1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package jme3tools.optimize; 34 35 import com.jme3.math.Vector3f; 36 import com.jme3.scene.Geometry; 37 import com.jme3.scene.shape.Quad; 38 import java.util.ArrayList; 39 import java.util.List; 40 41 public class TestCollector { 42 43 public static void main(String[] args){ 44 Vector3f z = Vector3f.ZERO; 45 Geometry g = new Geometry("quad", new Quad(2,2)); 46 Geometry g2 = new Geometry("quad", new Quad(2,2)); 47 List<OCTTriangle> tris = new ArrayList<OCTTriangle>(); 48 tris.add(new OCTTriangle(z, z, z, 1, 0)); 49 tris.add(new OCTTriangle(z, z, z, 0, 1)); 50 List<Geometry> firstOne = TriangleCollector.gatherTris(new Geometry[]{ g, g2 }, tris); 51 System.out.println(firstOne.get(0).getMesh()); 52 } 53 54 } 55