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      1 
      2 /*
      3  *
      4  * (C) Copyright IBM Corp. 1998-2012 - All Rights Reserved
      5  *
      6  */
      7 
      8 #ifndef __LEFONTINSTANCE_H
      9 #define __LEFONTINSTANCE_H
     10 
     11 #include "LETypes.h"
     12 /**
     13  * \file
     14  * \brief C++ API: Layout Engine Font Instance object
     15  */
     16 
     17 U_NAMESPACE_BEGIN
     18 
     19 /**
     20  * Instances of this class are used by <code>LEFontInstance::mapCharsToGlyphs</code> and
     21  * <code>LEFontInstance::mapCharToGlyph</code> to adjust character codes before the character
     22  * to glyph mapping process. Examples of this are filtering out control characters
     23  * and character mirroring - replacing a character which has both a left and a right
     24  * hand form with the opposite form.
     25  *
     26  * @stable ICU 3.2
     27  */
     28 class LECharMapper /* not : public UObject because this is an interface/mixin class */
     29 {
     30 public:
     31     /**
     32      * Destructor.
     33      * @stable ICU 3.2
     34      */
     35     virtual ~LECharMapper();
     36 
     37     /**
     38      * This method does the adjustments.
     39      *
     40      * @param ch - the input character
     41      *
     42      * @return the adjusted character
     43      *
     44      * @stable ICU 2.8
     45      */
     46     virtual LEUnicode32 mapChar(LEUnicode32 ch) const = 0;
     47 };
     48 
     49 /**
     50  * This is a forward reference to the class which holds the per-glyph
     51  * storage.
     52  *
     53  * @stable ICU 3.0
     54  */
     55 class LEGlyphStorage;
     56 
     57 /**
     58  * This is a virtual base class that serves as the interface between a LayoutEngine
     59  * and the platform font environment. It allows a LayoutEngine to access font tables, do
     60  * character to glyph mapping, and obtain metrics information without knowing any platform
     61  * specific details. There are also a few utility methods for converting between points,
     62  * pixels and funits. (font design units)
     63  *
     64  * An instance of an <code>LEFontInstance</code> represents a font at a particular point
     65  * size. Each instance can represent either a single physical font, or a composite font.
     66  * A composite font is a collection of physical fonts, each of which contains a subset of
     67  * the characters contained in the composite font.
     68  *
     69  * Note: with the exception of <code>getSubFont</code>, the methods in this class only
     70  * make sense for a physical font. If you have an <code>LEFontInstance</code> which
     71  * represents a composite font you should only call the methods below which have
     72  * an <code>LEGlyphID</code>, an <code>LEUnicode</code> or an <code>LEUnicode32</code>
     73  * as one of the arguments because these can be used to select a particular subfont.
     74  *
     75  * Subclasses which implement composite fonts should supply an implementation of these
     76  * methods with some default behavior such as returning constant values, or using the
     77  * values from the first subfont.
     78  *
     79  * @stable ICU 3.0
     80  */
     81 class U_LAYOUT_API LEFontInstance : public UObject
     82 {
     83 public:
     84 
     85     /**
     86      * This virtual destructor is here so that the subclass
     87      * destructors can be invoked through the base class.
     88      *
     89      * @stable ICU 2.8
     90      */
     91     virtual ~LEFontInstance();
     92 
     93     /**
     94      * Get a physical font which can render the given text. For composite fonts,
     95      * if there is no single physical font which can render all of the text,
     96      * return a physical font which can render an initial substring of the text,
     97      * and set the <code>offset</code> parameter to the end of that substring.
     98      *
     99      * Internally, the LayoutEngine works with runs of text all in the same
    100      * font and script, so it is best to call this method with text which is
    101      * in a single script, passing the script code in as a hint. If you don't
    102      * know the script of the text, you can use zero, which is the script code
    103      * for characters used in more than one script.
