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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ui/gfx/blit.h"
      6 
      7 #include "base/logging.h"
      8 #include "build/build_config.h"
      9 #include "skia/ext/platform_canvas.h"
     10 #include "ui/gfx/point.h"
     11 #include "ui/gfx/rect.h"
     12 #include "ui/gfx/vector2d.h"
     13 
     14 #if defined(USE_CAIRO)
     15 #if defined(OS_OPENBSD)
     16 #include <cairo.h>
     17 #elif defined(OS_POSIX) && !defined(OS_MACOSX) && !defined(OS_ANDROID)
     18 #include <cairo/cairo.h>
     19 #endif
     20 #endif
     21 
     22 #if defined(OS_MACOSX)
     23 #include "base/mac/scoped_cftyperef.h"
     24 #endif
     25 
     26 namespace gfx {
     27 
     28 namespace {
     29 
     30 // Returns true if the given canvas has any part of itself clipped out or
     31 // any non-identity tranform.
     32 bool HasClipOrTransform(const SkCanvas& canvas) {
     33   if (!canvas.getTotalMatrix().isIdentity())
     34     return true;
     35 
     36   const SkRegion& clip_region = canvas.getTotalClip();
     37   if (clip_region.isEmpty() || clip_region.isComplex())
     38     return true;
     39 
     40   // Now we know the clip is a regular rectangle, make sure it covers the
     41   // entire canvas.
     42   const SkBitmap& bitmap = skia::GetTopDevice(canvas)->accessBitmap(false);
     43   const SkIRect& clip_bounds = clip_region.getBounds();
     44   if (clip_bounds.fLeft != 0 || clip_bounds.fTop != 0 ||
     45       clip_bounds.fRight != bitmap.width() ||
     46       clip_bounds.fBottom != bitmap.height())
     47     return true;
     48 
     49   return false;
     50 }
     51 
     52 }  // namespace
     53 
     54 void BlitContextToContext(NativeDrawingContext dst_context,
     55                           const Rect& dst_rect,
     56                           NativeDrawingContext src_context,
     57                           const Point& src_origin) {
     58 #if defined(OS_WIN)
     59   BitBlt(dst_context, dst_rect.x(), dst_rect.y(),
     60          dst_rect.width(), dst_rect.height(),
     61          src_context, src_origin.x(), src_origin.y(), SRCCOPY);
     62 #elif defined(OS_MACOSX)
     63   // Only translations and/or vertical flips in the source context are
     64   // supported; more complex source context transforms will be ignored.
     65 
     66   // If there is a translation on the source context, we need to account for
     67   // it ourselves since CGBitmapContextCreateImage will bypass it.
     68   Rect src_rect(src_origin, dst_rect.size());
     69   CGAffineTransform transform = CGContextGetCTM(src_context);
     70   bool flipped = fabs(transform.d + 1) < 0.0001;
     71   CGFloat delta_y = flipped ? CGBitmapContextGetHeight(src_context) -
     72                               transform.ty
     73                             : transform.ty;
     74   src_rect.Offset(transform.tx, delta_y);
     75 
     76   base::ScopedCFTypeRef<CGImageRef> src_image(
     77       CGBitmapContextCreateImage(src_context));
     78   base::ScopedCFTypeRef<CGImageRef> src_sub_image(
     79       CGImageCreateWithImageInRect(src_image, src_rect.ToCGRect()));
     80   CGContextDrawImage(dst_context, dst_rect.ToCGRect(), src_sub_image);
     81 #elif defined(USE_CAIRO)
     82   // Only translations in the source context are supported; more complex
     83   // source context transforms will be ignored.
