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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 // This file is auto-generated from
      6 // gpu/command_buffer/build_gles2_cmd_buffer.py
      7 // DO NOT EDIT!
      8 
      9 // This file is included by gles2_interface.h to declare the
     10 // GL api functions.
     11 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
     12 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
     13 
     14 virtual void ActiveTexture(GLenum texture) = 0;
     15 virtual void AttachShader(GLuint program, GLuint shader) = 0;
     16 virtual void BindAttribLocation(
     17     GLuint program, GLuint index, const char* name) = 0;
     18 virtual void BindBuffer(GLenum target, GLuint buffer) = 0;
     19 virtual void BindFramebuffer(GLenum target, GLuint framebuffer) = 0;
     20 virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) = 0;
     21 virtual void BindTexture(GLenum target, GLuint texture) = 0;
     22 virtual void BlendColor(
     23     GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
     24 virtual void BlendEquation(GLenum mode) = 0;
     25 virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) = 0;
     26 virtual void BlendFunc(GLenum sfactor, GLenum dfactor) = 0;
     27 virtual void BlendFuncSeparate(
     28     GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) = 0;
     29 virtual void BufferData(
     30     GLenum target, GLsizeiptr size, const void* data, GLenum usage) = 0;
     31 virtual void BufferSubData(
     32     GLenum target, GLintptr offset, GLsizeiptr size, const void* data) = 0;
     33 virtual GLenum CheckFramebufferStatus(GLenum target) = 0;
     34 virtual void Clear(GLbitfield mask) = 0;
     35 virtual void ClearColor(
     36     GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) = 0;
     37 virtual void ClearDepthf(GLclampf depth) = 0;
     38 virtual void ClearStencil(GLint s) = 0;
     39 virtual void ColorMask(
     40     GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) = 0;
     41 virtual void CompileShader(GLuint shader) = 0;
     42 virtual void CompressedTexImage2D(
     43     GLenum target, GLint level, GLenum internalformat, GLsizei width,
     44     GLsizei height, GLint border, GLsizei imageSize, const void* data) = 0;
     45 virtual void CompressedTexSubImage2D(
     46     GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
     47     GLsizei height, GLenum format, GLsizei imageSize, const void* data) = 0;
     48 virtual void CopyTexImage2D(
     49     GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
     50     GLsizei width, GLsizei height, GLint border) = 0;
     51 virtual void CopyTexSubImage2D(
     52     GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
     53     GLsizei width, GLsizei height) = 0;
     54 virtual GLuint CreateProgram() = 0;
     55 virtual GLuint CreateShader(GLenum type) = 0;
     56 virtual void CullFace(GLenum mode) = 0;
     57 virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) = 0;
     58 virtual void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers) = 0;
     59 virtual void DeleteProgram(GLuint program) = 0;
     60 virtual void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) = 0;
     61 virtual void DeleteShader(GLuint shader) = 0;
     62 virtual void DeleteTextures(GLsizei n, const GLuint* textures) = 0;
     63 virtual void DepthFunc(GLenum func) = 0;
     64 virtual void DepthMask(GLboolean flag) = 0;
     65 virtual void DepthRangef(GLclampf zNear, GLclampf zFar) = 0;
     66 virtual void DetachShader(GLuint program, GLuint shader) = 0;
     67 virtual void Disable(GLenum cap) = 0;
     68 virtual void DisableVertexAttribArray(GLuint index) = 0;
     69 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) = 0;
     70 virtual void DrawElements(
     71     GLenum mode, GLsizei count, GLenum type, const void* indices) = 0;
     72 virtual void Enable(GLenum cap) = 0;
     73 virtual void EnableVertexAttribArray(GLuint index) = 0;
     74 virtual void Finish() = 0;
     75 virtual void Flush() = 0;
     76 virtual void FramebufferRenderbuffer(
     77     GLenum target, GLenum attachment, GLenum renderbuffertarget,
     78     GLuint renderbuffer) = 0;
     79 virtual void FramebufferTexture2D(
     80     GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
     81     GLint level) = 0;
     82 virtual void FrontFace(GLenum mode) = 0;
     83 virtual void GenBuffers(GLsizei n, GLuint* buffers) = 0;
     84 virtual void GenerateMipmap(GLenum target) = 0;
     85 virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) = 0;
     86 virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) = 0;
     87 virtual void GenTextures(GLsizei n, GLuint* textures) = 0;
     88 virtual void GetActiveAttrib(