    104      *
    105      * The default implementation of this method is intended for instances of
    106      * <code>LEFontInstance</code> which represent a physical font. It returns
    107      * <code>this</code> and indicates that the entire string can be rendered.
    108      *
    109      * This method will return a valid <code>LEFontInstance</code> unless you
    110      * have passed illegal parameters, or an internal error has been encountered.
    111      * For composite fonts, it may return the warning <code>LE_NO_SUBFONT_WARNING</code>
    112      * to indicate that the returned font may not be able to render all of
    113      * the text. Whenever a valid font is returned, the <code>offset</code> parameter
    114      * will be advanced by at least one.
    115      *
    116      * Subclasses which implement composite fonts must override this method.
    117      * Where it makes sense, they should use the script code as a hint to render
    118      * characters from the COMMON script in the font which is used for the given
    119      * script. For example, if the input text is a series of Arabic words separated
    120      * by spaces, and the script code passed in is <code>arabScriptCode</code> you
    121      * should return the font used for Arabic characters for all of the input text,
    122      * including the spaces. If, on the other hand, the input text contains characters
    123      * which cannot be rendered by the font used for Arabic characters, but which can
    124      * be rendered by another font, you should return that font for those characters.
    125      *
    126      * @param chars   - the array of Unicode characters.
    127      * @param offset  - a pointer to the starting offset in the text. On exit this
    128      *                  will be set the the limit offset of the text which can be
    129      *                  rendered using the returned font.
    130      * @param limit   - the limit offset for the input text.
    131      * @param script  - the script hint.
    132      * @param success - set to an error code if the arguments are illegal, or no font
    133      *                  can be returned for some reason. May also be set to
    134      *                  <code>LE_NO_SUBFONT_WARNING</code> if the subfont which
    135      *                  was returned cannot render all of the text.
    136      *
    137      * @return an <code>LEFontInstance</code> for the sub font which can render the characters, or
    138      *         <code>NULL</code> if there is an error.
    139      *
    140      * @see LEScripts.h
    141      *
    142      * @stable ICU 3.2
    143      */
    144     virtual const LEFontInstance *getSubFont(const LEUnicode chars[], le_int32 *offset, le_int32 limit, le_int32 script, LEErrorCode &success) const;
    145 
    146     //
    147     // Font file access
    148     //
    149 
    150     /**
    151      * This method reads a table from the font. Note that in general,
    152      * it only makes sense to call this method on an <code>LEFontInstance</code>
    153      * which represents a physical font - i.e. one which has been returned by
    154      * <code>getSubFont()</code>. This is because each subfont in a composite font
    155      * will have different tables, and there's no way to know which subfont to access.
    156      *
    157      * Subclasses which represent composite fonts should always return <code>NULL</code>.
    158      *
    159      * @param tableTag - the four byte table tag. (e.g. 'cmap')
    160      *
    161      * @return the address of the table in memory, or <code>NULL</code>
    162      *         if the table doesn't exist.
    163      *
    164      * @stable ICU 2.8
    165      */
    166     virtual const void *getFontTable(LETag tableTag) const = 0;
    167 
    168 #if 0  /* Google Patch: withdraw this function. https://b.corp.google.com/issue?id=8593098 */
    169     /**
    170      * This method reads a table from the font. Note that in general,
    171      * it only makes sense to call this method on an <code>LEFontInstance</code>
    172      * which represents a physical font - i.e. one which has been returned by
    173      * <code>getSubFont()</code>. This is because each subfont in a composite font
    174      * will have different tables, and there's no way to know which subfont to access.
    175      *
    176      * Subclasses which represent composite fonts should always return <code>NULL</code>.
    177      *
    178      * This version sets a length, for range checking.
    179      *
    180      * @param tableTag - the four byte table tag. (e.g. 'cmap')
    181      * @param length - ignored on entry, on exit will be the length of the table if known, or -1 if unknown.
    182      * @return the address of the table in memory, or <code>NULL</code>
    183      *         if the table doesn't exist.
