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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef MOJO_EXAMPLES_SAMPLE_APP_SPINNING_CUBE_H_
      6 #define MOJO_EXAMPLES_SAMPLE_APP_SPINNING_CUBE_H_
      7 
      8 #include <stdint.h>
      9 
     10 #include "base/memory/scoped_ptr.h"
     11 
     12 namespace mojo {
     13 namespace examples {
     14 
     15 class SpinningCube {
     16  public:
     17   SpinningCube();
     18   ~SpinningCube();
     19 
     20   void Init(uint32_t width, uint32_t height);
     21   void set_direction(int direction) { direction_ = direction; }
     22   void SetFlingMultiplier(float drag_distance, float drag_time);
     23   void UpdateForTimeDelta(float delta_time);
     24   void UpdateForDragDistance(float distance);
     25   void Draw();
     26 
     27   void OnGLContextLost();
     28 
     29  private:
     30   class GLState;
     31 
     32   void Update();
     33 
     34   bool initialized_;
     35   uint32_t width_;
     36   uint32_t height_;
     37   scoped_ptr<GLState> state_;
     38   float fling_multiplier_;
     39   int direction_;
     40 };
     41 
     42 }  // namespace examples
     43 }  // namespace mojo
     44 
     45 #endif  // MOJO_EXAMPLES_SAMPLE_APP_SPINNING_CUBE_H_
     46