1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ui/gfx/animation/slide_animation.h" 6 7 #include <math.h> 8 9 namespace gfx { 10 11 // How many frames per second to target. 12 static const int kDefaultFrameRateHz = 60; 13 14 // How long animations should take by default. 15 static const int kDefaultDurationMs = 120; 16 17 SlideAnimation::SlideAnimation(AnimationDelegate* target) 18 : LinearAnimation(kDefaultFrameRateHz, target), 19 target_(target), 20 tween_type_(Tween::EASE_OUT), 21 showing_(false), 22 value_start_(0), 23 value_end_(0), 24 value_current_(0), 25 slide_duration_(kDefaultDurationMs) { 26 } 27 28 SlideAnimation::~SlideAnimation() { 29 } 30 31 void SlideAnimation::Reset() { 32 Reset(0); 33 } 34 35 void SlideAnimation::Reset(double value) { 36 Stop(); 37 showing_ = static_cast<bool>(value == 1); 38 value_current_ = value; 39 } 40 41 void SlideAnimation::Show() { 42 // If we're already showing (or fully shown), we have nothing to do. 43 if (showing_) 44 return; 45 46 showing_ = true; 47 value_start_ = value_current_; 48 value_end_ = 1.0; 49 50 // Make sure we actually have something to do. 51 if (slide_duration_ == 0) { 52 AnimateToState(1.0); // Skip to the end of the animation. 53 return; 54 } else if (value_current_ == value_end_) { 55 return; 56 } 57 58 // This will also reset the currently-occurring animation. 59 SetDuration(static_cast<int>(slide_duration_ * (1 - value_current_))); 60 Start(); 61 } 62 63 void SlideAnimation::Hide() { 64 // If we're already hiding (or hidden), we have nothing to do. 65 if (!showing_) 66 return; 67 68 showing_ = false; 69 value_start_ = value_current_; 70 value_end_ = 0.0; 71 72 // Make sure we actually have something to do. 73 if (slide_duration_ == 0) { 74 AnimateToState(0.0); // Skip to the end of the animation. 75 return; 76 } else if (value_current_ == value_end_) { 77 return; 78 } 79 80 // This will also reset the currently-occurring animation. 81 SetDuration(static_cast<int>(slide_duration_ * value_current_)); 82 Start(); 83 } 84 85 void SlideAnimation::SetSlideDuration(int duration) { 86 slide_duration_ = duration; 87 } 88 89 double SlideAnimation::GetCurrentValue() const { 90 return value_current_; 91 } 92 93 void SlideAnimation::AnimateToState(double state) { 94 if (state > 1.0) 95 state = 1.0; 96 97 state = Tween::CalculateValue(tween_type_, state); 98 99 value_current_ = value_start_ + (value_end_ - value_start_) * state; 100 101 // Implement snapping. 102 if (tween_type_ == Tween::EASE_OUT_SNAP && 103 fabs(value_current_ - value_end_) <= 0.06) 104 value_current_ = value_end_; 105 106 // Correct for any overshoot (while state may be capped at 1.0, let's not 107 // take any rounding error chances. 108 if ((value_end_ >= value_start_ && value_current_ > value_end_) || 109 (value_end_ < value_start_ && value_current_ < value_end_)) { 110 value_current_ = value_end_; 111 } 112 } 113 114 } // namespace gfx 115