     89     GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
     90     GLenum* type, char* name) = 0;
     91 virtual void GetActiveUniform(
     92     GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
     93     GLenum* type, char* name) = 0;
     94 virtual void GetAttachedShaders(
     95     GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) = 0;
     96 virtual GLint GetAttribLocation(GLuint program, const char* name) = 0;
     97 virtual void GetBooleanv(GLenum pname, GLboolean* params) = 0;
     98 virtual void GetBufferParameteriv(GLenum target, GLenum pname, GLint* params) =
     99     0;
    100 virtual GLenum GetError() = 0;
    101 virtual void GetFloatv(GLenum pname, GLfloat* params) = 0;
    102 virtual void GetFramebufferAttachmentParameteriv(
    103     GLenum target, GLenum attachment, GLenum pname, GLint* params) = 0;
    104 virtual void GetIntegerv(GLenum pname, GLint* params) = 0;
    105 virtual void GetProgramiv(GLuint program, GLenum pname, GLint* params) = 0;
    106 virtual void GetProgramInfoLog(
    107     GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
    108 virtual void GetRenderbufferParameteriv(
    109     GLenum target, GLenum pname, GLint* params) = 0;
    110 virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) = 0;
    111 virtual void GetShaderInfoLog(
    112     GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) = 0;
    113 virtual void GetShaderPrecisionFormat(
    114     GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) =
    115         0;
    116 virtual void GetShaderSource(
    117     GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0;
    118 virtual const GLubyte* GetString(GLenum name) = 0;
    119 virtual void GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) =
    120     0;
    121 virtual void GetTexParameteriv(GLenum target, GLenum pname, GLint* params) = 0;
    122 virtual void GetUniformfv(GLuint program, GLint location, GLfloat* params) = 0;
    123 virtual void GetUniformiv(GLuint program, GLint location, GLint* params) = 0;
    124 virtual GLint GetUniformLocation(GLuint program, const char* name) = 0;
    125 virtual void GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) =
    126     0;
    127 virtual void GetVertexAttribiv(GLuint index, GLenum pname, GLint* params) = 0;
    128 virtual void GetVertexAttribPointerv(
    129     GLuint index, GLenum pname, void** pointer) = 0;
    130 virtual void Hint(GLenum target, GLenum mode) = 0;
    131 virtual GLboolean IsBuffer(GLuint buffer) = 0;
    132 virtual GLboolean IsEnabled(GLenum cap) = 0;
    133 virtual GLboolean IsFramebuffer(GLuint framebuffer) = 0;
    134 virtual GLboolean IsProgram(GLuint program) = 0;
    135 virtual GLboolean IsRenderbuffer(GLuint renderbuffer) = 0;
    136 virtual GLboolean IsShader(GLuint shader) = 0;
    137 virtual GLboolean IsTexture(GLuint texture) = 0;
    138 virtual void LineWidth(GLfloat width) = 0;
    139 virtual void LinkProgram(GLuint program) = 0;
    140 virtual void PixelStorei(GLenum pname, GLint param) = 0;
    141 virtual void PolygonOffset(GLfloat factor, GLfloat units) = 0;
    142 virtual void ReadPixels(
    143     GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
    144     void* pixels) = 0;
    145 virtual void ReleaseShaderCompiler() = 0;
    146 virtual void RenderbufferStorage(
    147     GLenum target, GLenum internalformat, GLsizei width, GLsizei height) = 0;
    148 virtual void SampleCoverage(GLclampf value, GLboolean invert) = 0;
    149 virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
    150 virtual void ShaderBinary(
    151     GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary,
    152     GLsizei length) = 0;
    153 virtual void ShaderSource(
    154     GLuint shader, GLsizei count, const GLchar* const* str,
    155     const GLint* length) = 0;
    156 virtual void ShallowFinishCHROMIUM() = 0;
    157 virtual void ShallowFlushCHROMIUM() = 0;
    158 virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) = 0;
    159 virtual void StencilFuncSeparate(
    160     GLenum face, GLenum func, GLint ref, GLuint mask) = 0;
    161 virtual void StencilMask(GLuint mask) = 0;
    162 virtual void StencilMaskSeparate(GLenum face, GLuint mask) = 0;
    163 virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) = 0;
    164 virtual void StencilOpSeparate(
    165     GLenum face, GLenum fail, GLenum zfail, GLenum zpass) = 0;
    166 virtual void TexImage2D(
    167     GLenum target, GLint level, GLint internalformat, GLsizei width,
    168     GLsizei height, GLint border, GLenum format, GLenum type,
    169     const void* pixels) = 0;
    170 virtual void TexParameterf(GLenum target, GLenum pname, GLfloat param) = 0;
    171 virtual void TexParameterfv(
