1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "content/renderer/gpu/compositor_output_surface.h" 6 7 #include "base/command_line.h" 8 #include "base/message_loop/message_loop_proxy.h" 9 #include "cc/output/compositor_frame.h" 10 #include "cc/output/compositor_frame_ack.h" 11 #include "cc/output/managed_memory_policy.h" 12 #include "cc/output/output_surface_client.h" 13 #include "content/common/gpu/client/command_buffer_proxy_impl.h" 14 #include "content/common/gpu/client/context_provider_command_buffer.h" 15 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" 16 #include "content/common/view_messages.h" 17 #include "content/public/common/content_switches.h" 18 #include "content/renderer/render_thread_impl.h" 19 #include "ipc/ipc_forwarding_message_filter.h" 20 #include "ipc/ipc_sync_channel.h" 21 22 namespace { 23 // There are several compositor surfaces in a process, but they share the same 24 // compositor thread, so we use a simple int here to track prefer-smoothness. 25 int g_prefer_smoothness_count = 0; 26 } // namespace 27 28 namespace content { 29 30 //------------------------------------------------------------------------------ 31 32 // static 33 IPC::ForwardingMessageFilter* CompositorOutputSurface::CreateFilter( 34 base::TaskRunner* target_task_runner) 35 { 36 uint32 messages_to_filter[] = { 37 ViewMsg_UpdateVSyncParameters::ID, 38 ViewMsg_SwapCompositorFrameAck::ID, 39 ViewMsg_ReclaimCompositorResources::ID, 40 #if defined(OS_ANDROID) 41 ViewMsg_BeginFrame::ID 42 #endif 43 }; 44 45 return new IPC::ForwardingMessageFilter( 46 messages_to_filter, arraysize(messages_to_filter), 47 target_task_runner); 48 } 49 50 CompositorOutputSurface::CompositorOutputSurface( 51 int32 routing_id, 52 uint32 output_surface_id, 53 const scoped_refptr<ContextProviderCommandBuffer>& context_provider, 54 scoped_ptr<cc::SoftwareOutputDevice> software_device, 55 bool use_swap_compositor_frame_message) 56 : OutputSurface(context_provider, software_device.Pass()), 57 output_surface_id_(output_surface_id), 58 use_swap_compositor_frame_message_(use_swap_compositor_frame_message), 59 output_surface_filter_( 60 RenderThreadImpl::current()->compositor_output_surface_filter()), 61 routing_id_(routing_id), 62 prefers_smoothness_(false), 63 #if defined(OS_WIN) 64 // TODO(epenner): Implement PlatformThread::CurrentHandle() on windows. 65 main_thread_handle_(base::PlatformThreadHandle()) 66 #else 67 main_thread_handle_(base::PlatformThread::CurrentHandle()) 68 #endif 69 { 70 DCHECK(output_surface_filter_.get()); 71 DetachFromThread(); 72 message_sender_ = RenderThreadImpl::current()->sync_message_filter(); 73 DCHECK(message_sender_.get()); 74 if (OutputSurface::software_device()) 75 capabilities_.max_frames_pending = 1; 76 } 77 78 CompositorOutputSurface::~CompositorOutputSurface() { 79 DCHECK(CalledOnValidThread()); 80 SetNeedsBeginImplFrame(false); 81 if (!HasClient()) 82 return; 83 UpdateSmoothnessTakesPriority(false); 84 if (output_surface_proxy_.get()) 85 output_surface_proxy_->ClearOutputSurface(); 86 output_surface_filter_->RemoveRoute(routing_id_); 87 } 88 89 bool CompositorOutputSurface::BindToClient( 90 cc::OutputSurfaceClient* client) { 91 DCHECK(CalledOnValidThread()); 92 93 if (!cc::OutputSurface::BindToClient(client)) 94 return false; 95 96 output_surface_proxy_ = new CompositorOutputSurfaceProxy(this); 97 output_surface_filter_->AddRoute( 98 routing_id_, 99 base::Bind(&CompositorOutputSurfaceProxy::OnMessageReceived, 100 output_surface_proxy_)); 101 102 if (!context_provider()) { 103 // Without a GPU context, the memory policy otherwise wouldn't be set. 104 client->SetMemoryPolicy(cc::ManagedMemoryPolicy( 105 64 * 1024 * 1024, 106 gpu::MemoryAllocation::CUTOFF_ALLOW_NICE_TO_HAVE, 107 cc::ManagedMemoryPolicy::kDefaultNumResourcesLimit)); 108 } 109 110 return true; 111 } 112 113 void CompositorOutputSurface::SwapBuffers(cc::CompositorFrame* frame) { 114 if (use_swap_compositor_frame_message_) { 115 Send(new ViewHostMsg_SwapCompositorFrame(routing_id_, 116 output_surface_id_, 117 *frame)); 118 DidSwapBuffers(); 119 return; 120 } 121 122 if (frame->gl_frame_data) { 123 