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      1 /*
      2  * Copyright (c) 2009-2010 jMonkeyEngine
      3  * All rights reserved.
      4  *
      5  * Redistribution and use in source and binary forms, with or without
      6  * modification, are permitted provided that the following conditions are
      7  * met:
      8  *
      9  * * Redistributions of source code must retain the above copyright
     10  *   notice, this list of conditions and the following disclaimer.
     11  *
     12  * * Redistributions in binary form must reproduce the above copyright
     13  *   notice, this list of conditions and the following disclaimer in the
     14  *   documentation and/or other materials provided with the distribution.
     15  *
     16  * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
     17  *   may be used to endorse or promote products derived from this software
     18  *   without specific prior written permission.
     19  *
     20  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
     21  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
     22  * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
     23  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
     24  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
     25  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
     26  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
     27  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
     28  * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
     29  * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
     30  * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     31  */
     32 
     33 package jme3test.gui;
     34 
     35 import com.jme3.app.SimpleApplication;
     36 import com.jme3.font.BitmapFont;
     37 import com.jme3.font.BitmapText;
     38 import com.jme3.font.Rectangle;
     39 import com.jme3.renderer.queue.RenderQueue.Bucket;
     40 import com.jme3.scene.Geometry;
     41 import com.jme3.scene.shape.Quad;
     42 
     43 public class TestBitmapText3D extends SimpleApplication {
     44 
     45     private String txtB =
     46     "ABCDEFGHIKLMNOPQRSTUVWXYZ1234567890`~!@#$%^&*()-=_+[]\\;',./{}|:<>?";
     47 
     48     public static void main(String[] args){
     49         TestBitmapText3D app = new TestBitmapText3D();
     50         app.start();
     51     }
     52 
     53     @Override
     54     public void simpleInitApp() {
     55         Quad q = new Quad(6, 3);
     56         Geometry g = new Geometry("quad", q);
     57         g.setLocalTranslation(0, -3, -0.0001f);
     58         g.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
     59         rootNode.attachChild(g);
     60 
     61         BitmapFont fnt = assetManager.loadFont("Interface/Fonts/Default.fnt");
     62         BitmapText txt = new BitmapText(fnt, false);
     63         txt.setBox(new Rectangle(0, 0, 6, 3));
     64         txt.setQueueBucket(Bucket.Transparent);
     65         txt.setSize( 0.5f );
     66         txt.setText(txtB);
     67         rootNode.attachChild(txt);
     68     }
     69 
     70 }
     71