1 //===----------------------- AMDGPUFrameLowering.cpp ----------------------===// 2 // 3 // The LLVM Compiler Infrastructure 4 // 5 // This file is distributed under the University of Illinois Open Source 6 // License. See LICENSE.TXT for details. 7 // 8 //==-----------------------------------------------------------------------===// 9 // 10 // Interface to describe a layout of a stack frame on a AMDIL target machine 11 // 12 //===----------------------------------------------------------------------===// 13 #include "AMDGPUFrameLowering.h" 14 #include "AMDGPURegisterInfo.h" 15 #include "R600MachineFunctionInfo.h" 16 #include "llvm/CodeGen/MachineFrameInfo.h" 17 #include "llvm/CodeGen/MachineRegisterInfo.h" 18 #include "llvm/IR/Instructions.h" 19 20 using namespace llvm; 21 AMDGPUFrameLowering::AMDGPUFrameLowering(StackDirection D, unsigned StackAl, 22 int LAO, unsigned TransAl) 23 : TargetFrameLowering(D, StackAl, LAO, TransAl) { } 24 25 AMDGPUFrameLowering::~AMDGPUFrameLowering() { } 26 27 unsigned AMDGPUFrameLowering::getStackWidth(const MachineFunction &MF) const { 28 29 // XXX: Hardcoding to 1 for now. 30 // 31 // I think the StackWidth should stored as metadata associated with the 32 // MachineFunction. This metadata can either be added by a frontend, or 33 // calculated by a R600 specific LLVM IR pass. 34 // 35 // The StackWidth determines how stack objects are laid out in memory. 36 // For a vector stack variable, like: int4 stack[2], the data will be stored 37 // in the following ways depending on the StackWidth. 38 // 39 // StackWidth = 1: 40 // 41 // T0.X = stack[0].x 42 // T1.X = stack[0].y 43 // T2.X = stack[0].z 44 // T3.X = stack[0].w 45 // T4.X = stack[1].x 46 // T5.X = stack[1].y 47 // T6.X = stack[1].z 48 // T7.X = stack[1].w 49 // 50 // StackWidth = 2: 51 // 52 // T0.X = stack[0].x 53 // T0.Y = stack[0].y 54 // T1.X = stack[0].z 55 // T1.Y = stack[0].w 56 // T2.X = stack[1].x 57 // T2.Y = stack[1].y 58 // T3.X = stack[1].z 59 // T3.Y = stack[1].w 60 // 61 // StackWidth = 4: 62 // T0.X = stack[0].x 63 // T0.Y = stack[0].y 64 // T0.Z = stack[0].z 65 // T0.W = stack[0].w 66 // T1.X = stack[1].x 67 // T1.Y = stack[1].y 68 // T1.Z = stack[1].z 69 // T1.W = stack[1].w 70 return 1; 71 } 72 73 /// \returns The number of registers allocated for \p FI. 74 int AMDGPUFrameLowering::getFrameIndexOffset(const MachineFunction &MF, 75 int FI) const { 76 const MachineFrameInfo *MFI = MF.getFrameInfo(); 77 unsigned Offset = 0; 78 int UpperBound = FI == -1 ? MFI->getNumObjects() : FI; 79 80 for (int i = MFI->getObjectIndexBegin(); i < UpperBound; ++i) { 81 unsigned Size = MFI->getObjectSize(i); 82 Offset += (Size / (getStackWidth(MF) * 4)); 83 } 84 return Offset; 85 } 86 87 const TargetFrameLowering::SpillSlot * 88 AMDGPUFrameLowering::getCalleeSavedSpillSlots(unsigned &NumEntries) const { 89 NumEntries = 0; 90 return 0; 91 } 92 void 93 AMDGPUFrameLowering::emitPrologue(MachineFunction &MF) const { 94 } 95 void 96 AMDGPUFrameLowering::emitEpilogue(MachineFunction &MF, 97 MachineBasicBlock &MBB) const { 98 } 99 100 bool 101 AMDGPUFrameLowering::hasFP(const MachineFunction &MF) const { 102 return false; 103 } 104