Home | History | Annotate | Download | only in Antlr.Runtime.Tree
      1 /*
      2  * [The "BSD licence"]
      3  * Copyright (c) 2005-2008 Terence Parr
      4  * All rights reserved.
      5  *
      6  * Conversion to C#:
      7  * Copyright (c) 2008-2009 Sam Harwell, Pixel Mine, Inc.
      8  * All rights reserved.
      9  *
     10  * Redistribution and use in source and binary forms, with or without
     11  * modification, are permitted provided that the following conditions
     12  * are met:
     13  * 1. Redistributions of source code must retain the above copyright
     14  *    notice, this list of conditions and the following disclaimer.
     15  * 2. Redistributions in binary form must reproduce the above copyright
     16  *    notice, this list of conditions and the following disclaimer in the
     17  *    documentation and/or other materials provided with the distribution.
     18  * 3. The name of the author may not be used to endorse or promote products
     19  *    derived from this software without specific prior written permission.
     20  *
     21  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
     22  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
     23  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
     24  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
     25  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
     26  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
     27  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
     28  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     29  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     30  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 namespace Antlr.Runtime.Tree {
     34     using System.Collections.Generic;
     35 
     36     /** <summary>
     37      *  What does a tree look like?  ANTLR has a number of support classes
     38      *  such as CommonTreeNodeStream that work on these kinds of trees.  You
     39      *  don't have to make your trees implement this interface, but if you do,
     40      *  you'll be able to use more support code.
     41      *  </summary>
     42      *
     43      *  <remarks>
     44      *  NOTE: When constructing trees, ANTLR can build any kind of tree; it can
     45      *  even use Token objects as trees if you add a child list to your tokens.
     46      *
     47      *  This is a tree node without any payload; just navigation and factory stuff.
     48      *  </remarks>
     49      */
     50     public interface ITree {
     51 
     52         ITree GetChild(int i);
     53 
     54         int ChildCount {
     55             get;
     56         }
     57 
     58         // Tree tracks parent and child index now > 3.0
     59 
     60         ITree Parent {
     61             get;
     62             set;
     63         }
     64 
     65         /** <summary>Is there is a node above with token type ttype?</summary> */
     66         bool HasAncestor(int ttype);
     67 
     68         /** <summary>Walk upwards and get first ancestor with this token type.</summary> */
     69         ITree GetAncestor(int ttype);
     70 
     71         /** <summary>
     72          *  Return a list of all ancestors of this node.  The first node of
     73          *  list is the root and the last is the parent of this node.
     74          *  </summary>
     75          */
     76         IList<ITree> GetAncestors();
     77 
     78         /** <summary>This node is what child index? 0..n-1</summary> */
     79         int ChildIndex {
     80             get;
     81             set;
     82         }
     83 
     84         /** <summary>Set the parent and child index values for all children</summary> */
     85         void FreshenParentAndChildIndexes();
     86 
     87         /** <summary>
     88          *  Add t as a child to this node.  If t is null, do nothing.  If t
     89          *  is nil, add all children of t to this' children.
     90          *  </summary>
     91          */
     92         void AddChild(ITree t);
     93 
     94         /** <summary>Set ith child (0..n-1) to t; t must be non-null and non-nil node</summary> */
     95         void SetChild(int i, ITree t);
     96 
     97         object DeleteChild(int i);
     98 
     99         /** <summary>
    100          *  Delete children from start to stop and replace with t even if t is
    101          *  a list (nil-root tree).  num of children can increase or decrease.
    102          *  For huge child lists, inserting children can force walking rest of
    103          *  children to set their childindex; could be slow.
    104          *  </summary>
    105          */
    106         void ReplaceChildren(int startChildIndex, int stopChildIndex, object t);
    107 
    108         /** <summary>
    109          *  Indicates the node is a nil node but may still have children, meaning
    110          *  the tree is a flat list.
    111          *  </summary>
    112          */
    113         bool IsNil {
    114             get;
    115         }
    116 
    117         /** <summary>
    118          *  What is the smallest token index (indexing from 0) for this node
    119          *  and its children?
    120          *  </summary>
    121          */
    122         int TokenStartIndex {
    123             get;
    124             set;
    125         }
    126 
    127         /** <summary>
    128          *  What is the largest token index (indexing from 0) for this node
    129          *  and its children?
    130          *  </summary>
    131          */
    132         int TokenStopIndex {
    133             get;
    134             set;
    135         }
    136 
    137         ITree DupNode();
    138 
    139         /** <summary>Return a token type; needed for tree parsing</summary> */
    140         int Type {
    141             get;
    142         }
    143 
    144         string Text {
    145             get;
    146         }
    147 
    148         /** <summary>In case we don't have a token payload, what is the line for errors?</summary> */
    149         int Line {
    150             get;
    151         }
    152 
    153         int CharPositionInLine {
    154             get;
    155         }
    156 
    157         string ToStringTree();
    158 
    159         string ToString();
    160     }
    161 }
    162