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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef UI_ACCESSIBILITY_AX_TREE_UPDATE_H_
      6 #define UI_ACCESSIBILITY_AX_TREE_UPDATE_H_
      7 
      8 #include <vector>
      9 
     10 #include "ui/accessibility/ax_node_data.h"
     11 
     12 namespace ui {
     13 
     14 // An AXTreeUpdate is a serialized representation of an atomic change
     15 // to an AXTree. The sender and receiver must be in sync; the update
     16 // is only meant to bring the tree from a specific previous state into
     17 // its next state. Trying to apply it to the wrong tree should immediately
     18 // die with a fatal assertion.
     19 //
     20 // An AXTreeUpdate consists of an optional node id to clear (meaning
     21 // that all of that node's children and their descendants are deleted),
     22 // followed by an ordered vector of AXNodeData structures to be applied
     23 // to the tree in order.
     24 //
     25 // Suppose that the next AXNodeData to be applied is |node|. The following
     26 // invariants must hold:
     27 // 1. Either |node.id| is already in the tree, or else the tree is empty,
     28 //        |node| is the new root of the tree, and
     29 //        |node.role| == WebAXRoleRootWebArea.
     30 // 2. Every child id in |node.child_ids| must either be already a child
     31 //        of this node, or a new id not previously in the tree. It is not
     32 //        allowed to "reparent" a child to this node without first removing
     33 //        that child from its previous parent.
     34 // 3. When a new id appears in |node.child_ids|, the tree should create a
     35 //        new uninitialized placeholder node for it immediately. That
     36 //        placeholder must be updated within the same AXTreeUpdate, otherwise
     37 //        it's a fatal error. This guarantees the tree is always complete
     38 //        before or after an AXTreeUpdate.
     39 struct AX_EXPORT AXTreeUpdate {
     40   AXTreeUpdate();
     41   ~AXTreeUpdate();
     42 
     43   // The id of a node to clear, before applying any updates,
     44   // or 0 if no nodes should be cleared. Clearing a node means deleting
     45   // all of its children and their descendants, but leaving that node in
     46   // the tree. It's an error to clear a node but not subsequently update it
     47   // as part of the tree update.
     48   int node_id_to_clear;
     49 
     50   // A vector of nodes to update, according to the rules above.
     51   std::vector<AXNodeData> nodes;
     52 
     53   // TODO(dmazzoni): location changes
     54 };
     55 
     56 }  // namespace ui
     57 
     58 #endif  // UI_ACCESSIBILITY_AX_TREE_UPDATE_H_
     59