1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef MEDIA_AUDIO_WIN_WAVEIN_INPUT_WIN_H_ 6 #define MEDIA_AUDIO_WIN_WAVEIN_INPUT_WIN_H_ 7 8 #include <string> 9 10 #include <windows.h> 11 #include <mmsystem.h> 12 13 #include "base/basictypes.h" 14 #include "base/compiler_specific.h" 15 #include "base/synchronization/lock.h" 16 #include "base/threading/thread_checker.h" 17 #include "base/win/scoped_handle.h" 18 #include "media/audio/audio_io.h" 19 #include "media/audio/audio_parameters.h" 20 21 namespace media { 22 23 class AudioManagerWin; 24 25 class PCMWaveInAudioInputStream : public AudioInputStream { 26 public: 27 // The ctor takes all the usual parameters, plus |manager| which is the 28 // the audio manager who is creating this object and |device_id| which 29 // is provided by the operating system. 30 PCMWaveInAudioInputStream(AudioManagerWin* manager, 31 const AudioParameters& params, 32 int num_buffers, 33 const std::string& device_id); 34 virtual ~PCMWaveInAudioInputStream(); 35 36 // Implementation of AudioInputStream. 37 virtual bool Open() OVERRIDE; 38 virtual void Start(AudioInputCallback* callback) OVERRIDE; 39 virtual void Stop() OVERRIDE; 40 virtual void Close() OVERRIDE; 41 // TODO(henrika): Add volume support using the Audio Mixer API. 42 virtual double GetMaxVolume() OVERRIDE; 43 virtual void SetVolume(double volume) OVERRIDE; 44 virtual double GetVolume() OVERRIDE; 45 virtual void SetAutomaticGainControl(bool enabled) OVERRIDE; 46 virtual bool GetAutomaticGainControl() OVERRIDE; 47 48 private: 49 enum State { 50 kStateEmpty, // Initial state. 51 kStateReady, // Device obtained and ready to record. 52 kStateRecording, // Recording audio. 53 kStateStopping, // Trying to stop, waiting for callback to finish. 54 kStateStopped, // Stopped. Device was reset. 55 kStateClosed // Device has been released. 56 }; 57 58 // Allow unit tests to query the device ID. 59 friend class AudioManagerTest; 60 61 // Windows calls us back with the recorded audio data here. See msdn 62 // documentation for 'waveInProc' for details about the parameters. 63 static void CALLBACK WaveCallback(HWAVEIN hwi, UINT msg, DWORD_PTR instance, 64 DWORD_PTR param1, DWORD_PTR param2); 65 66 // If windows reports an error this function handles it and passes it to 67 // the attached AudioInputCallback::OnError(). 68 void HandleError(MMRESULT error); 69 70 // Allocates and prepares the memory that will be used for recording. 71 void SetupBuffers(); 72 73 // Deallocates the memory allocated in SetupBuffers. 74 void FreeBuffers(); 75 76 // Sends a buffer to the audio driver for recording. 77 void QueueNextPacket(WAVEHDR* buffer); 78 79 // Converts the stored device id string into an unsigned integer which 80 // can be used by waveInOpen() to open the specified capture device. 81 bool GetDeviceId(UINT* device_index); 82 83 base::ThreadChecker thread_checker_; 84 85 // Reader beware. Visual C has stronger guarantees on volatile vars than 86 // most people expect. In fact, it has release semantics on write and 87 // acquire semantics on reads. See the msdn documentation. 88 volatile State state_; 89 90 // The audio manager that created this input stream. We notify it when 91 // we close so it can release its own resources. 92 AudioManagerWin* manager_; 93 94 // We use the callback mostly to periodically give the recorded audio data. 95 AudioInputCallback* callback_; 96 97 // The number of buffers of size |buffer_size_| each to use. 98 const int num_buffers_; 99 100 // The size in bytes of each audio buffer. 101 uint32 buffer_size_; 102 103 // Channels, 1 or 2. 104 const int channels_; 105 106 // Contains the unique name of the selected endpoint device. 107 // Note that AudioManagerBase::kDefaultDeviceId represents the default 108 // device role and is not a valid ID as such. 109 std::string device_id_; 110 111 // Windows native structure to encode the format parameters. 112 WAVEFORMATEX format_; 113 114 // Handle to the instance of the wave device. 115 HWAVEIN wavein_; 116 117 // Pointer to the first allocated audio buffer. This object owns it. 118 WAVEHDR* buffer_; 119 120 // An event that is signaled when the callback thread is ready to stop. 121 base::win::ScopedHandle stopped_event_; 122 123 // Lock used to avoid conflicts when Stop() is called during a callback. 124 base::Lock lock_; 125 126 DISALLOW_COPY_AND_ASSIGN(PCMWaveInAudioInputStream); 127 }; 128 129 } // namespace media 130 131 #endif // MEDIA_AUDIO_WIN_WAVEIN_INPUT_WIN_H_ 132