1 // Copyright 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ui/accessibility/ax_tree.h" 6 7 #include <set> 8 9 #include "base/logging.h" 10 #include "base/strings/stringprintf.h" 11 #include "ui/accessibility/ax_node.h" 12 13 namespace ui { 14 15 AXTree::AXTree() 16 : root_(NULL) { 17 AXNodeData root; 18 root.id = 0; 19 root.role = AX_ROLE_ROOT_WEB_AREA; 20 21 AXTreeUpdate initial_state; 22 initial_state.nodes.push_back(root); 23 CHECK(Unserialize(initial_state)) << error(); 24 } 25 26 AXTree::AXTree(const AXTreeUpdate& initial_state) 27 : root_(NULL) { 28 CHECK(Unserialize(initial_state)) << error(); 29 } 30 31 AXTree::~AXTree() { 32 if (root_) 33 DestroyNodeAndSubtree(root_); 34 } 35 36 AXNode* AXTree::GetRoot() const { 37 return root_; 38 } 39 40 AXNode* AXTree::GetFromId(int32 id) const { 41 base::hash_map<int32, AXNode*>::const_iterator iter = id_map_.find(id); 42 return iter != id_map_.end() ? (iter->second) : NULL; 43 } 44 45 bool AXTree::Unserialize(const AXTreeUpdate& update) { 46 std::set<AXNode*> pending_nodes; 47 48 if (update.node_id_to_clear != 0) { 49 AXNode* node = GetFromId(update.node_id_to_clear); 50 if (!node) { 51 error_ = base::StringPrintf("Bad node_id_to_clear: %d", 52 update.node_id_to_clear); 53 return false; 54 } 55 if (node == root_) { 56 DestroyNodeAndSubtree(root_); 57 root_ = NULL; 58 } else { 59 for (int i = 0; i < node->child_count(); ++i) 60 DestroyNodeAndSubtree(node->ChildAtIndex(i)); 61 std::vector<AXNode*> children; 62 node->SwapChildren(children); 63 pending_nodes.insert(node); 64 } 65 } 66 67 for (size_t i = 0; i < update.nodes.size(); ++i) { 68 if (!UpdateNode(update.nodes[i], &pending_nodes)) 69 return false; 70 } 71 72 if (!pending_nodes.empty()) { 73 error_ = "Nodes left pending by the update:"; 74 for (std::set<AXNode*>::iterator iter = pending_nodes.begin(); 75 iter != pending_nodes.end(); ++iter) { 76 error_ += base::StringPrintf(" %d", (*iter)->id()); 77 } 78 return false; 79 } 80 81 return true; 82 } 83 84 AXNode* AXTree::CreateNode(AXNode* parent, int32 id, int32 index_in_parent) { 85 return new AXNode(parent, id, index_in_parent); 86 } 87 88 bool AXTree::UpdateNode( 89 const AXNodeData& src, std::set<AXNode*>* pending_nodes) { 90 // This method updates one node in the tree based on serialized data 91 // received in an AXTreeUpdate. See AXTreeUpdate for pre and post 92 // conditions. 93 94 // Look up the node by id. If it's not found, then either the root 95 // of the tree is being swapped, or we're out of sync with the source 96 // and this is a serious error. 97 AXNode* node = GetFromId(src.id); 98 if (node) { 99 pending_nodes->erase(node); 100 } else { 101 if (src.role != AX_ROLE_ROOT_WEB_AREA) { 102 error_ = base::StringPrintf( 103 "%d is not in the tree and not the new root", src.id); 104 return false; 105 } 106 node = CreateAndInitializeNode(NULL, src.id, 0); 107 } 108 109 // Set the node's data. 110 node->SetData(src); 111 112 // First, delete nodes that used to be children of this node but aren't 113 // anymore. 114 if (!DeleteOldChildren(node, src.child_ids)) 115 return false; 116 117 // Now build a new children vector, reusing nodes when possible, 118 // and swap it in. 119 std::vector<AXNode*> new_children; 120 bool success = CreateNewChildVector( 121 node, src.child_ids, &new_children, pending_nodes); 122 node->SwapChildren(new_children); 123 124 // Update the root of the tree if needed. 125 if (src.role == AX_ROLE_ROOT_WEB_AREA && 126 (!root_ || root_->id() != src.id)) { 127 if (root_) 128 DestroyNodeAndSubtree(root_); 129 root_ = node; 130 OnRootChanged(); 131 } 132 133 return success; 134 } 135 136 void AXTree::OnRootChanged() { 137 } 138 139 AXNode* AXTree::CreateAndInitializeNode( 140 AXNode* parent, int32 id, int32 index_in_parent) { 141 AXNode* node = CreateNode(parent, id, index_in_parent); 142 id_map_[node->id()] = node; 143 return node; 144 } 145 146 void AXTree::DestroyNodeAndSubtree(AXNode* node) { 147 id_map_.erase(node->id()); 148 for (int i = 0; i < node->child_count(); ++i) 149 DestroyNodeAndSubtree(node->ChildAtIndex(i)); 150 node->Destroy(); 151 } 152 153 bool AXTree::DeleteOldChildren(AXNode* node, 154 const std::vector<int32> new_child_ids) { 155 // Create a set of child ids in |src| for fast lookup, and return false 156 // if a duplicate is found; 157 std::set<int32> new_child_id_set; 158 for (size_t i = 0; i < new_child_ids.size(); ++i) { 159 if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end()) { 160 error_ = base::StringPrintf("Node %d has duplicate child id %d", 161 node->id(), new_child_ids[i]); 162 return false; 163 } 164 new_child_id_set.insert(new_child_ids[i]); 165 } 166 167 // Delete the old children. 168 const std::vector<AXNode*>& old_children = node->children(); 169 for (size_t i = 0; i < old_children.size(); ++i) { 170 int old_id = old_children[i]->id(); 171 if (new_child_id_set.find(old_id) == new_child_id_set.end()) 172 DestroyNodeAndSubtree(old_children[i]); 173 } 174 175 return true; 176 } 177 178 bool AXTree::CreateNewChildVector(AXNode* node, 179 const std::vector<int32> new_child_ids, 180 std::vector<AXNode*>* new_children, 181 std::set<AXNode*>* pending_nodes) { 182 bool success = true; 183 for (size_t i = 0; i < new_child_ids.size(); ++i) { 184 int32 child_id = new_child_ids[i]; 185 int32 index_in_parent = static_cast<int32>(i); 186 AXNode* child = GetFromId(child_id); 187 if (child) { 188 if (child->parent() != node) { 189 // This is a serious error - nodes should never be reparented. 190 // If this case occurs, continue so this node isn't left in an 191 // inconsistent state, but return failure at the end. 192 error_ = base::StringPrintf( 193 "Node %d reparented from %d to %d", 194 child->id(), 195 child->parent() ? child->parent()->id() : 0, 196 node->id()); 197 success = false; 198 continue; 199 } 200 child->SetIndexInParent(index_in_parent); 201 } else { 202 child = CreateAndInitializeNode(node, child_id, index_in_parent); 203 pending_nodes->insert(child); 204 } 205 new_children->push_back(child); 206 } 207 208 return success; 209 } 210 211 } // namespace ui 212