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      1 /*
      2  *	Access to VGA videoram
      3  *
      4  *	(c) 1998 Martin Mares <mj (at) ucw.cz>
      5  */
      6 #ifndef _ASM_VGA_H
      7 #define _ASM_VGA_H
      8 
      9 #include <asm/byteorder.h>
     10 
     11 /*
     12  *	On the PC, we can just recalculate addresses and then
     13  *	access the videoram directly without any black magic.
     14  */
     15 
     16 #define VGA_MAP_MEM(x, s)	(0xb0000000L + (unsigned long)(x))
     17 
     18 #define vga_readb(x)	(*(x))
     19 #define vga_writeb(x, y)	(*(y) = (x))
     20 
     21 #define VT_BUF_HAVE_RW
     22 /*
     23  *  These are only needed for supporting VGA or MDA text mode, which use little
     24  *  endian byte ordering.
     25  *  In other cases, we can optimize by using native byte ordering and
     26  *  <linux/vt_buffer.h> has already done the right job for us.
     27  */
     28 
     29 #undef scr_writew
     30 #undef scr_readw
     31 
     32 static inline void scr_writew(u16 val, volatile u16 *addr)
     33 {
     34 	*addr = cpu_to_le16(val);
     35 }
     36 
     37 static inline u16 scr_readw(volatile const u16 *addr)
     38 {
     39 	return le16_to_cpu(*addr);
     40 }
     41 
     42 #define scr_memcpyw(d, s, c) memcpy(d, s, c)
     43 #define scr_memmovew(d, s, c) memmove(d, s, c)
     44 #define VT_BUF_HAVE_MEMCPYW
     45 #define VT_BUF_HAVE_MEMMOVEW
     46 
     47 #endif /* _ASM_VGA_H */
     48