1 // Copyright 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef MOJO_SYSTEM_MESSAGE_PIPE_ENDPOINT_H_ 6 #define MOJO_SYSTEM_MESSAGE_PIPE_ENDPOINT_H_ 7 8 #include <stdint.h> 9 10 #include <vector> 11 12 #include "base/basictypes.h" 13 #include "base/memory/ref_counted.h" 14 #include "mojo/public/system/core.h" 15 #include "mojo/system/message_in_transit.h" 16 #include "mojo/system/system_impl_export.h" 17 18 namespace mojo { 19 namespace system { 20 21 class Channel; 22 class Dispatcher; 23 class Waiter; 24 25 // This is an interface to one of the ends of a message pipe, and is used by 26 // |MessagePipe|. Its most important role is to provide a sink for messages 27 // (i.e., a place where messages can be sent). It has a secondary role: When the 28 // endpoint is local (i.e., in the current process), there'll be a dispatcher 29 // corresponding to the endpoint. In that case, the implementation of 30 // |MessagePipeEndpoint| also implements the functionality required by the 31 // dispatcher, e.g., to read messages and to wait. Implementations of this class 32 // are not thread-safe; instances are protected by |MesssagePipe|'s lock. 33 class MOJO_SYSTEM_IMPL_EXPORT MessagePipeEndpoint { 34 public: 35 virtual ~MessagePipeEndpoint() {} 36 37 // All implementations must implement these. 38 virtual void Close() = 0; 39 // Returns false if the endpoint should be closed and destroyed, else true. 40 virtual bool OnPeerClose() = 0; 41 // Checks if |EnqueueMessage()| will be able to enqueue the given message 42 // (with the given set of dispatchers). |dispatchers| should be non-null only 43 // if it's nonempty. Returns |MOJO_RESULT_OK| if it will and an appropriate 44 // error code if it won't. 45 virtual MojoResult CanEnqueueMessage( 46 const MessageInTransit* message, 47 const std::vector<Dispatcher*>* dispatchers) = 0; 48 // Takes ownership of |message| and the contents of |dispatchers| (leaving 49 // it empty). This should only be called after |CanEnqueueMessage()| has 50 // indicated success. (Unlike |CanEnqueueMessage()|, |dispatchers| may be 51 // non-null but empty.) 52 virtual void EnqueueMessage( 53 MessageInTransit* message, 54 std::vector<scoped_refptr<Dispatcher> >* dispatchers) = 0; 55 56 // Implementations must override these if they represent a local endpoint, 57 // i.e., one for which there's a |MessagePipeDispatcher| (and thus a handle). 58 // An implementation for a proxy endpoint (for which there's no dispatcher) 59 // needs not override these methods, since they should never be called. 60 // 61 // These methods implement the methods of the same name in |MessagePipe|, 62 // though |MessagePipe|'s implementation may have to do a little more if the 63 // operation involves both endpoints. 64 virtual void CancelAllWaiters(); 65 virtual MojoResult ReadMessage( 66 void* bytes, uint32_t* num_bytes, 67 std::vector<scoped_refptr<Dispatcher> >* dispatchers, 68 uint32_t* num_dispatchers, 69 MojoReadMessageFlags flags); 70 virtual MojoResult AddWaiter(Waiter* waiter, 71 MojoWaitFlags flags, 72 MojoResult wake_result); 73 virtual void RemoveWaiter(Waiter* waiter); 74 75 // Implementations must override these if they represent a proxy endpoint. An 76 // implementation for a local endpoint needs not override these methods, since 77 // they should never be called. 78 virtual void Attach(scoped_refptr<Channel> channel, 79 MessageInTransit::EndpointId local_id); 80 // Returns false if the endpoint should be closed and destroyed, else true. 81 virtual bool Run(MessageInTransit::EndpointId remote_id); 82 83 protected: 84 MessagePipeEndpoint() {} 85 86 private: 87 DISALLOW_COPY_AND_ASSIGN(MessagePipeEndpoint); 88 }; 89 90 } // namespace system 91 } // namespace mojo 92 93 #endif // MOJO_SYSTEM_MESSAGE_PIPE_ENDPOINT_H_ 94