    172     GLenum target, GLenum pname, const GLfloat* params) = 0;
    173 virtual void TexParameteri(GLenum target, GLenum pname, GLint param) = 0;
    174 virtual void TexParameteriv(GLenum target, GLenum pname, const GLint* params) =
    175     0;
    176 virtual void TexSubImage2D(
    177     GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
    178     GLsizei height, GLenum format, GLenum type, const void* pixels) = 0;
    179 virtual void Uniform1f(GLint location, GLfloat x) = 0;
    180 virtual void Uniform1fv(GLint location, GLsizei count, const GLfloat* v) = 0;
    181 virtual void Uniform1i(GLint location, GLint x) = 0;
    182 virtual void Uniform1iv(GLint location, GLsizei count, const GLint* v) = 0;
    183 virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) = 0;
    184 virtual void Uniform2fv(GLint location, GLsizei count, const GLfloat* v) = 0;
    185 virtual void Uniform2i(GLint location, GLint x, GLint y) = 0;
    186 virtual void Uniform2iv(GLint location, GLsizei count, const GLint* v) = 0;
    187 virtual void Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) = 0;
    188 virtual void Uniform3fv(GLint location, GLsizei count, const GLfloat* v) = 0;
    189 virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) = 0;
    190 virtual void Uniform3iv(GLint location, GLsizei count, const GLint* v) = 0;
    191 virtual void Uniform4f(
    192     GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
    193 virtual void Uniform4fv(GLint location, GLsizei count, const GLfloat* v) = 0;
    194 virtual void Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) = 0;
    195 virtual void Uniform4iv(GLint location, GLsizei count, const GLint* v) = 0;
    196 virtual void UniformMatrix2fv(
    197     GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
    198         0;
    199 virtual void UniformMatrix3fv(
    200     GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
    201         0;
    202 virtual void UniformMatrix4fv(
    203     GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) =
    204         0;
    205 virtual void UseProgram(GLuint program) = 0;
    206 virtual void ValidateProgram(GLuint program) = 0;
    207 virtual void VertexAttrib1f(GLuint indx, GLfloat x) = 0;
    208 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) = 0;
    209 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) = 0;
    210 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) = 0;
    211 virtual void VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) = 0;
    212 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) = 0;
    213 virtual void VertexAttrib4f(
    214     GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
    215 virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) = 0;
    216 virtual void VertexAttribPointer(
    217     GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
    218     const void* ptr) = 0;
    219 virtual void Viewport(GLint x, GLint y, GLsizei width, GLsizei height) = 0;
    220 virtual void BlitFramebufferCHROMIUM(
    221     GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
    222     GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0;
    223 virtual void RenderbufferStorageMultisampleCHROMIUM(
    224     GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
    225     GLsizei height) = 0;
    226 virtual void RenderbufferStorageMultisampleEXT(
    227     GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
    228     GLsizei height) = 0;
    229 virtual void FramebufferTexture2DMultisampleEXT(
    230     GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
    231     GLint level, GLsizei samples) = 0;
    232 virtual void TexStorage2DEXT(
    233     GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width,
    234     GLsizei height) = 0;
    235 virtual void GenQueriesEXT(GLsizei n, GLuint* queries) = 0;
    236 virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) = 0;
    237 virtual GLboolean IsQueryEXT(GLuint id) = 0;
    238 virtual void BeginQueryEXT(GLenum target, GLuint id) = 0;
    239 virtual void EndQueryEXT(GLenum target) = 0;
    240 virtual void GetQueryivEXT(GLenum target, GLenum pname, GLint* params) = 0;
    241 virtual void GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint* params) = 0;
    242 virtual void InsertEventMarkerEXT(GLsizei length, const GLchar* marker) = 0;
    243 virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) = 0;
    244 virtual void PopGroupMarkerEXT() = 0;
    245 virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) = 0;
    246 virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) = 0;
    247 virtual GLboolean IsVertexArrayOES(GLuint array) = 0;
    248 virtual void BindVertexArrayOES(GLuint array) = 0;
    249 virtual void SwapBuffers() = 0;