WebGraphicsContext3DCommandBufferImpl* command_buffer_context = 124 static_cast<WebGraphicsContext3DCommandBufferImpl*>( 125 context_provider_->Context3d()); 126 CommandBufferProxyImpl* command_buffer_proxy = 127 command_buffer_context->GetCommandBufferProxy(); 128 DCHECK(command_buffer_proxy); 129 context_provider_->Context3d()->shallowFlushCHROMIUM(); 130 command_buffer_proxy->SetLatencyInfo(frame->metadata.latency_info); 131 } 132 133 OutputSurface::SwapBuffers(frame); 134 } 135 136 void CompositorOutputSurface::OnMessageReceived(const IPC::Message& message) { 137 DCHECK(CalledOnValidThread()); 138 if (!HasClient()) 139 return; 140 IPC_BEGIN_MESSAGE_MAP(CompositorOutputSurface, message) 141 IPC_MESSAGE_HANDLER(ViewMsg_UpdateVSyncParameters, OnUpdateVSyncParameters); 142 IPC_MESSAGE_HANDLER(ViewMsg_SwapCompositorFrameAck, OnSwapAck); 143 IPC_MESSAGE_HANDLER(ViewMsg_ReclaimCompositorResources, OnReclaimResources); 144 #if defined(OS_ANDROID) 145 IPC_MESSAGE_HANDLER(ViewMsg_BeginFrame, OnBeginImplFrame); 146 #endif 147 IPC_END_MESSAGE_MAP() 148 } 149 150 void CompositorOutputSurface::OnUpdateVSyncParameters( 151 base::TimeTicks timebase, base::TimeDelta interval) { 152 DCHECK(CalledOnValidThread()); 153 OnVSyncParametersChanged(timebase, interval); 154 } 155 156 #if defined(OS_ANDROID) 157 void CompositorOutputSurface::SetNeedsBeginImplFrame(bool enable) { 158 DCHECK(CalledOnValidThread()); 159 if (needs_begin_impl_frame_ != enable) 160 Send(new ViewHostMsg_SetNeedsBeginFrame(routing_id_, enable)); 161 OutputSurface::SetNeedsBeginImplFrame(enable); 162 } 163 164 void CompositorOutputSurface::OnBeginImplFrame(const cc::BeginFrameArgs& args) { 165 DCHECK(CalledOnValidThread()); 166 BeginImplFrame(args); 167 } 168 #endif // defined(OS_ANDROID) 169 170 void CompositorOutputSurface::OnSwapAck(uint32 output_surface_id, 171 const cc::CompositorFrameAck& ack) { 172 // Ignore message if it's a stale one coming from a different output surface 173 // (e.g. after a lost context). 174 if (output_surface_id != output_surface_id_) 175 return; 176 ReclaimResources(&ack); 177 OnSwapBuffersComplete(); 178 } 179 180 void CompositorOutputSurface::OnReclaimResources( 181 uint32 output_surface_id, 182 const cc::CompositorFrameAck& ack) { 183 // Ignore message if it's a stale one coming from a different output surface 184 // (e.g. after a lost context). 185 if (output_surface_id != output_surface_id_) 186 return; 187 ReclaimResources(&ack); 188 } 189 190 bool CompositorOutputSurface::Send(IPC::Message* message) { 191 return message_sender_->Send(message); 192 } 193 194 namespace { 195 #if defined(OS_ANDROID) 196 void SetThreadPriorityToIdle(base::PlatformThreadHandle handle) { 197 base::PlatformThread::SetThreadPriority( 198 handle, base::kThreadPriority_Background); 199 } 200 void SetThreadPriorityToDefault(base::PlatformThreadHandle handle) { 201 base::PlatformThread::SetThreadPriority( 202 handle, base::kThreadPriority_Normal); 203 } 204 #else 205 void SetThreadPriorityToIdle(base::PlatformThreadHandle handle) {} 206 void SetThreadPriorityToDefault(base::PlatformThreadHandle handle) {} 207 #endif 208 } 209 210 void CompositorOutputSurface::UpdateSmoothnessTakesPriority( 211 bool prefers_smoothness) { 212 #ifndef NDEBUG 213 // If we use different compositor threads, we need to 214 // use an atomic int to track prefer smoothness count. 215 base::PlatformThreadId g_last_thread = base::PlatformThread::CurrentId(); 216 DCHECK_EQ(g_last_thread, base::PlatformThread::CurrentId()); 217 #endif 218 if (prefers_smoothness_ == prefers_smoothness) 219 return; 220 // If this is the first surface to start preferring smoothness, 221 // Throttle the main thread's priority. 222 if (prefers_smoothness_ == false && 223 ++g_prefer_smoothness_count == 1) { 224 SetThreadPriorityToIdle(main_thread_handle_); 225 } 226 // If this is the last surface to stop preferring smoothness, 227 // Reset the main thread's priority to the default. 228 if (prefers_smoothness_ == true && 229 --g_prefer_smoothness_count == 0) { 230 SetThreadPriorityToDefault(main_thread_handle_); 231 } 232 prefers_smoothness_ = prefers_smoothness; 233 } 234 235 } // namespace content 236