    184      * @internal
    185      */
    186     virtual const void* getFontTable(LETag tableTag, size_t &length) const { length=-1; return getFontTable(tableTag); }  /* -1 = unknown length */
    187 #endif  /* End Google Patch */
    188 
    189     /**
    190      * This method is used to determine if the font can
    191      * render the given character. This can usually be done
    192      * by looking the character up in the font's character
    193      * to glyph mapping.
    194      *
    195      * The default implementation of this method will return
    196      * <code>TRUE</code> if <code>mapCharToGlyph(ch)</code>
    197      * returns a non-zero value.
    198      *
    199      * @param ch - the character to be tested
    200      *
    201      * @return <code>TRUE</code> if the font can render ch.
    202      *
    203      * @stable ICU 3.2
    204      */
    205     virtual le_bool canDisplay(LEUnicode32 ch) const;
    206 
    207     /**
    208      * This method returns the number of design units in
    209      * the font's EM square.
    210      *
    211      * @return the number of design units pre EM.
    212      *
    213      * @stable ICU 2.8
    214      */
    215     virtual le_int32 getUnitsPerEM() const = 0;
    216 
    217     /**
    218      * This method maps an array of character codes to an array of glyph
    219      * indices, using the font's character to glyph map.
    220      *
    221      * The default implementation iterates over all of the characters and calls
    222      * <code>mapCharToGlyph(ch, mapper)</code> on each one. It also handles surrogate
    223      * characters, storing the glyph ID for the high surrogate, and a deleted glyph (0xFFFF)
    224      * for the low surrogate.
    225      *
    226      * Most sublcasses will not need to implement this method.
    227      *
    228      * @param chars - the character array
    229      * @param offset - the index of the first character
    230      * @param count - the number of characters
    231      * @param reverse - if <code>TRUE</code>, store the glyph indices in reverse order.
    232      * @param mapper - the character mapper.
    233      * @param filterZeroWidth - <code>TRUE</code> if ZWJ / ZWNJ characters should map to a glyph w/ no contours.
    234      * @param glyphStorage - the object which contains the output glyph array
    235      *
    236      * @see LECharMapper
    237      *
    238      * @stable ICU 3.6
    239      */
    240     virtual void mapCharsToGlyphs(const LEUnicode chars[], le_int32 offset, le_int32 count, le_bool reverse, const LECharMapper *mapper, le_bool filterZeroWidth, LEGlyphStorage &glyphStorage) const;
    241 
    242     /**
    243      * This method maps a single character to a glyph index, using the
    244      * font's character to glyph map. The default implementation of this
    245      * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>.
    246      *
    247      * @param ch - the character
    248      * @param mapper - the character mapper
    249      * @param filterZeroWidth - <code>TRUE</code> if ZWJ / ZWNJ characters should map to a glyph w/ no contours.
    250      *
    251      * @return the glyph index
    252      *
    253      * @see LECharMapper
    254      *
    255      * @stable ICU 3.6
    256      */
    257     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper, le_bool filterZeroWidth) const;
    258 
    259     /**
    260      * This method maps a single character to a glyph index, using the
    261      * font's character to glyph map. The default implementation of this
    262      * method calls the mapper, and then calls <code>mapCharToGlyph(mappedCh)</code>.
    263      *
    264      * @param ch - the character
    265      * @param mapper - the character mapper
    266      *
    267      * @return the glyph index
    268      *
    269      * @see LECharMapper
    270      *
    271      * @stable ICU 3.2
    272      */
    273     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch, const LECharMapper *mapper) const;
    274 
    275     /**
    276      * This method maps a single character to a glyph index, using the
    277      * font's character to glyph map. There is no default implementation
    278      * of this method because it requires information about the platform
    279      * font implementation.
    280      *
    281      * @param ch - the character
    282      *
    283      * @return the glyph index
    284      *
    285      * @stable ICU 3.2
    286      */
    287     virtual LEGlyphID mapCharToGlyph(LEUnicode32 ch) const = 0;
    288 
    289     //
    290     // Metrics
    291     //
    292 
    293     /**
    294      * This method gets the X and Y advance of a particular glyph, in pixels.