    250 virtual GLuint GetMaxValueInBufferCHROMIUM(
    251     GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) = 0;
    252 virtual void GenSharedIdsCHROMIUM(
    253     GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) = 0;
    254 virtual void DeleteSharedIdsCHROMIUM(
    255     GLuint namespace_id, GLsizei n, const GLuint* ids) = 0;
    256 virtual void RegisterSharedIdsCHROMIUM(
    257     GLuint namespace_id, GLsizei n, const GLuint* ids) = 0;
    258 virtual GLboolean EnableFeatureCHROMIUM(const char* feature) = 0;
    259 virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) = 0;
    260 virtual GLboolean UnmapBufferCHROMIUM(GLuint target) = 0;
    261 virtual void* MapImageCHROMIUM(GLuint image_id, GLenum access) = 0;
    262 virtual void UnmapImageCHROMIUM(GLuint image_id) = 0;
    263 virtual void* MapBufferSubDataCHROMIUM(
    264     GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) = 0;
    265 virtual void UnmapBufferSubDataCHROMIUM(const void* mem) = 0;
    266 virtual void* MapTexSubImage2DCHROMIUM(
    267     GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
    268     GLsizei height, GLenum format, GLenum type, GLenum access) = 0;
    269 virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) = 0;
    270 virtual void ResizeCHROMIUM(GLuint width, GLuint height, GLfloat scale_factor) =
    271     0;
    272 virtual const GLchar* GetRequestableExtensionsCHROMIUM() = 0;
    273 virtual void RequestExtensionCHROMIUM(const char* extension) = 0;
    274 virtual void RateLimitOffscreenContextCHROMIUM() = 0;
    275 virtual void GetMultipleIntegervCHROMIUM(
    276     const GLenum* pnames, GLuint count, GLint* results, GLsizeiptr size) = 0;
    277 virtual void GetProgramInfoCHROMIUM(
    278     GLuint program, GLsizei bufsize, GLsizei* size, void* info) = 0;
    279 virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) = 0;
    280 virtual void DestroyStreamTextureCHROMIUM(GLuint texture) = 0;
    281 virtual GLuint CreateImageCHROMIUM(
    282     GLsizei width, GLsizei height, GLenum internalformat) = 0;
    283 virtual void DestroyImageCHROMIUM(GLuint image_id) = 0;
    284 virtual void GetImageParameterivCHROMIUM(
    285     GLuint image_id, GLenum pname, GLint* params) = 0;
    286 virtual void GetTranslatedShaderSourceANGLE(
    287     GLuint shader, GLsizei bufsize, GLsizei* length, char* source) = 0;
    288 virtual void PostSubBufferCHROMIUM(
    289     GLint x, GLint y, GLint width, GLint height) = 0;
    290 virtual void TexImageIOSurface2DCHROMIUM(
    291     GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId,
    292     GLuint plane) = 0;
    293 virtual void CopyTextureCHROMIUM(
    294     GLenum target, GLenum source_id, GLenum dest_id, GLint level,
    295     GLint internalformat, GLenum dest_type) = 0;
    296 virtual void DrawArraysInstancedANGLE(
    297     GLenum mode, GLint first, GLsizei count, GLsizei primcount) = 0;
    298 virtual void DrawElementsInstancedANGLE(
    299     GLenum mode, GLsizei count, GLenum type, const void* indices,
    300     GLsizei primcount) = 0;
    301 virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) = 0;
    302 virtual void GenMailboxCHROMIUM(GLbyte* mailbox) = 0;
    303 virtual void ProduceTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
    304 virtual void ConsumeTextureCHROMIUM(GLenum target, const GLbyte* mailbox) = 0;
    305 virtual void BindUniformLocationCHROMIUM(
    306     GLuint program, GLint location, const char* name) = 0;
    307 virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
    308 virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) = 0;
    309 virtual void TraceBeginCHROMIUM(const char* name) = 0;
    310 virtual void TraceEndCHROMIUM() = 0;
    311 virtual void AsyncTexSubImage2DCHROMIUM(
    312     GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
    313     GLsizei height, GLenum format, GLenum type, const void* data) = 0;
    314 virtual void AsyncTexImage2DCHROMIUM(
    315     GLenum target, GLint level, GLint internalformat, GLsizei width,
    316     GLsizei height, GLint border, GLenum format, GLenum type,
    317     const void* pixels) = 0;
    318 virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) = 0;
    319 virtual void DiscardFramebufferEXT(
    320     GLenum target, GLsizei count, const GLenum* attachments) = 0;
    321 virtual void LoseContextCHROMIUM(GLenum current, GLenum other) = 0;
    322 virtual GLuint InsertSyncPointCHROMIUM() = 0;
    323 virtual void WaitSyncPointCHROMIUM(GLuint sync_point) = 0;
    324 virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) = 0;
    325 virtual void DiscardBackbufferCHROMIUM() = 0;
    326 #endif  // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_AUTOGEN_H_
    327 
    328