1 // Copyright 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 // 5 // An InvalidationStateTracker is an interface that handles persisting state 6 // needed for invalidations. Currently, it is responsible for managing the 7 // following information: 8 // - Max version seen from the invalidation server to help dedupe invalidations. 9 // - Bootstrap data for the invalidation client. 10 // - Payloads and locally generated ack handles, to support local acking. 11 12 #ifndef SYNC_NOTIFIER_INVALIDATION_STATE_TRACKER_H_ 13 #define SYNC_NOTIFIER_INVALIDATION_STATE_TRACKER_H_ 14 15 #include <map> 16 #include <string> 17 18 #include "base/basictypes.h" 19 #include "base/callback_forward.h" 20 #include "base/memory/ref_counted.h" 21 #include "google/cacheinvalidation/include/types.h" 22 #include "sync/base/sync_export.h" 23 #include "sync/internal_api/public/base/invalidation.h" 24 #include "sync/notifier/invalidation_util.h" 25 #include "sync/notifier/unacked_invalidation_set.h" 26 27 namespace base { 28 class TaskRunner; 29 } // namespace base 30 31 namespace syncer { 32 33 class InvalidationStateTracker { 34 public: 35 InvalidationStateTracker() {} 36 37 // The per-client unique ID used to register the invalidation client with the 38 // server. This is used to squelch invalidation notifications that originate 39 // from changes made by this client. 40 virtual void SetInvalidatorClientId(const std::string& data) = 0; 41 virtual std::string GetInvalidatorClientId() const = 0; 42 43 // Used by invalidation::InvalidationClient for persistence. |data| is an 44 // opaque blob that an invalidation client can use after a restart to 45 // bootstrap itself. |data| is binary data (not valid UTF8, embedded nulls, 46 // etc). 47 virtual void SetBootstrapData(const std::string& data) = 0; 48 virtual std::string GetBootstrapData() const = 0; 49 50 // Used to store invalidations that have been acked to the server, but not yet 51 // handled by our clients. We store these invalidations on disk so we won't 52 // lose them if we need to restart. 53 virtual void SetSavedInvalidations(const UnackedInvalidationsMap& states) = 0; 54 virtual UnackedInvalidationsMap GetSavedInvalidations() const = 0; 55 56 // Erases invalidation versions, client ID, and state stored on disk. 57 virtual void Clear() = 0; 58 59 protected: 60 virtual ~InvalidationStateTracker() {} 61 }; 62 63 } // namespace syncer 64 65 #endif // SYNC_NOTIFIER_INVALIDATION_STATE_TRACKER_H_ 66