1 // Copyright 2011 the V8 project authors. All rights reserved. 2 // Redistribution and use in source and binary forms, with or without 3 // modification, are permitted provided that the following conditions are 4 // met: 5 // 6 // * Redistributions of source code must retain the above copyright 7 // notice, this list of conditions and the following disclaimer. 8 // * Redistributions in binary form must reproduce the above 9 // copyright notice, this list of conditions and the following 10 // disclaimer in the documentation and/or other materials provided 11 // with the distribution. 12 // * Neither the name of Google Inc. nor the names of its 13 // contributors may be used to endorse or promote products derived 14 // from this software without specific prior written permission. 15 // 16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 17 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 18 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 19 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 20 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 21 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 22 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 23 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 25 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 27 28 #ifndef V8_LIST_H_ 29 #define V8_LIST_H_ 30 31 #include "utils.h" 32 33 namespace v8 { 34 namespace internal { 35 36 37 // ---------------------------------------------------------------------------- 38 // The list is a template for very light-weight lists. We are not 39 // using the STL because we want full control over space and speed of 40 // the code. This implementation is based on code by Robert Griesemer 41 // and Rob Pike. 42 // 43 // The list is parameterized by the type of its elements (T) and by an 44 // allocation policy (P). The policy is used for allocating lists in 45 // the C free store or the zone; see zone.h. 46 47 // Forward defined as 48 // template <typename T, 49 // class AllocationPolicy = FreeStoreAllocationPolicy> class List; 50 template <typename T, class AllocationPolicy> 51 class List { 52 public: 53 explicit List(AllocationPolicy allocator = AllocationPolicy()) { 54 Initialize(0, allocator); 55 } 56 INLINE(explicit List(int capacity, 57 AllocationPolicy allocator = AllocationPolicy())) { 58 Initialize(capacity, allocator); 59 } 60 INLINE(~List()) { DeleteData(data_); } 61 62 // Deallocates memory used by the list and leaves the list in a consistent 63 // empty state. 64 void Free() { 65 DeleteData(data_); 66 Initialize(0); 67 } 68 69 INLINE(void* operator new(size_t size, 70 AllocationPolicy allocator = AllocationPolicy())) { 71 return allocator.New(static_cast<int>(size)); 72 } 73 INLINE(void operator delete(void* p)) { 74 AllocationPolicy::Delete(p); 75 } 76 77 // Please the MSVC compiler. We should never have to execute this. 78 INLINE(void operator delete(void* p, AllocationPolicy allocator)) { 79 UNREACHABLE(); 80 } 81 82 // Returns a reference to the element at index i. This reference is 83 // not safe to use after operations that can change the list's 84 // backing store (e.g. Add). 85 inline T& operator[](int i) const { 86 ASSERT(0 <= i); 87 SLOW_ASSERT(i < length_); 88 return data_[i]; 89 } 90 inline T& at(int i) const { return operator[](i); } 91 inline T& last() const { return at(length_ - 1); } 92 inline T& first() const { return at(0); } 93 94 INLINE(bool is_empty() const) { return length_ == 0; } 95 INLINE(int length() const) { return length_; } 96 INLINE(int capacity() const) { return capacity_; } 97 98 Vector<T> ToVector() const { return Vector<T>(data_, length_); } 99 100 Vector<const T> ToConstVector() { return Vector<const T>(data_, length_); } 101 102 // Adds a copy of the given 'element' to the end of the list, 103 // expanding the list if necessary. 104 void Add(const T& element, AllocationPolicy allocator = AllocationPolicy()); 105 106 // Add all the elements from the argument list to this list. 107 void AddAll(const List<T, AllocationPolicy>& other, 108 AllocationPolicy allocator = AllocationPolicy()); 109 110 // Add all the elements from the vector to this list. 111 void AddAll(const Vector<T>& other, 112 AllocationPolicy allocator = AllocationPolicy()); 113 114 // Inserts the element at the specific index. 