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Searched
full:st_fb_orientation
(Results
1 - 22
of
22
) sorted by null
/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/
st_atom_scissor.c
79
if (
st_fb_orientation
(fb) == Y_0_TOP) {
st_atom_viewport.c
49
if (
st_fb_orientation
(ctx->DrawBuffer) == Y_0_TOP) {
st_atom_rasterizer.c
79
if (
st_fb_orientation
(ctx->DrawBuffer) == Y_0_BOTTOM) {
170
(
st_fb_orientation
(ctx->DrawBuffer) == Y_0_BOTTOM))
st_cb_drawpixels.c
789
if (
st_fb_orientation
(ctx->DrawBuffer) == Y_0_BOTTOM) {
856
if (
st_fb_orientation
(ctx->DrawBuffer) == Y_0_TOP) {
913
if (
st_fb_orientation
(ctx->DrawBuffer) == Y_0_TOP) {
[
all
...]
st_cb_blit.c
164
if (
st_fb_orientation
(drawFB) == Y_0_TOP) {
170
if (
st_fb_orientation
(readFB) == Y_0_TOP) {
st_atom_framebuffer.c
109
st->state.fb_orientation =
st_fb_orientation
(fb);
st_context.h
237
st_fb_orientation
(const struct gl_framebuffer *fb)
function
st_cb_drawtex.c
254
const GLboolean invert = (
st_fb_orientation
(fb) == Y_0_TOP);
st_cb_rasterpos.c
149
if (
st_fb_orientation
(ctx->DrawBuffer) == Y_0_TOP)
st_cb_texture.c
731
if (
st_fb_orientation
(ctx->ReadBuffer) == Y_0_TOP) {
762
if (
st_fb_orientation
(ctx->ReadBuffer) == Y_0_TOP) {
800
if (
st_fb_orientation
(ctx->ReadBuffer) == Y_0_TOP) {
932
GLboolean do_flip = (
st_fb_orientation
(ctx->ReadBuffer) == Y_0_TOP);
[
all
...]
st_cb_clear.c
286
const GLboolean invert = (
st_fb_orientation
(fb) == Y_0_TOP);
/external/mesa3d/src/mesa/state_tracker/
st_atom_scissor.c
79
if (
st_fb_orientation
(fb) == Y_0_TOP) {
st_atom_viewport.c
49
if (
st_fb_orientation
(ctx->DrawBuffer) == Y_0_TOP) {
st_atom_rasterizer.c
79
if (
st_fb_orientation
(ctx->DrawBuffer) == Y_0_BOTTOM) {
170
(
st_fb_orientation
(ctx->DrawBuffer) == Y_0_BOTTOM))
st_cb_drawpixels.c
789
if (
st_fb_orientation
(ctx->DrawBuffer) == Y_0_BOTTOM) {
856
if (
st_fb_orientation
(ctx->DrawBuffer) == Y_0_TOP) {
913
if (
st_fb_orientation
(ctx->DrawBuffer) == Y_0_TOP) {
[
all
...]
st_cb_blit.c
164
if (
st_fb_orientation
(drawFB) == Y_0_TOP) {
170
if (
st_fb_orientation
(readFB) == Y_0_TOP) {
st_atom_framebuffer.c
109
st->state.fb_orientation =
st_fb_orientation
(fb);
st_context.h
237
st_fb_orientation
(const struct gl_framebuffer *fb)
function
st_cb_drawtex.c
254
const GLboolean invert = (
st_fb_orientation
(fb) == Y_0_TOP);
st_cb_rasterpos.c
149
if (
st_fb_orientation
(ctx->DrawBuffer) == Y_0_TOP)
st_cb_texture.c
731
if (
st_fb_orientation
(ctx->ReadBuffer) == Y_0_TOP) {
762
if (
st_fb_orientation
(ctx->ReadBuffer) == Y_0_TOP) {
800
if (
st_fb_orientation
(ctx->ReadBuffer) == Y_0_TOP) {
932
GLboolean do_flip = (
st_fb_orientation
(ctx->ReadBuffer) == Y_0_TOP);
[
all
...]
st_cb_clear.c
286
const GLboolean invert = (
st_fb_orientation
(fb) == Y_0_TOP);
Completed in 671 milliseconds