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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // OneShotTimer and RepeatingTimer provide a simple timer API.  As the names
      6 // suggest, OneShotTimer calls you back once after a time delay expires.
      7 // RepeatingTimer on the other hand calls you back periodically with the
      8 // prescribed time interval.
      9 //
     10 // OneShotTimer and RepeatingTimer both cancel the timer when they go out of
     11 // scope, which makes it easy to ensure that you do not get called when your
     12 // object has gone out of scope.  Just instantiate a OneShotTimer or
     13 // RepeatingTimer as a member variable of the class for which you wish to
     14 // receive timer events.
     15 //
     16 // Sample RepeatingTimer usage:
     17 //
     18 //   class MyClass {
     19 //    public:
     20 //     void StartDoingStuff() {
     21 //       timer_.Start(FROM_HERE, TimeDelta::FromSeconds(1),
     22 //                    this, &MyClass::DoStuff);
     23 //     }
     24 //     void StopDoingStuff() {
     25 //       timer_.Stop();
     26 //     }
     27 //    private:
     28 //     void DoStuff() {
     29 //       // This method is called every second to do stuff.
     30 //       ...
     31 //     }
     32 //     base::RepeatingTimer<MyClass> timer_;
     33 //   };
     34 //
     35 // Both OneShotTimer and RepeatingTimer also support a Reset method, which
     36 // allows you to easily defer the timer event until the timer delay passes once
     37 // again.  So, in the above example, if 0.5 seconds have already passed,
     38 // calling Reset on timer_ would postpone DoStuff by another 1 second.  In
     39 // other words, Reset is shorthand for calling Stop and then Start again with
     40 // the same arguments.
     41 //
     42 // NOTE: These APIs are not thread safe. Always call from the same thread.
     43 
     44 #ifndef BASE_TIMER_TIMER_H_
     45 #define BASE_TIMER_TIMER_H_
     46 
     47 // IMPORTANT: If you change timer code, make sure that all tests (including
     48 // disabled ones) from timer_unittests.cc pass locally. Some are disabled
     49 // because they're flaky on the buildbot, but when you run them locally you
     50 // should be able to tell the difference.
     51 
     52 #include "base/base_export.h"
     53 #include "base/basictypes.h"
     54 #include "base/bind.h"
     55 #include "base/bind_helpers.h"
     56 #include "base/callback.h"
     57 #include "base/location.h"
     58 #include "base/time/time.h"
     59 
     60 namespace base {
     61 
     62 class BaseTimerTaskInternal;
     63 
     64 //-----------------------------------------------------------------------------
     65 // This class wraps MessageLoop::PostDelayedTask to manage delayed and repeating
     66 // tasks. It must be destructed on the same thread that starts tasks. There are
     67 // DCHECKs in place to verify this.
     68 //
     69 class BASE_EXPORT Timer {
     70  public:
     71   // Construct a timer in repeating or one-shot mode. Start or SetTaskInfo must
     72   // be called later to set task info. |retain_user_task| determines whether the
     73   // user_task is retained or reset when it runs or stops.
     74   Timer(bool retain_user_task, bool is_repeating);
     75 
     76   // Construct a timer with retained task info.
     77   Timer(const tracked_objects::Location& posted_from,
     78         TimeDelta delay,
     79         const base::Closure& user_task,
     80         bool is_repeating);
     81 
     82   virtual ~Timer();
     83 
     84   // Returns true if the timer is running (i.e., not stopped).
     85   bool IsRunning() const {
     86     return is_running_;
     87   }
     88 
     89   // Returns the current delay for this timer.
     90   TimeDelta GetCurrentDelay() const {
     91     return delay_;
     92   }
     93 
     94   // Start the timer to run at the given |delay| from now. If the timer is
     95   // already running, it will be replaced to call the given |user_task|.
     96   void Start(const tracked_objects::Location& posted_from,
     97              TimeDelta delay,
     98              const base::Closure& user_task);
     99 
    100   // Call this method to stop and cancel the timer.  It is a no-op if the timer
    101   // is not running.
    102   void Stop();
    103 
    104   // Call this method to reset the timer delay. The user_task_ must be set. If
    105   // the timer is not running, this will start it by posting a task.
    106   void Reset();
    107 
    108   const base::Closure& user_task() const { return user_task_; }
    109   const TimeTicks& desired_run_time() const { return desired_run_time_; }
    110 
    111  protected:
    112   // Used to initiate a new delayed task.  This has the side-effect of disabling
    113   // scheduled_task_ if it is non-null.
    114   void SetTaskInfo(const tracked_objects::Location& posted_from,
    115                    TimeDelta delay,
    116                    const base::Closure& user_task);
    117 
    118  private:
    119   friend class BaseTimerTaskInternal;
    120 
    121   // Allocates a new scheduled_task_ and posts it on the current MessageLoop
    122   // with the given |delay|. scheduled_task_ must be NULL. scheduled_run_time_
    123   // and desired_run_time_ are reset to Now() + delay.
    124   void PostNewScheduledTask(TimeDelta delay);
    125 
    126   // Disable scheduled_task_ and abandon it so that it no longer refers back to
    127   // this object.