     84   cairo_save(dst_context);
     85   double surface_x = src_origin.x();
     86   double surface_y = src_origin.y();
     87   cairo_user_to_device(src_context, &surface_x, &surface_y);
     88   cairo_set_source_surface(dst_context, cairo_get_target(src_context),
     89                            dst_rect.x()-surface_x, dst_rect.y()-surface_y);
     90   cairo_rectangle(dst_context, dst_rect.x(), dst_rect.y(),
     91                   dst_rect.width(), dst_rect.height());
     92   cairo_clip(dst_context);
     93   cairo_paint(dst_context);
     94   cairo_restore(dst_context);
     95 #else
     96   NOTIMPLEMENTED();
     97 #endif
     98 }
     99 
    100 void BlitContextToCanvas(SkCanvas *dst_canvas,
    101                          const Rect& dst_rect,
    102                          NativeDrawingContext src_context,
    103                          const Point& src_origin) {
    104   DCHECK(skia::SupportsPlatformPaint(dst_canvas));
    105   BlitContextToContext(skia::BeginPlatformPaint(dst_canvas), dst_rect,
    106                        src_context, src_origin);
    107   skia::EndPlatformPaint(dst_canvas);
    108 }
    109 
    110 void BlitCanvasToContext(NativeDrawingContext dst_context,
    111                          const Rect& dst_rect,
    112                          SkCanvas *src_canvas,
    113                          const Point& src_origin) {
    114   DCHECK(skia::SupportsPlatformPaint(src_canvas));
    115   BlitContextToContext(dst_context, dst_rect,
    116                        skia::BeginPlatformPaint(src_canvas), src_origin);
    117   skia::EndPlatformPaint(src_canvas);
    118 }
    119 
    120 void BlitCanvasToCanvas(SkCanvas *dst_canvas,
    121                         const Rect& dst_rect,
    122                         SkCanvas *src_canvas,
    123                         const Point& src_origin) {
    124   DCHECK(skia::SupportsPlatformPaint(dst_canvas));
    125   DCHECK(skia::SupportsPlatformPaint(src_canvas));
    126   BlitContextToContext(skia::BeginPlatformPaint(dst_canvas), dst_rect,
    127                        skia::BeginPlatformPaint(src_canvas), src_origin);
    128   skia::EndPlatformPaint(src_canvas);
    129   skia::EndPlatformPaint(dst_canvas);
    130 }
    131 
    132 void ScrollCanvas(SkCanvas* canvas,
    133                   const gfx::Rect& in_clip,
    134                   const gfx::Vector2d& offset) {
    135   DCHECK(!HasClipOrTransform(*canvas));  // Don't support special stuff.
    136 #if defined(OS_WIN)
    137   // If we have a PlatformCanvas, we should use ScrollDC. Otherwise, fall
    138   // through to the software implementation.
    139   if (skia::SupportsPlatformPaint(canvas)) {
    140     skia::ScopedPlatformPaint scoped_platform_paint(canvas);
    141     HDC hdc = scoped_platform_paint.GetPlatformSurface();
    142 
    143     RECT damaged_rect;
    144     RECT r = in_clip.ToRECT();
    145     ScrollDC(hdc, offset.x(), offset.y(), NULL, &r, NULL, &damaged_rect);
    146     return;
    147   }
    148 #endif  // defined(OS_WIN)
    149   // For non-windows, always do scrolling in software.
    150   // Cairo has no nice scroll function so we do our own. On Mac it's possible to
    151   // use platform scroll code, but it's complex so we just use the same path
    152   // here. Either way it will be software-only, so it shouldn't matter much.
    153   SkBitmap& bitmap = const_cast<SkBitmap&>(
    154       skia::GetTopDevice(*canvas)->accessBitmap(true));
    155   SkAutoLockPixels lock(bitmap);
    156 
    157   // We expect all coords to be inside the canvas, so clip here.
    158   gfx::Rect clip = gfx::IntersectRects(
    159       in_clip, gfx::Rect(0, 0, bitmap.width(), bitmap.height()));
    160 
    161   // Compute the set of pixels we'll actually end up painting.
    162   gfx::Rect dest_rect = gfx::IntersectRects(clip + offset, clip);
    163   if (dest_rect.size().IsEmpty())
    164     return;  // Nothing to do.
    165 
    166   // Compute the source pixels that will map to the dest_rect
    167   gfx::Rect src_rect = dest_rect - offset;
    168 
    169   size_t row_bytes = dest_rect.width() * 4;
    170   if (offset.y() > 0) {
    171     // Data is moving down, copy from the bottom up.
    172     for (int y = dest_rect.height() - 1; y >= 0; y--) {
    173       memcpy(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y),
    174              bitmap.getAddr32(src_rect.x(), src_rect.y() + y),
    175              row_bytes);
    176     }
    177   } else if (offset.y() < 0) {
    178     // Data is moving up, copy from the top down.
    179     for (int y = 0; y < dest_rect.height(); y++) {
    180       memcpy(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y),
    181              bitmap.getAddr32(src_rect.x(), src_rect.y() + y),
    182              row_bytes);
    183     }
    184   } else if (offset.x() != 0) {
    185     // Horizontal-only scroll. We can do it in either top-to-bottom or bottom-
    186     // to-top, but have to be careful about the order for copying each row.
    187     // Fortunately, memmove already handles this for us.
    188     for (int y = 0; y < dest_rect.height(); y++) {
    189       memmove(bitmap.getAddr32(dest_rect.x(), dest_rect.y() + y),
    190               bitmap.getAddr32(src_rect.x(), src_rect.y() + y),
    191               row_bytes);
    192     }
    193   }
    194 }
    195 
    196 }  // namespace gfx
    197