1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef ASH_SHELL_WINDOW_WATCHER_H_ 6 #define ASH_SHELL_WINDOW_WATCHER_H_ 7 8 #include <map> 9 10 #include "ash/launcher/launcher_types.h" 11 #include "base/compiler_specific.h" 12 #include "base/logging.h" 13 #include "base/memory/scoped_ptr.h" 14 #include "ui/aura/window_observer.h" 15 #include "ui/gfx/display_observer.h" 16 17 namespace aura { 18 class Window; 19 } 20 21 namespace ash { 22 namespace shell { 23 24 // TODO(sky): fix this class, its a bit broke with workspace2. 25 26 // WindowWatcher is responsible for listening for newly created windows and 27 // creating items on the Shelf for them. 28 class WindowWatcher : public aura::WindowObserver, 29 public gfx::DisplayObserver { 30 public: 31 WindowWatcher(); 32 virtual ~WindowWatcher(); 33 34 aura::Window* GetWindowByID(ash::LauncherID id); 35 36 // aura::WindowObserver overrides: 37 virtual void OnWindowAdded(aura::Window* new_window) OVERRIDE; 38 virtual void OnWillRemoveWindow(aura::Window* window) OVERRIDE; 39 40 // gfx::DisplayObserver overrides: 41 virtual void OnDisplayBoundsChanged(const gfx::Display& display) OVERRIDE; 42 virtual void OnDisplayAdded(const gfx::Display& new_display) OVERRIDE; 43 virtual void OnDisplayRemoved(const gfx::Display& old_display) OVERRIDE; 44 45 private: 46 class WorkspaceWindowWatcher; 47 48 typedef std::map<ash::LauncherID, aura::Window*> IDToWindow; 49 50 // Maps from window to the id we gave it. 51 IDToWindow id_to_window_; 52 53 scoped_ptr<WorkspaceWindowWatcher> workspace_window_watcher_; 54 55 DISALLOW_COPY_AND_ASSIGN(WindowWatcher); 56 }; 57 58 } // namespace shell 59 } // namespace ash 60 61 #endif // ASH_SHELL_WINDOW_WATCHER_H_ 62