Home | History | Annotate | Download | only in Canvas
      1 <!DOCTYPE html>
      2 <html>
      3 <body>
      4 <script src="../resources/runner.js"></script>
      5 <script>
      6 var sourceCanvas2D = document.createElement("canvas");
      7 var sourceCtx2D = sourceCanvas2D.getContext("2d");
      8 var destCanvas2D = document.createElement("canvas");
      9 var destCtx2D = destCanvas2D.getContext("2d");
     10 var MEASURE_DRAW_TIMES = 1000;
     11 var MAX_COUNT = 60000;
     12 var count = 0;
     13  
     14 function setSize(sourceWidth, sourceHeight, destWidth, destHeight) {
     15     sourceCanvas2D.width = sourceWidth;
     16     sourceCanvas2D.height = sourceHeight;
     17     destCanvas2D.width = destWidth;
     18     destCanvas2D.height = destHeight;
     19 }
     20 
     21 function rand(range) {
     22     return Math.floor(Math.random() * range);
     23 }
     24 
     25 function fillCanvas(ctx2d, canvas2d) {
     26     ctx2d.fillStyle = "rgba(" + rand(255) + "," + rand(255) + "," + rand(255)  + "," + rand(255) + ")";
     27     ctx2d.fillRect(0, 0, canvas2d.width, canvas2d.height);
     28 }
     29 
     30 function drawCanvas2DToCanvas2D() {
     31     var start = PerfTestRunner.now();
     32     for (var i = 0; i < MEASURE_DRAW_TIMES; i++) {
     33         // draw static Canvas
     34         destCtx2D.drawImage(sourceCanvas2D, 0, 0);
     35     }
     36     // Calling getImageData() is just to flush out the content when
     37     // accelerated 2D canvas is in use. The cost of reading 1x1 pixels is low.
     38     destCtx2D.getImageData(0, 0, 1, 1);
     39     count++;
     40 
     41     var elapsedTime = PerfTestRunner.now() - start;
     42     PerfTestRunner.measureValueAsync(MEASURE_DRAW_TIMES * 1000 / elapsedTime);
     43     if (count < MAX_COUNT)
     44         requestAnimationFrame(drawCanvas2DToCanvas2D);
     45 }
     46 
     47 function onCompletedRun() {
     48     count = MAX_COUNT;
     49 }
     50 
     51 window.onload = function () {
     52     PerfTestRunner.prepareToMeasureValuesAsync({done: onCompletedRun, unit: 'runs/s',
     53         description: "This bench test checks the speed on drawing static 2d Canvas(1024x1024) to HW accelerated Canvas2D(1024x1024)."});
     54     // It should use setMinimumAccelerated2dCanvasSize() to enable accelerated Canvas for a specified size
     55     // but this API is not available in JS or WebPage. Assume the threshold size is 256x257
     56     // and the dest canvas is HW accelerated Canvas when setting its size to 1024x1024.
     57     setSize(1024, 1024, 1024, 1024);
     58     fillCanvas(sourceCtx2D, sourceCanvas2D);
     59     drawCanvas2DToCanvas2D();
     60 }
     61 
     62 </script>
     63 </body>
     64 </html>
     65