115 void InsertAt(int index, const T& element, 116 AllocationPolicy allocator = AllocationPolicy()); 117 118 // Overwrites the element at the specific index. 119 void Set(int index, const T& element); 120 121 // Added 'count' elements with the value 'value' and returns a 122 // vector that allows access to the elements. The vector is valid 123 // until the next change is made to this list. 124 Vector<T> AddBlock(T value, int count, 125 AllocationPolicy allocator = AllocationPolicy()); 126 127 // Removes the i'th element without deleting it even if T is a 128 // pointer type; moves all elements above i "down". Returns the 129 // removed element. This function's complexity is linear in the 130 // size of the list. 131 T Remove(int i); 132 133 // Remove the given element from the list. Returns whether or not 134 // the input is included in the list in the first place. 135 bool RemoveElement(const T& elm); 136 137 // Removes the last element without deleting it even if T is a 138 // pointer type. Returns the removed element. 139 INLINE(T RemoveLast()) { return Remove(length_ - 1); } 140 141 // Deletes current list contents and allocates space for 'length' elements. 142 INLINE(void Allocate(int length, 143 AllocationPolicy allocator = AllocationPolicy())); 144 145 // Clears the list by setting the length to zero. Even if T is a 146 // pointer type, clearing the list doesn't delete the entries. 147 INLINE(void Clear()); 148 149 // Drops all but the first 'pos' elements from the list. 150 INLINE(void Rewind(int pos)); 151 152 // Drop the last 'count' elements from the list. 153 INLINE(void RewindBy(int count)) { Rewind(length_ - count); } 154 155 // Halve the capacity if fill level is less than a quarter. 156 INLINE(void Trim(AllocationPolicy allocator = AllocationPolicy())); 157 158 bool Contains(const T& elm) const; 159 int CountOccurrences(const T& elm, int start, int end) const; 160 161 // Iterate through all list entries, starting at index 0. 162 void Iterate(void (*callback)(T* x)); 163 template<class Visitor> 164 void Iterate(Visitor* visitor); 165 166 // Sort all list entries (using QuickSort) 167 void Sort(int (*cmp)(const T* x, const T* y)); 168 void Sort(); 169 170 INLINE(void Initialize(int capacity, 171 AllocationPolicy allocator = AllocationPolicy())); 172 173 private: 174 T* data_; 175 int capacity_; 176 int length_; 177 178 INLINE(T* NewData(int n, AllocationPolicy allocator)) { 179 return static_cast<T*>(allocator.New(n * sizeof(T))); 180 } 181 INLINE(void DeleteData(T* data)) { 182 AllocationPolicy::Delete(data); 183 } 184 185 // Increase the capacity of a full list, and add an element. 186 // List must be full already. 187 void ResizeAdd(const T& element, AllocationPolicy allocator); 188 189 // Inlined implementation of ResizeAdd, shared by inlined and 190 // non-inlined versions of ResizeAdd. 191 void ResizeAddInternal(const T& element, AllocationPolicy allocator); 192 193 // Resize the list. 194 void Resize(int new_capacity, AllocationPolicy allocator); 195 196 DISALLOW_COPY_AND_ASSIGN(List); 197 }; 198 199 200 template<typename T, class P> 201 size_t GetMemoryUsedByList(const List<T, P>& list) { 202 return list.length() * sizeof(T) + sizeof(list); 203 } 204 205 206 class Map; 207 class Type; 208 class Code; 209 template<typename T> class Handle; 210 typedef List<Map*> MapList; 211 typedef List<Code*> CodeList; 212 typedef List<Handle<Map> > MapHandleList; 213 typedef List<Handle<Type> > TypeHandleList; 214 typedef List<Handle<Code> > CodeHandleList; 215 216 // Perform binary search for an element in an already sorted 217 // list. Returns the index of the element of -1 if it was not found. 218 // |cmp| is a predicate that takes a pointer to an element of the List 219 // and returns +1 if it is greater, -1 if it is less than the element 220 // being searched. 221 template <typename T, class P> 222 int SortedListBSearch(const List<T>& list, P cmp); 223 template <typename T> 224 int SortedListBSearch(const List<T>& list, T elem); 225 226 227 } } // namespace v8::internal 228 229 230 #endif // V8_LIST_H_ 231