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      1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2  * Use of this source code is governed by a BSD-style license that can be
      3  * found in the LICENSE file.
      4  */
      5 
      6 /* From pp_input_event.idl modified Thu Mar 28 10:52:59 2013. */
      7 
      8 #ifndef PPAPI_C_PP_INPUT_EVENT_H_
      9 #define PPAPI_C_PP_INPUT_EVENT_H_
     10 
     11 #include "ppapi/c/pp_bool.h"
     12 #include "ppapi/c/pp_macros.h"
     13 #include "ppapi/c/pp_stdint.h"
     14 #include "ppapi/c/ppb_input_event.h"
     15 
     16 /**
     17  * @file
     18  * This file defines the API used to handle mouse and keyboard input events.
     19  */
     20 
     21 
     22 /**
     23  * @addtogroup Structs
     24  * @{
     25  */
     26 /**
     27  * The <code>PP_InputEvent_Key</code> struct represents a key up or key down
     28  * event.
     29  *
     30  * Key up and key down events correspond to physical keys on the keyboard. The
     31  * actual character that the user typed (if any) will be delivered in a
     32  * "character" event.
     33  *
     34  * If the user loses focus on the module while a key is down, a key up
     35  * event might not occur. For example, if the module has focus and the user
     36  * presses and holds the shift key, the module will see a "shift down" message.
     37  * Then if the user clicks elsewhere on the web page, the module's focus will
     38  * be lost and no more input events will be delivered.
     39  *
     40  * If your module depends on receiving key up events, it should also handle
     41  * "lost focus" as the equivalent of "all keys up."
     42  */
     43 struct PP_InputEvent_Key {
     44   /** This value is a bit field combination of the EVENT_MODIFIER flags. */
     45   uint32_t modifier;
     46   /**
     47    * This value reflects the DOM KeyboardEvent <code>keyCode</code> field.
     48    * Chrome populates this with the Windows-style Virtual Key code of the key.
     49    */
     50   uint32_t key_code;
     51 };
     52 PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_InputEvent_Key, 8);
     53 
     54 /**
     55  * The <code>PP_InputEvent_Character</code> struct represents a typed character
     56  * event.
     57  *
     58  * Normally, the program will receive a key down event, followed by a character
     59  * event, followed by a key up event. The character event will have any
     60  * modifier keys applied. Obvious examples are symbols, where Shift-5 gives you
     61  * a '%'. The key down and up events will give you the scan code for the "5"
     62  * key, and the character event will give you the '%' character.
     63  *
     64  * You may not get a character event for all key down events if the key doesn't
     65  * generate a character. Likewise, you may actually get multiple character
     66  * events in a row. For example, some locales have an accent key that modifies
     67  * the next character typed. You might get this stream of events: accent down,
     68  * accent up (it didn't generate a character), letter key down, letter with
     69  * accent character event (it was modified by the previous accent key), letter
     70  * key up.  If the letter can't be combined with the accent, like an umlaut and
     71  * an 'R', the system might send umlaut down, umlaut up, 'R' key down, umlaut
     72  * character (can't combine it with 'R', so just send the raw umlaut so it
     73  * isn't lost"), 'R' character event, 'R' key up.
     74  */
     75 struct PP_InputEvent_Character {
     76   /** A combination of the <code>PP_InputEvent_Modifier</code> flags. */
     77   uint32_t modifier;
     78   /**
     79    * This value represents the typed character as a single null-terminated UTF-8
     80    * character. Any unused bytes will be filled with null bytes. Since the
     81    * maximum UTF-8 character is 4 bytes, there will always be at least one null
     82    * at the end so you can treat this as a null-terminated UTF-8 string.
     83    */
     84   char text[5];
     85 };
     86 PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_InputEvent_Character, 12);
     87 
     88 /**
     89  * The <code>PP_InputEvent_Mouse</code> struct represents all mouse events
     90  * except mouse wheel events.
     91  */
     92 struct PP_InputEvent_Mouse {
     93   /**
     94    * This value is a bit field combination of the
     95    * <code>PP_InputEvent_Modifier</code> flags.
     96    */
     97   uint32_t modifier;
     98   /**
     99    * This value represents the button that changed for mouse down or up events.
    100    * This value will be <code>PP_EVENT_MOUSEBUTTON_NONE</code> for mouse move,
    101    * enter, and leave events.
    102    */
    103   PP_InputEvent_MouseButton button;
    104   /**
    105    * This values represents the x coordinate of the mouse when the event
    106    * occurred.
    107    *
    108    * In most, but not all, cases these coordinates will just be integers.