    128   void AbandonScheduledTask();
    129 
    130   // Called by BaseTimerTaskInternal when the MessageLoop runs it.
    131   void RunScheduledTask();
    132 
    133   // Stop running task (if any) and abandon scheduled task (if any).
    134   void StopAndAbandon() {
    135     Stop();
    136     AbandonScheduledTask();
    137   }
    138 
    139   // When non-NULL, the scheduled_task_ is waiting in the MessageLoop to call
    140   // RunScheduledTask() at scheduled_run_time_.
    141   BaseTimerTaskInternal* scheduled_task_;
    142 
    143   // Location in user code.
    144   tracked_objects::Location posted_from_;
    145   // Delay requested by user.
    146   TimeDelta delay_;
    147   // user_task_ is what the user wants to be run at desired_run_time_.
    148   base::Closure user_task_;
    149 
    150   // The estimated time that the MessageLoop will run the scheduled_task_ that
    151   // will call RunScheduledTask(). This time can be a "zero" TimeTicks if the
    152   // task must be run immediately.
    153   TimeTicks scheduled_run_time_;
    154 
    155   // The desired run time of user_task_. The user may update this at any time,
    156   // even if their previous request has not run yet. If desired_run_time_ is
    157   // greater than scheduled_run_time_, a continuation task will be posted to
    158   // wait for the remaining time. This allows us to reuse the pending task so as
    159   // not to flood the MessageLoop with orphaned tasks when the user code
    160   // excessively Stops and Starts the timer. This time can be a "zero" TimeTicks
    161   // if the task must be run immediately.
    162   TimeTicks desired_run_time_;
    163 
    164   // Thread ID of current MessageLoop for verifying single-threaded usage.
    165   int thread_id_;
    166 
    167   // Repeating timers automatically post the task again before calling the task
    168   // callback.
    169   const bool is_repeating_;
    170 
    171   // If true, hold on to the user_task_ closure object for reuse.
    172   const bool retain_user_task_;
    173 
    174   // If true, user_task_ is scheduled to run sometime in the future.
    175   bool is_running_;
    176 
    177   DISALLOW_COPY_AND_ASSIGN(Timer);
    178 };
    179 
    180 //-----------------------------------------------------------------------------
    181 // This class is an implementation detail of OneShotTimer and RepeatingTimer.
    182 // Please do not use this class directly.
    183 template <class Receiver, bool kIsRepeating>
    184 class BaseTimerMethodPointer : public Timer {
    185  public:
    186   typedef void (Receiver::*ReceiverMethod)();
    187 
    188   // This is here to work around the fact that Timer::Start is "hidden" by the
    189   // Start definition below, rather than being overloaded.
    190   // TODO(tim): We should remove uses of BaseTimerMethodPointer::Start below
    191   // and convert callers to use the base::Closure version in Timer::Start,
    192   // see bug 148832.
    193   using Timer::Start;
    194 
    195   BaseTimerMethodPointer() : Timer(kIsRepeating, kIsRepeating) {}
    196 
    197   // Start the timer to run at the given |delay| from now. If the timer is
    198   // already running, it will be replaced to call a task formed from
    199   // |reviewer->*method|.
    200   void Start(const tracked_objects::Location& posted_from,
    201              TimeDelta delay,
    202              Receiver* receiver,
    203              ReceiverMethod method) {
    204     Timer::Start(posted_from, delay,
    205                  base::Bind(method, base::Unretained(receiver)));
    206   }
    207 };
    208 
    209 //-----------------------------------------------------------------------------
    210 // A simple, one-shot timer.  See usage notes at the top of the file.
    211 template <class Receiver>
    212 class OneShotTimer : public BaseTimerMethodPointer<Receiver, false> {};
    213 
    214 //-----------------------------------------------------------------------------
    215 // A simple, repeating timer.  See usage notes at the top of the file.
    216 template <class Receiver>
    217 class RepeatingTimer : public BaseTimerMethodPointer<Receiver, true> {};
    218 
    219 //-----------------------------------------------------------------------------
    220 // A Delay timer is like The Button from Lost. Once started, you have to keep
    221 // calling Reset otherwise it will call the given method in the MessageLoop
    222 // thread.
    223 //
    224 // Once created, it is inactive until Reset is called. Once |delay| seconds have
    225 // passed since the last call to Reset, the callback is made. Once the callback
    226 // has been made, it's inactive until Reset is called again.
    227 //
    228 // If destroyed, the timeout is canceled and will not occur even if already
    229 // inflight.
    230 template <class Receiver>
    231 class DelayTimer : protected Timer {
    232  public:
    233   typedef void (Receiver::*ReceiverMethod)();
    234 
    235   DelayTimer(const tracked_objects::Location& posted_from,
    236              TimeDelta delay,
    237              Receiver* receiver,
    238              ReceiverMethod method)
    239       : Timer(posted_from, delay,
    240               base::Bind(method, base::Unretained(receiver)),
    241               false) {}
    242 
    243   void Reset() { Timer::Reset(); }
    244 };
    245 
    246 }  // namespace base
    247 
    248 #endif  // BASE_TIMER_TIMER_H_
    249