    295      *
    296      * @param glyph - the glyph index
    297      * @param advance - the X and Y pixel values will be stored here
    298      *
    299      * @stable ICU 3.2
    300      */
    301     virtual void getGlyphAdvance(LEGlyphID glyph, LEPoint &advance) const = 0;
    302 
    303     /**
    304      * This method gets the hinted X and Y pixel coordinates of a particular
    305      * point in the outline of the given glyph.
    306      *
    307      * @param glyph - the glyph index
    308      * @param pointNumber - the number of the point
    309      * @param point - the point's X and Y pixel values will be stored here
    310      *
    311      * @return <code>TRUE</code> if the point coordinates could be stored.
    312      *
    313      * @stable ICU 2.8
    314      */
    315     virtual le_bool getGlyphPoint(LEGlyphID glyph, le_int32 pointNumber, LEPoint &point) const = 0;
    316 
    317     /**
    318      * This method returns the width of the font's EM square
    319      * in pixels.
    320      *
    321      * @return the pixel width of the EM square
    322      *
    323      * @stable ICU 2.8
    324      */
    325     virtual float getXPixelsPerEm() const = 0;
    326 
    327     /**
    328      * This method returns the height of the font's EM square
    329      * in pixels.
    330      *
    331      * @return the pixel height of the EM square
    332      *
    333      * @stable ICU 2.8
    334      */
    335     virtual float getYPixelsPerEm() const = 0;
    336 
    337     /**
    338      * This method converts font design units in the
    339      * X direction to points.
    340      *
    341      * @param xUnits - design units in the X direction
    342      *
    343      * @return points in the X direction
    344      *
    345      * @stable ICU 3.2
    346      */
    347     virtual float xUnitsToPoints(float xUnits) const;
    348 
    349     /**
    350      * This method converts font design units in the
    351      * Y direction to points.
    352      *
    353      * @param yUnits - design units in the Y direction
    354      *
    355      * @return points in the Y direction
    356      *
    357      * @stable ICU 3.2
    358      */
    359     virtual float yUnitsToPoints(float yUnits) const;
    360 
    361     /**
    362      * This method converts font design units to points.
    363      *
    364      * @param units - X and Y design units
    365      * @param points - set to X and Y points
    366      *
    367      * @stable ICU 3.2
    368      */
    369     virtual void unitsToPoints(LEPoint &units, LEPoint &points) const;
    370 
    371     /**
    372      * This method converts pixels in the
    373      * X direction to font design units.
    374      *
    375      * @param xPixels - pixels in the X direction
    376      *
    377      * @return font design units in the X direction
    378      *
    379      * @stable ICU 3.2
    380      */
    381     virtual float xPixelsToUnits(float xPixels) const;
    382 
    383     /**
    384      * This method converts pixels in the
    385      * Y direction to font design units.
    386      *
    387      * @param yPixels - pixels in the Y direction
    388      *
    389      * @return font design units in the Y direction
    390      *
    391      * @stable ICU 3.2
    392      */
    393     virtual float yPixelsToUnits(float yPixels) const;
    394 
    395     /**
    396      * This method converts pixels to font design units.
    397      *
    398      * @param pixels - X and Y pixel
    399      * @param units - set to X and Y font design units
    400      *
    401      * @stable ICU 3.2
    402      */
    403     virtual void pixelsToUnits(LEPoint &pixels, LEPoint &units) const;
    404 
    405     /**
    406      * Get the X scale factor from the font's transform. The default
    407      * implementation of <code>transformFunits()</code> will call this method.
    408      *
    409      * @return the X scale factor.
    410      *
    411      *
    412      * @see transformFunits
    413      *
    414      * @stable ICU 3.2
    415      */
    416     virtual float getScaleFactorX() const = 0;
    417 
    418     /**
    419      * Get the Y scale factor from the font's transform. The default
    420      * implementation of <code>transformFunits()</code> will call this method.
