1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef BASE_EVENT_RECORDER_H_ 6 #define BASE_EVENT_RECORDER_H_ 7 8 #include "base/base_export.h" 9 #include "base/basictypes.h" 10 #include "build/build_config.h" 11 12 #if defined(OS_WIN) 13 #include <stdio.h> 14 #include <string.h> 15 #include <windows.h> 16 #endif 17 18 namespace base { 19 20 class FilePath; 21 22 // A class for recording and playing back keyboard and mouse input events. 23 // 24 // Note - if you record events, and the playback with the windows in 25 // different sizes or positions, the playback will fail. When 26 // recording and playing, you should move the relevant windows 27 // to constant sizes and locations. 28 // TODO(mbelshe) For now this is a singleton. I believe that this class 29 // could be easily modified to: 30 // support two simultaneous recorders 31 // be playing back events while already recording events. 32 // Why? Imagine if the product had a "record a macro" feature. 33 // You might be recording globally, while recording or playing back 34 // a macro. I don't think two playbacks make sense. 35 class BASE_EXPORT EventRecorder { 36 public: 37 // Get the singleton EventRecorder. 38 // We can only handle one recorder/player at a time. 39 static EventRecorder* current() { 40 if (!current_) 41 current_ = new EventRecorder(); 42 return current_; 43 } 44 45 // Starts recording events. 46 // Will clobber the file if it already exists. 47 // Returns true on success, or false if an error occurred. 48 bool StartRecording(const FilePath& filename); 49 50 // Stops recording. 51 void StopRecording(); 52 53 // Is the EventRecorder currently recording. 54 bool is_recording() const { return is_recording_; } 55 56 // Plays events previously recorded. 57 // Returns true on success, or false if an error occurred. 58 bool StartPlayback(const FilePath& filename); 59 60 // Stops playback. 61 void StopPlayback(); 62 63 // Is the EventRecorder currently playing. 64 bool is_playing() const { return is_playing_; } 65 66 #if defined(OS_WIN) 67 // C-style callbacks for the EventRecorder. 68 // Used for internal purposes only. 69 LRESULT RecordWndProc(int nCode, WPARAM wParam, LPARAM lParam); 70 LRESULT PlaybackWndProc(int nCode, WPARAM wParam, LPARAM lParam); 71 #endif 72 73 private: 74 // Create a new EventRecorder. Events are saved to the file filename. 75 // If the file already exists, it will be deleted before recording 76 // starts. 77 EventRecorder() 78 : is_recording_(false), 79 is_playing_(false), 80 #if defined(OS_WIN) 81 journal_hook_(NULL), 82 file_(NULL), 83 #endif 84 playback_first_msg_time_(0), 85 playback_start_time_(0) { 86 #if defined(OS_WIN) 87 memset(&playback_msg_, 0, sizeof(playback_msg_)); 88 #endif 89 } 90 ~EventRecorder(); 91 92 static EventRecorder* current_; // Our singleton. 93 94 bool is_recording_; 95 bool is_playing_; 96 #if defined(OS_WIN) 97 HHOOK journal_hook_; 98 FILE* file_; 99 EVENTMSG playback_msg_; 100 #endif 101 int playback_first_msg_time_; 102 int playback_start_time_; 103 104 DISALLOW_COPY_AND_ASSIGN(EventRecorder); 105 }; 106 107 } // namespace base 108 109 #endif // BASE_EVENT_RECORDER_H_ 110