1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_ 6 #define CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_ 7 8 #include "base/compiler_specific.h" 9 #include "base/memory/scoped_ptr.h" 10 #include "base/memory/weak_ptr.h" 11 #include "content/common/content_export.h" 12 #include "ui/aura/window_observer.h" 13 #include "ui/events/event_handler.h" 14 15 namespace ui { 16 class Layer; 17 } 18 19 namespace content { 20 21 class ShadowLayerDelegate; 22 23 // A class for sliding the layer in a Window on top of other layers. 24 class CONTENT_EXPORT WindowSlider : public ui::EventHandler, 25 public aura::WindowObserver { 26 public: 27 class Delegate { 28 public: 29 virtual ~Delegate() {} 30 31 // Creates a layer to show in the background, as the window-layer slides 32 // with the scroll gesture. 33 // The WindowSlider takes ownership of the created layer. 34 virtual ui::Layer* CreateBackLayer() = 0; 35 36 // Creates a layer to slide on top of the window-layer with the scroll 37 // gesture. 38 // The WindowSlider takes ownership of the created layer. 39 virtual ui::Layer* CreateFrontLayer() = 0; 40 41 // Called when the slide is complete. Note that at the end of a completed 42 // slide, the window-layer may have been transformed. The callback here 43 // should reset the transform if necessary. 44 virtual void OnWindowSlideComplete() = 0; 45 46 // Called when the slide is aborted. Note that when the slide is aborted, 47 // the WindowSlider resets any transform it applied on the window-layer. 48 virtual void OnWindowSlideAborted() = 0; 49 50 // Called when the slider is destroyed. 51 virtual void OnWindowSliderDestroyed() = 0; 52 }; 53 54 // The WindowSlider slides the layers in the |owner| window. It starts 55 // intercepting scroll events on |event_window|, and uses those events to 56 // control the layer-slide. The lifetime of the slider is managed by the 57 // lifetime of |owner|, i.e. if |owner| is destroyed, then the slider also 58 // destroys itself. 59 WindowSlider(Delegate* delegate, 60 aura::Window* event_window, 61 aura::Window* owner); 62 63 virtual ~WindowSlider(); 64 65 // Changes the owner of the slider. 66 void ChangeOwner(aura::Window* new_owner); 67 68 bool IsSlideInProgress() const; 69 70 private: 71 // Sets up the slider layer correctly (sets the correct bounds of the layer, 72 // parents it to the right layer, and sets up the correct stacking order). 73 void SetupSliderLayer(); 74 75 void UpdateForScroll(float x_offset, float y_offset); 76 77 void UpdateForFling(float x_velocity, float y_velocity); 78 79 // Resets any in-progress slide. 80 void ResetScroll(); 81 82 // Cancels any scroll/animation in progress. 83 void CancelScroll(); 84 85 // The following callbacks are triggered after an animation. 86 void CompleteWindowSlideAfterAnimation(); 87 88 void AbortWindowSlideAfterAnimation(); 89 90 // Overridden from ui::EventHandler: 91 virtual void OnKeyEvent(ui::KeyEvent* event) OVERRIDE; 92 virtual void OnMouseEvent(ui::MouseEvent* event) OVERRIDE; 93 virtual void OnScrollEvent(ui::ScrollEvent* event) OVERRIDE; 94 virtual void OnGestureEvent(ui::GestureEvent* event) OVERRIDE; 95 96 // Overridden from aura::WindowObserver: 97 virtual void OnWindowRemovingFromRootWindow(aura::Window* window) OVERRIDE; 98 99 Delegate* delegate_; 100 101 // The slider intercepts scroll events from this window. The slider does not 102 // own |event_window_|. If |event_window_| is destroyed, then the slider stops 103 // listening for events, but it doesn't destroy itself. 104 aura::Window* event_window_; 105 106 // The window the slider operates on. The lifetime of the slider is bound to 107 // this window (i.e. if |owner_| does, the slider destroys itself). The slider 108 // can also delete itself when a slide gesture is completed. This does not 109 // destroy |owner_|. 110 aura::Window* owner_; 111 112 // The accumulated amount of horizontal scroll. 113 float delta_x_; 114 115 // This keeps track of the layer created by the delegate. 116 scoped_ptr<ui::Layer> slider_; 117 118 // This manages the shadow for the layers. 119 scoped_ptr<ShadowLayerDelegate> shadow_; 120 121 base::WeakPtrFactory<WindowSlider> weak_factory_; 122 123 float active_start_threshold_; 124 125 const float start_threshold_touchscreen_; 126 const float start_threshold_touchpad_; 127 const float complete_threshold_; 128 129 DISALLOW_COPY_AND_ASSIGN(WindowSlider); 130 }; 131 132 } // namespace content 133 134 #endif // CONTENT_BROWSER_WEB_CONTENTS_AURA_WINDOW_SLIDER_H_ 135