1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ui/gfx/animation/linear_animation.h" 6 7 #include <math.h> 8 9 #include "ui/gfx/animation/animation_container.h" 10 #include "ui/gfx/animation/animation_delegate.h" 11 12 using base::Time; 13 using base::TimeDelta; 14 15 namespace gfx { 16 17 static TimeDelta CalculateInterval(int frame_rate) { 18 int timer_interval = 1000000 / frame_rate; 19 if (timer_interval < 10000) 20 timer_interval = 10000; 21 return TimeDelta::FromMicroseconds(timer_interval); 22 } 23 24 LinearAnimation::LinearAnimation(int frame_rate, 25 AnimationDelegate* delegate) 26 : Animation(CalculateInterval(frame_rate)), 27 state_(0.0), 28 in_end_(false) { 29 set_delegate(delegate); 30 } 31 32 LinearAnimation::LinearAnimation(int duration, 33 int frame_rate, 34 AnimationDelegate* delegate) 35 : Animation(CalculateInterval(frame_rate)), 36 duration_(TimeDelta::FromMilliseconds(duration)), 37 state_(0.0), 38 in_end_(false) { 39 set_delegate(delegate); 40 SetDuration(duration); 41 } 42 43 double LinearAnimation::GetCurrentValue() const { 44 // Default is linear relationship, subclass to adapt. 45 return state_; 46 } 47 48 void LinearAnimation::SetCurrentValue(double new_value) { 49 new_value = std::max(0.0, std::min(1.0, new_value)); 50 base::TimeDelta time_delta = base::TimeDelta::FromMicroseconds( 51 duration_.InMicroseconds() * (new_value - state_)); 52 SetStartTime(start_time() - time_delta); 53 state_ = new_value; 54 } 55 56 void LinearAnimation::End() { 57 if (!is_animating()) 58 return; 59 60 // NOTE: We don't use AutoReset here as Stop may end up deleting us (by way 61 // of the delegate). 62 in_end_ = true; 63 Stop(); 64 } 65 66 void LinearAnimation::SetDuration(int duration) { 67 duration_ = TimeDelta::FromMilliseconds(duration); 68 if (duration_ < timer_interval()) 69 duration_ = timer_interval(); 70 if (is_animating()) 71 SetStartTime(container()->last_tick_time()); 72 } 73 74 void LinearAnimation::Step(base::TimeTicks time_now) { 75 TimeDelta elapsed_time = time_now - start_time(); 76 state_ = static_cast<double>(elapsed_time.InMicroseconds()) / 77 static_cast<double>(duration_.InMicroseconds()); 78 if (state_ >= 1.0) 79 state_ = 1.0; 80 81 AnimateToState(state_); 82 83 if (delegate()) 84 delegate()->AnimationProgressed(this); 85 86 if (state_ == 1.0) 87 Stop(); 88 } 89 90 void LinearAnimation::AnimationStarted() { 91 state_ = 0.0; 92 } 93 94 void LinearAnimation::AnimationStopped() { 95 if (!in_end_) 96 return; 97 98 in_end_ = false; 99 // Set state_ to ensure we send ended to delegate and not canceled. 100 state_ = 1; 101 AnimateToState(1.0); 102 } 103 104 bool LinearAnimation::ShouldSendCanceledFromStop() { 105 return state_ != 1; 106 } 107 108 } // namespace gfx 109