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    Searched full:shaderid (Results 1 - 13 of 13) sorted by null

  /external/chromium_org/gpu/tools/compositor_model_bench/
shaders.h 18 enum ShaderID {
29 ShaderID ShaderIDFromString(std::string name);
30 std::string ShaderNameFromID(ShaderID id);
render_tree.h 162 ShaderID vertex_shader() {
166 void set_vertex_shader(ShaderID shader) {
170 ShaderID fragment_shader() {
174 void set_fragment_shader(ShaderID shader) {
191 ShaderID vertex_shader_;
192 ShaderID fragment_shader_;
shaders.cc 84 ShaderID ShaderIDFromString(std::string name) {
100 std::string ShaderNameFromID(ShaderID id) {
122 const char* GetShaderSource(ShaderID shader) {
226 int GetProgramIdx(ShaderID v, ShaderID f) {
230 static void ReportAnyShaderCompilationErrors(GLuint shader, ShaderID id) {
243 static int ActivateShader(ShaderID v, ShaderID f, float* layer_transform) {
277 ShaderID vs = n->vertex_shader();
278 ShaderID fs = n->fragment_shader()
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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Blit.h 62 enum ShaderId
76 bool setShader(ShaderId source, const char *profile,
80 bool setVertexShader(ShaderId shader);
81 bool setPixelShader(ShaderId shader);
Blit.cpp 119 bool Blit::setShader(ShaderId source, const char *profile,
157 bool Blit::setVertexShader(ShaderId shader)
162 bool Blit::setPixelShader(ShaderId shader)
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLShaderBuilder.cpp 640 GrGLuint shaderId;
641 GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
642 if (0 == shaderId) {
648 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength));
649 GR_GL_CALL(gli, CompileShader(shaderId));
658 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
662 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
668 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1,
674 GR_GL_CALL(gli, DeleteShader(shaderId));
683 GR_GL_CALL(gli, AttachShader(programId, shaderId));
    [all...]
  /external/skia/src/gpu/gl/
GrGLShaderBuilder.cpp 640 GrGLuint shaderId;
641 GR_GL_CALL_RET(gli, shaderId, CreateShader(type));
642 if (0 == shaderId) {
648 GR_GL_CALL(gli, ShaderSource(shaderId, 1, &sourceStr, &sourceLength));
649 GR_GL_CALL(gli, CompileShader(shaderId));
658 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_COMPILE_STATUS, &compiled));
662 GR_GL_CALL(gli, GetShaderiv(shaderId, GR_GL_INFO_LOG_LENGTH, &infoLen));
668 GR_GL_CALL(gli, GetShaderInfoLog(shaderId, infoLen+1,
674 GR_GL_CALL(gli, DeleteShader(shaderId));
683 GR_GL_CALL(gli, AttachShader(programId, shaderId));
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  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLSharedGroup.cpp 344 GLuint shaderId = pData->getShader(i);
345 ShaderData* shader = m_shaders.valueFor(shaderId);
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLSharedGroup.cpp 344 GLuint shaderId = pData->getShader(i);
345 ShaderData* shader = m_shaders.valueFor(shaderId);
  /external/chromium_org/third_party/skia/src/gpu/gl/debug/
GrGLCreateDebugInterface.cpp 44 GrGLuint shaderID) {
50 GrShaderObj *shader = GR_FIND(shaderID,
503 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) {
505 GrShaderObj *shader = GR_FIND(shaderID,
    [all...]
  /external/skia/src/gpu/gl/debug/
GrGLCreateDebugInterface.cpp 44 GrGLuint shaderID) {
50 GrShaderObj *shader = GR_FIND(shaderID,
503 GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteShader(GrGLuint shaderID) {
505 GrShaderObj *shader = GR_FIND(shaderID,
    [all...]
  /external/jmonkeyengine/engine/src/lwjgl/com/jme3/renderer/lwjgl/
LwjglRenderer.java 775 int shaderId = shader.getId();
776 if (context.boundShaderProgram != shaderId) {
777 glUseProgram(shaderId);
780 context.boundShaderProgram = shaderId;
787 int shaderId = shader.getId();
    [all...]
  /external/jmonkeyengine/engine/src/android/com/jme3/renderer/android/
OGLESShaderRenderer.java 764 int shaderId = shader.getId();
769 if (context.boundShaderProgram != shaderId) {
771 logger.log(Level.INFO, "GLES20.glUseProgram({0})", shaderId);
773 GLES20.glUseProgram(shaderId);
777 context.boundShaderProgram = shaderId;
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