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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include <algorithm>
      6 #include <vector>
      7 
      8 #include "ash/ash_switches.h"
      9 #include "ash/display/display_manager.h"
     10 #include "ash/launcher/launcher.h"
     11 #include "ash/shelf/shelf_widget.h"
     12 #include "ash/shell.h"
     13 #include "ash/test/ash_test_base.h"
     14 #include "ash/wm/window_properties.h"
     15 #include "ash/wm/window_util.h"
     16 #include "base/command_line.h"
     17 #include "base/memory/scoped_ptr.h"
     18 #include "ui/aura/client/activation_client.h"
     19 #include "ui/aura/root_window.h"
     20 #include "ui/aura/window.h"
     21 #include "ui/compositor/layer.h"
     22 #include "ui/gfx/display.h"
     23 #include "ui/gfx/insets.h"
     24 #include "ui/gfx/screen.h"
     25 #include "ui/views/corewm/shadow.h"
     26 #include "ui/views/corewm/shadow_controller.h"
     27 #include "ui/views/corewm/shadow_types.h"
     28 #include "ui/views/widget/widget.h"
     29 
     30 namespace ash {
     31 
     32 typedef ash::test::AshTestBase DIPTest;
     33 
     34 // Test if the WM sets correct work area under different density.
     35 TEST_F(DIPTest, WorkArea) {
     36   UpdateDisplay("1000x900*1.0f");
     37 
     38   aura::Window* root = Shell::GetPrimaryRootWindow();
     39   const gfx::Display display =
     40       Shell::GetScreen()->GetDisplayNearestWindow(root);
     41 
     42   EXPECT_EQ("0,0 1000x900", display.bounds().ToString());
     43   gfx::Rect work_area = display.work_area();
     44   EXPECT_EQ("0,0 1000x853", work_area.ToString());
     45   EXPECT_EQ("0,0,47,0", display.bounds().InsetsFrom(work_area).ToString());
     46 
     47   UpdateDisplay("2000x1800*2.0f");
     48   gfx::Screen* screen = Shell::GetScreen();
     49 
     50   const gfx::Display display_2x = screen->GetDisplayNearestWindow(root);
     51   const internal::DisplayInfo display_info_2x =
     52       Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id());
     53 
     54   // The |bounds_in_pixel()| should report bounds in pixel coordinate.
     55   EXPECT_EQ("1,1 2000x1800",
     56             display_info_2x.bounds_in_native().ToString());
     57 
     58   // Aura and views coordinates are in DIP, so they their bounds do not change.
     59   EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString());
     60   work_area = display_2x.work_area();
     61   EXPECT_EQ("0,0 1000x853", work_area.ToString());
     62   EXPECT_EQ("0,0,47,0", display_2x.bounds().InsetsFrom(work_area).ToString());
     63 
     64   // Sanity check if the workarea's inset hight is same as
     65   // the launcher's height.
     66   Launcher* launcher = Launcher::ForPrimaryDisplay();
     67   EXPECT_EQ(
     68       display_2x.bounds().InsetsFrom(work_area).height(),
     69       launcher->shelf_widget()->GetNativeView()->layer()->bounds().height());
     70 }
     71 
     72 TEST_F(DIPTest, WorkAreaForLegacyShelfLayout) {
     73   CommandLine::ForCurrentProcess()->AppendSwitch(
     74       ash::switches::kAshDisableAlternateShelfLayout);
     75   UpdateDisplay("1000x900*1.0f");
     76 
     77   aura::Window* root = Shell::GetPrimaryRootWindow();
     78   const gfx::Display display =
     79       Shell::GetScreen()->GetDisplayNearestWindow(root);
     80 
     81   EXPECT_EQ("0,0 1000x900", display.bounds().ToString());
     82   gfx::Rect work_area = display.work_area();
     83   EXPECT_EQ("0,0 1000x852", work_area.ToString());
     84   EXPECT_EQ("0,0,48,0", display.bounds().InsetsFrom(work_area).ToString());
     85 
     86   UpdateDisplay("2000x1800*2.0f");
     87   gfx::Screen* screen = Shell::GetScreen();
     88 
     89   const gfx::Display display_2x = screen->GetDisplayNearestWindow(root);
     90   const internal::DisplayInfo display_info_2x =
     91       Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id());
     92 
     93   // The |bounds_in_native()| should report bounds in pixel coordinate.
     94   EXPECT_EQ("1,1 2000x1800",
     95             display_info_2x.bounds_in_native().ToString());
     96 
     97   // Aura and views coordinates are in DIP, so they their bounds do not change.
     98   EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString());
     99   work_area = display_2x.work_area();
    100   EXPECT_EQ("0,0 1000x852", work_area.ToString());
    101   EXPECT_EQ("0,0,48,0", display_2x.bounds().InsetsFrom(work_area).ToString());
    102 
    103   // Sanity check if the workarea's inset hight is same as
    104   // the launcher's height.
    105   Launcher* launcher = Launcher::ForPrimaryDisplay();
    106   EXPECT_EQ(
    107       display_2x.bounds().InsetsFrom(work_area).height(),
    108       launcher->shelf_widget()->GetNativeView()->layer()->bounds().height());
    109 }
    110 
    111 }  // namespace ash
    112