    421      *
    422      * @return the Yscale factor.
    423      *
    424      * @see transformFunits
    425      *
    426      * @stable ICU 3.2
    427      */
    428     virtual float getScaleFactorY() const = 0;
    429 
    430     /**
    431      * This method transforms an X, Y point in font design units to a
    432      * pixel coordinate, applying the font's transform. The default
    433      * implementation of this method calls <code>getScaleFactorX()</code>
    434      * and <code>getScaleFactorY()</code>.
    435      *
    436      * @param xFunits - the X coordinate in font design units
    437      * @param yFunits - the Y coordinate in font design units
    438      * @param pixels - the tranformed co-ordinate in pixels
    439      *
    440      * @see getScaleFactorX
    441      * @see getScaleFactorY
    442      *
    443      * @stable ICU 3.2
    444      */
    445     virtual void transformFunits(float xFunits, float yFunits, LEPoint &pixels) const;
    446 
    447     /**
    448      * This is a convenience method used to convert
    449      * values in a 16.16 fixed point format to floating point.
    450      *
    451      * @param fixed - the fixed point value
    452      *
    453      * @return the floating point value
    454      *
    455      * @stable ICU 2.8
    456      */
    457     static inline float fixedToFloat(le_int32 fixed);
    458 
    459     /**
    460      * This is a convenience method used to convert
    461      * floating point values to 16.16 fixed point format.
    462      *
    463      * @param theFloat - the floating point value
    464      *
    465      * @return the fixed point value
    466      *
    467      * @stable ICU 2.8
    468      */
    469     static inline le_int32 floatToFixed(float theFloat);
    470 
    471     //
    472     // These methods won't ever be called by the LayoutEngine,
    473     // but are useful for clients of <code>LEFontInstance</code> who
    474     // need to render text.
    475     //
    476 
    477     /**
    478      * Get the font's ascent.
    479      *
    480      * @return the font's ascent, in points. This value
    481      * will always be positive.
    482      *
    483      * @stable ICU 3.2
    484      */
    485     virtual le_int32 getAscent() const = 0;
    486 
    487     /**
    488      * Get the font's descent.
    489      *
    490      * @return the font's descent, in points. This value
    491      * will always be positive.
    492      *
    493      * @stable ICU 3.2
    494      */
    495     virtual le_int32 getDescent() const = 0;
    496 
    497     /**
    498      * Get the font's leading.
    499      *
    500      * @return the font's leading, in points. This value
    501      * will always be positive.
    502      *
    503      * @stable ICU 3.2
    504      */
    505     virtual le_int32 getLeading() const = 0;
    506 
    507     /**
    508      * Get the line height required to display text in
    509      * this font. The default implementation of this method
    510      * returns the sum of the ascent, descent, and leading.
    511      *
    512      * @return the line height, in points. This vaule will
    513      * always be positive.
    514      *
    515      * @stable ICU 3.2
    516      */
    517     virtual le_int32 getLineHeight() const;
    518 
    519     /**
    520      * ICU "poor man's RTTI", returns a UClassID for the actual class.
    521      *
    522      * @stable ICU 3.2
    523      */
    524     virtual UClassID getDynamicClassID() const;
    525 
    526     /**
    527      * ICU "poor man's RTTI", returns a UClassID for this class.
    528      *
    529      * @stable ICU 3.2
    530      */
    531     static UClassID getStaticClassID();
    532 
    533 };
    534 
    535 inline float LEFontInstance::fixedToFloat(le_int32 fixed)
    536 {
    537     return (float) (fixed / 65536.0);
    538 }
    539 
    540 inline le_int32 LEFontInstance::floatToFixed(float theFloat)
    541 {
    542     return (le_int32) (theFloat * 65536.0);
    543 }
    544 
    545 U_NAMESPACE_END
    546 #endif
    547 
    548 
    549