateShader(ShaderID v, ShaderID f, float* layer_transform) { 277 ShaderID vs = n->vertex_shader(); 278 ShaderID fs = n->fragment_shader() [all...] |
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/ |
Blit.h | 62 enum ShaderId 76 bool setShader(ShaderId source, const char *profile, 80 bool setVertexShader(ShaderId shader); 81 bool setPixelShader(ShaderId shader);
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Blit.cpp | 119 bool Blit::setShader(ShaderId source, const char *profile, 157 bool Blit::setVertexShader(ShaderId shader) 162 bool Blit::setPixelShader(ShaderId shader)
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGLShaderBuilder.cpp | 640 GrGLuint shaderId; 641 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); 642 if (0 == shaderId) { 648 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); 649 GR_GL_CALL(gli, CompileShader(shaderId)); 658 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); 662 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); 668 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, 674 GR_GL_CALL(gli, DeleteShader(shaderId)); 683 GR_GL_CALL(gli, AttachShader(programId, shaderId)); [all...] |
/external/skia/src/gpu/gl/ |
GrGLShaderBuilder.cpp | 640 GrGLuint shaderId; 641 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); 642 if (0 == shaderId) { 648 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength)); 649 GR_GL_CALL(gli, CompileShader(shaderId)); 658 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled)); 662 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen)); 668 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1, 674 GR_GL_CALL(gli, DeleteShader(shaderId)); 683 GR_GL_CALL(gli, AttachShader(programId, shaderId)); [all...] |
/device/generic/goldfish/opengl/shared/OpenglCodecCommon/ |
GLSharedGroup.cpp | 344 GLuint shaderId = pData->getShader(i); 345 ShaderData* shader = m_shaders.valueFor(shaderId);
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/sdk/emulator/opengl/shared/OpenglCodecCommon/ |
GLSharedGroup.cpp | 344 GLuint shaderId = pData->getShader(i); 345 ShaderData* shader = m_shaders.valueFor(shaderId);
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/external/chromium_org/third_party/skia/src/gpu/gl/debug/ |
GrGLCreateDebugInterface.cpp | 44 GrGLuint shaderID) { 50 GrShaderObj *shader = GR_FIND(shaderID, 503 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) { 505 GrShaderObj *shader = GR_FIND(shaderID, [all...] |
/external/skia/src/gpu/gl/debug/ |
GrGLCreateDebugInterface.cpp | 44 GrGLuint shaderID) { 50 GrShaderObj *shader = GR_FIND(shaderID, 503 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) { 505 GrShaderObj *shader = GR_FIND(shaderID, [all...] |
/external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/ |
LwjglRenderer.java | 775 int shaderId = shader.getId();
776 if (context.boundShaderProgram != shaderId) {
777 glUseProgram(shaderId);
780 context.boundShaderProgram = shaderId;
787 int shaderId = shader.getId();
[all...] |
/external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/ |
OGLESShaderRenderer.java | 764 int shaderId = shader.getId(); 769 if (context.boundShaderProgram != shaderId) { 771 logger.log(Level.INFO, "GLES20.glUseProgram({0})", shaderId); 773 GLES20.glUseProgram(shaderId); 777 context.boundShaderProgram = shaderId; [all...] |