1 // Copyright (c) 2011 The LevelDB Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. See the AUTHORS file for names of contributors. 4 // 5 // A Cache is an interface that maps keys to values. It has internal 6 // synchronization and may be safely accessed concurrently from 7 // multiple threads. It may automatically evict entries to make room 8 // for new entries. Values have a specified charge against the cache 9 // capacity. For example, a cache where the values are variable 10 // length strings, may use the length of the string as the charge for 11 // the string. 12 // 13 // A builtin cache implementation with a least-recently-used eviction 14 // policy is provided. Clients may use their own implementations if 15 // they want something more sophisticated (like scan-resistance, a 16 // custom eviction policy, variable cache sizing, etc.) 17 18 #ifndef STORAGE_LEVELDB_INCLUDE_CACHE_H_ 19 #define STORAGE_LEVELDB_INCLUDE_CACHE_H_ 20 21 #include <stdint.h> 22 #include "leveldb/slice.h" 23 24 namespace leveldb { 25 26 class Cache; 27 28 // Create a new cache with a fixed size capacity. This implementation 29 // of Cache uses a least-recently-used eviction policy. 30 extern Cache* NewLRUCache(size_t capacity); 31 32 class Cache { 33 public: 34 Cache() { } 35 36 // Destroys all existing entries by calling the "deleter" 37 // function that was passed to the constructor. 38 virtual ~Cache(); 39 40 // Opaque handle to an entry stored in the cache. 41 struct Handle { }; 42 43 // Insert a mapping from key->value into the cache and assign it 44 // the specified charge against the total cache capacity. 45 // 46 // Returns a handle that corresponds to the mapping. The caller 47 // must call this->Release(handle) when the returned mapping is no 48 // longer needed. 49 // 50 // When the inserted entry is no longer needed, the key and 51 // value will be passed to "deleter". 52 virtual Handle* Insert(const Slice& key, void* value, size_t charge, 53 void (*deleter)(const Slice& key, void* value)) = 0; 54 55 // If the cache has no mapping for "key", returns NULL. 56 // 57 // Else return a handle that corresponds to the mapping. The caller 58 // must call this->Release(handle) when the returned mapping is no 59 // longer needed. 60 virtual Handle* Lookup(const Slice& key) = 0; 61 62 // Release a mapping returned by a previous Lookup(). 63 // REQUIRES: handle must not have been released yet. 64 // REQUIRES: handle must have been returned by a method on *this. 65 virtual void Release(Handle* handle) = 0; 66 67 // Return the value encapsulated in a handle returned by a 68 // successful Lookup(). 69 // REQUIRES: handle must not have been released yet. 70 // REQUIRES: handle must have been returned by a method on *this. 71 virtual void* Value(Handle* handle) = 0; 72 73 // If the cache contains entry for key, erase it. Note that the 74 // underlying entry will be kept around until all existing handles 75 // to it have been released. 76 virtual void Erase(const Slice& key) = 0; 77 78 // Return a new numeric id. May be used by multiple clients who are 79 // sharing the same cache to partition the key space. Typically the 80 // client will allocate a new id at startup and prepend the id to 81 // its cache keys. 82 virtual uint64_t NewId() = 0; 83 84 private: 85 void LRU_Remove(Handle* e); 86 void LRU_Append(Handle* e); 87 void Unref(Handle* e); 88 89 struct Rep; 90 Rep* rep_; 91 92 // No copying allowed 93 Cache(const Cache&); 94 void operator=(const Cache&); 95 }; 96 97 } // namespace leveldb 98 99 #endif // STORAGE_LEVELDB_UTIL_CACHE_H_ 100