1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef UI_GFX_POINT3_F_H_ 6 #define UI_GFX_POINT3_F_H_ 7 8 #include <string> 9 10 #include "ui/gfx/gfx_export.h" 11 #include "ui/gfx/point_f.h" 12 #include "ui/gfx/vector3d_f.h" 13 14 namespace gfx { 15 16 // A point has an x, y and z coordinate. 17 class GFX_EXPORT Point3F { 18 public: 19 Point3F() : x_(0), y_(0), z_(0) {} 20 21 Point3F(float x, float y, float z) : x_(x), y_(y), z_(z) {} 22 23 explicit Point3F(const PointF& point) : x_(point.x()), y_(point.y()), z_(0) {} 24 25 ~Point3F() {} 26 27 void Scale(float scale) { 28 Scale(scale, scale, scale); 29 } 30 31 void Scale(float x_scale, float y_scale, float z_scale) { 32 SetPoint(x() * x_scale, y() * y_scale, z() * z_scale); 33 } 34 35 float x() const { return x_; } 36 float y() const { return y_; } 37 float z() const { return z_; } 38 39 void set_x(float x) { x_ = x; } 40 void set_y(float y) { y_ = y; } 41 void set_z(float z) { z_ = z; } 42 43 void SetPoint(float x, float y, float z) { 44 x_ = x; 45 y_ = y; 46 z_ = z; 47 } 48 49 // Offset the point by the given vector. 50 void operator+=(const Vector3dF& v) { 51 x_ += v.x(); 52 y_ += v.y(); 53 z_ += v.z(); 54 } 55 56 // Offset the point by the given vector's inverse. 57 void operator-=(const Vector3dF& v) { 58 x_ -= v.x(); 59 y_ -= v.y(); 60 z_ -= v.z(); 61 } 62 63 // Returns the squared euclidean distance between two points. 64 float SquaredDistanceTo(const Point3F& other) const { 65 float dx = x_ - other.x_; 66 float dy = y_ - other.y_; 67 float dz = z_ - other.z_; 68 return dx * dx + dy * dy + dz * dz; 69 } 70 71 PointF AsPointF() const { return PointF(x_, y_); } 72 73 // Returns a string representation of 3d point. 74 std::string ToString() const; 75 76 private: 77 float x_; 78 float y_; 79 float z_; 80 81 // copy/assign are allowed. 82 }; 83 84 inline bool operator==(const Point3F& lhs, const Point3F& rhs) { 85 return lhs.x() == rhs.x() && lhs.y() == rhs.y() && lhs.z() == rhs.z(); 86 } 87 88 inline bool operator!=(const Point3F& lhs, const Point3F& rhs) { 89 return !(lhs == rhs); 90 } 91 92 // Add a vector to a point, producing a new point offset by the vector. 93 GFX_EXPORT Point3F operator+(const Point3F& lhs, const Vector3dF& rhs); 94 95 // Subtract a vector from a point, producing a new point offset by the vector's 96 // inverse. 97 GFX_EXPORT Point3F operator-(const Point3F& lhs, const Vector3dF& rhs); 98 99 // Subtract one point from another, producing a vector that represents the 100 // distances between the two points along each axis. 101 GFX_EXPORT Vector3dF operator-(const Point3F& lhs, const Point3F& rhs); 102 103 inline Point3F PointAtOffsetFromOrigin(const Vector3dF& offset) { 104 return Point3F(offset.x(), offset.y(), offset.z()); 105 } 106 107 inline Point3F ScalePoint(const Point3F& p, 108 float x_scale, 109 float y_scale, 110 float z_scale) { 111 return Point3F(p.x() * x_scale, p.y() * y_scale, p.z() * z_scale); 112 } 113 114 inline Point3F ScalePoint(const Point3F& p, float scale) { 115 return ScalePoint(p, scale, scale, scale); 116 } 117 118 } // namespace gfx 119 120 #endif // UI_GFX_POINT3_F_H_ 121