1 <!-- 2 Copyright (c) 2012 Cameron Adams. All rights reserved. 3 Copyright (c) 2012 Code Aurora Forum. All rights reserved. 4 Copyright (C) 2013 Google Inc. All rights reserved. 5 6 Redistribution and use in source and binary forms, with or without 7 modification, are permitted provided that the following conditions are 8 met: 9 * Redistributions of source code must retain the above copyright 10 notice, this list of conditions and the following disclaimer. 11 * Redistributions in binary form must reproduce the above 12 copyright notice, this list of conditions and the following disclaimer 13 in the documentation and/or other materials provided with the 14 distribution. 15 * Neither the name of Code Aurora Forum Inc., Google Inc. nor the 16 names of its contributors may be used to endorse or promote products 17 derived from this software without specific prior written permission. 18 19 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 20 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 21 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 22 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 23 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 24 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 25 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 26 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 27 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 28 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 29 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 30 31 This test is based on code written by Cameron Adams and imported from 32 http://themaninblue.com/experiment/AnimationBenchmark/html 33 --> 34 35 <!doctype html> 36 <head> 37 <title>Benchmark - Balls Animation using CSS Transitions</title> 38 <style> 39 html { 40 height: 100%; 41 } 42 43 body { 44 width: 100%; 45 height: 100%; 46 overflow: hidden; 47 margin: 0; 48 padding: 0; 49 } 50 51 span { 52 position: absolute; 53 width: 12px; 54 height: 12px; 55 border-radius: 6px; 56 } 57 </style> 58 <script src="../resources/runner.js"></script> 59 <script src="resources/framerate.js"></script> 60 <script> 61 var stageWidth = 600; 62 var stageHeight = 600; 63 var maxParticles = 2500; 64 var minVelocity = 50; 65 var maxVelocity = 500; 66 var particleRadius = 6; 67 var colors = ["#cc0000", "#ffcc00", "#aaff00", "#0099cc", "#194c99", "#661999"]; 68 69 var testRunning = true; 70 var particles = []; 71 72 window.onload = function () { 73 PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'fps'}); 74 75 // Create the particles 76 for (var i = 0; i < maxParticles; i++) { 77 var particle = new Particle(); 78 particle.start(); 79 particles.push(particle); 80 } 81 82 startTrackingFrameRate(); 83 } 84 85 function Particle() 86 { 87 var angle = Math.PI * 2 * PerfTestRunner.random(); 88 var velocity = minVelocity + ((maxVelocity - minVelocity) * PerfTestRunner.random()); 89 var x = stageWidth / 2 - particleRadius; 90 var y = stageHeight / 2 - particleRadius; 91 var dx = Math.cos(angle) * velocity; 92 var dy = Math.sin(angle) * velocity; 93 94 // Create visual element for the particle 95 var domNode = document.createElement('span'); 96 document.body.appendChild(domNode); 97 98 // Set initial position to middle of screen 99 domNode.style.left = x + "px"; 100 domNode.style.top = y + "px"; 101 102 // Set colour of element 103 domNode.style.backgroundColor = colors[Math.floor(Math.random() * colors.length)]; 104 105 domNode.style.webkitTransitionProperty = 'left, top, width, height, color, background, -webkit-mask, -webkit-transform, border'; 106 domNode.style.webkitTransitionTimingFunction = 'linear'; 107 108 function destroy() 109 { 110 document.body.removeChild(domNode); 111 } 112 113 function detectCollision(lineX, normalX, lineY, normalY) { 114 var dtx = Infinity; 115 var dty = Infinity; 116 if (dx * normalX < 0) 117 dtx = (lineX - x) / dx; 118 if (dy * normalY < 0) 119 dty = (lineY - y) / dy; 120 var dt = Math.min(dtx, dty); 121 var hitX = (dtx < dty); 122 return { 123 dt: dt, 124 x: hitX ? lineX : x + (dx * dt), 125 y: hitX ? y + (dy * dt) : lineY, 126 dx: hitX ? -dx : dx, 127 dy: hitX ? dy : -dy, 128 }; 129 } 130 131 function move() { 132 if (!testRunning) 133 return; 134 var collisionA = detectCollision(0, 1, 0, 1); 135 var collisionB = detectCollision(stageWidth, -1, stageHeight, -1); 136 var collision = collisionA.dt < collisionB.dt ? collisionA : collisionB; 137 domNode.style.webkitTransitionDuration = collision.dt + 's, ' + collision.dt + 's'; 138 domNode.style.left = collision.x + 'px'; 139 domNode.style.top = collision.y + 'px'; 140 x = collision.x; 141 y = collision.y; 142 dx = collision.dx; 143 dy = collision.dy; 144 setTimeout(move, collision.dt * 1000); 145 } 146 147 function start() { 148 // Set timeout is used to ensure the transition-property value gets a chance to register on the element. 149 setTimeout(move, 0); 150 } 151 152 this.start = start; 153 this.destroy = destroy; 154 } 155 156 function onCompletedRun() { 157 stopTrackingFrameRate(); 158 159 for (var i = 0; i < particles.length; i++) 160 particles[i].destroy(); 161 particles = []; 162 } 163 </script> 164 </head> 165 </html> 166