    109    * For example, the plugin element might be arbitrarily scaled or transformed
    110    * in the DOM, and translating a mouse event into the coordinate space of the
    111    * plugin will give non-integer values.
    112    */
    113   float x;
    114   /**
    115    * This values represents the y coordinate of the mouse when the event
    116    * occurred.
    117    *
    118    * In most, but not all, cases these coordinates will just be integers.
    119    * For example, the plugin element might be arbitrarily scaled or transformed
    120    * in the DOM, and translating a mouse event into the coordinate space of the
    121    * plugin will give non-integer values.
    122    */
    123   float y;
    124   /* TODO(brettw) figure out exactly what this means. */
    125   int32_t click_count;
    126 };
    127 PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_InputEvent_Mouse, 20);
    128 
    129 /**
    130  * The <code>PP_InputEvent_Wheel</code> struct represents all mouse wheel
    131  * events.
    132  */
    133 struct PP_InputEvent_Wheel {
    134   /**
    135    * This value represents a combination of the <code>EVENT_MODIFIER</code>
    136    * flags.
    137    */
    138   uint32_t modifier;
    139   /**
    140    * The mouse wheel's horizontal scroll amount. A scroll to the right
    141    * (where the content moves left) is represented as positive values,
    142    * and a scroll to the left (where the content moves right) is
    143    * represented as negative values.
    144    *
    145    * The units are either in pixels (when scroll_by_page is false) or pages
    146    * (when scroll_by_page is true). For example, delta_y = -3 means scroll up 3
    147    * pixels when scroll_by_page is false, and scroll up 3 pages when
    148    * scroll_by_page is true.
    149    *
    150    * This amount is system dependent and will take into account the user's
    151    * preferred scroll sensitivity and potentially also nonlinear acceleration
    152    * based on the speed of the scrolling.
    153    *
    154    * Devices will be of varying resolution. Some mice with large detents will
    155    * only generate integer scroll amounts. But fractional values are also
    156    * possible, for example, on some trackpads and newer mice that don't have
    157    * "clicks".
    158    */
    159   float delta_x;
    160   /**
    161    * The mouse wheel's vertical scroll amount. A scroll down (where the
    162    * content moves up) is represented as positive values, and a scroll up
    163    * (where the content moves down) is represented as negative values.
    164    *
    165    * The units are either in pixels (when scroll_by_page is false) or pages
    166    * (when scroll_by_page is true). For example, delta_y = -3 means scroll up 3
    167    * pixels when scroll_by_page is false, and scroll up 3 pages when
    168    * scroll_by_page is true.
    169    *
    170    * This amount is system dependent and will take into account the user's
    171    * preferred scroll sensitivity and potentially also nonlinear acceleration
    172    * based on the speed of the scrolling.
    173    *
    174    * Devices will be of varying resolution. Some mice with large detents will
    175    * only generate integer scroll amounts. But fractional values are also
    176    * possible, for example, on some trackpads and newer mice that don't have
    177    * "clicks".
    178    */
    179   float delta_y;
    180   /**
    181    * The number of "clicks" of the scroll wheel that have produced the
    182    * event. The value may have system-specific acceleration applied to it,
    183    * depending on the device. The positive and negative meanings are the same
    184    * as for <code>delta_x</code> and <code>delta_y</code>.
    185    *
    186    * If you are scrolling, you probably want to use the delta values above.
    187    * These tick events can be useful if you aren't doing actual scrolling and
    188    * don't want or pixel values. An example may be cycling between different
    189    * items in a game.
    190    *
    191    * You may receive fractional values for the wheel ticks if the mouse wheel
    192    * is high resolution or doesn't have "clicks". If your program wants
    193    * discrete events (as in the "picking items" example) you should accumulate
    194    * fractional click values from multiple messages until the total value
    195    * reaches positive or negative one. This should represent a similar amount
    196    * of scrolling as for a mouse that has a discrete mouse wheel.
    197    */
    198   float wheel_ticks_x;
    199   /** This value represents */
    200   float wheel_ticks_y;
    201   /**
    202    * Indicates if the scroll <code>delta_x</code>/<code>delta_y</code>
    203    * indicates pages or lines to scroll by. When true, the user is requesting
    204    * to scroll by pages.
    205    */
    206   PP_Bool scroll_by_page;
    207 };
    208 PP_COMPILE_ASSERT_STRUCT_SIZE_IN_BYTES(PP_InputEvent_Wheel, 24);
    209 /**
    210  * @}
    211  */
    212 
    213 #endif  /* PPAPI_C_PP_INPUT_EVENT_H_ */
    214 
    215