1 #ifndef __gl_h_ 2 #define __gl_h_ 3 4 /* $Revision: 10601 $ on $Date:: 2010-03-04 22:15:27 -0800 #$ */ 5 6 #include <GLES/glplatform.h> 7 8 #ifdef __cplusplus 9 extern "C" { 10 #endif 11 12 /* 13 * This document is licensed under the SGI Free Software B License Version 14 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . 15 */ 16 17 typedef void GLvoid; 18 typedef char GLchar; 19 typedef unsigned int GLenum; 20 typedef unsigned char GLboolean; 21 typedef unsigned int GLbitfield; 22 typedef khronos_int8_t GLbyte; 23 typedef short GLshort; 24 typedef int GLint; 25 typedef int GLsizei; 26 typedef khronos_uint8_t GLubyte; 27 typedef unsigned short GLushort; 28 typedef unsigned int GLuint; 29 typedef khronos_float_t GLfloat; 30 typedef khronos_float_t GLclampf; 31 typedef khronos_int32_t GLfixed; 32 typedef khronos_int32_t GLclampx; 33 34 typedef khronos_intptr_t GLintptr; 35 typedef khronos_ssize_t GLsizeiptr; 36 37 38 /*************************************************************/ 39 40 /* OpenGL ES core versions */ 41 #define GL_VERSION_ES_CM_1_0 1 42 #define GL_VERSION_ES_CL_1_0 1 43 #define GL_VERSION_ES_CM_1_1 1 44 #define GL_VERSION_ES_CL_1_1 1 45 46 /* ClearBufferMask */ 47 #define GL_DEPTH_BUFFER_BIT 0x00000100 48 #define GL_STENCIL_BUFFER_BIT 0x00000400 49 #define GL_COLOR_BUFFER_BIT 0x00004000 50 51 /* Boolean */ 52 #define GL_FALSE 0 53 #define GL_TRUE 1 54 55 /* BeginMode */ 56 #define GL_POINTS 0x0000 57 #define GL_LINES 0x0001 58 #define GL_LINE_LOOP 0x0002 59 #define GL_LINE_STRIP 0x0003 60 #define GL_TRIANGLES 0x0004 61 #define GL_TRIANGLE_STRIP 0x0005 62 #define GL_TRIANGLE_FAN 0x0006 63 64 /* AlphaFunction */ 65 #define GL_NEVER 0x0200 66 #define GL_LESS 0x0201 67 #define GL_EQUAL 0x0202 68 #define GL_LEQUAL 0x0203 69 #define GL_GREATER 0x0204 70 #define GL_NOTEQUAL 0x0205 71 #define GL_GEQUAL 0x0206 72 #define GL_ALWAYS 0x0207 73 74 /* BlendingFactorDest */ 75 #define GL_ZERO 0 76 #define GL_ONE 1 77 #define GL_SRC_COLOR 0x0300 78 #define GL_ONE_MINUS_SRC_COLOR 0x0301 79 #define GL_SRC_ALPHA 0x0302 80 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 81 #define GL_DST_ALPHA 0x0304 82 #define GL_ONE_MINUS_DST_ALPHA 0x0305 83 84 /* BlendingFactorSrc */ 85 /* GL_ZERO */ 86 /* GL_ONE */ 87 #define GL_DST_COLOR 0x0306 88 #define GL_ONE_MINUS_DST_COLOR 0x0307 89 #define GL_SRC_ALPHA_SATURATE 0x0308 90 /* GL_SRC_ALPHA */ 91 /* GL_ONE_MINUS_SRC_ALPHA */ 92 /* GL_DST_ALPHA */ 93 /* GL_ONE_MINUS_DST_ALPHA */ 94 95 /* ClipPlaneName */ 96 #define GL_CLIP_PLANE0 0x3000 97 #define GL_CLIP_PLANE1 0x3001 98 #define GL_CLIP_PLANE2 0x3002 99 #define GL_CLIP_PLANE3 0x3003 100 #define GL_CLIP_PLANE4 0x3004 101 #define GL_CLIP_PLANE5 0x3005 102 103 /* ColorMaterialFace */ 104 /* GL_FRONT_AND_BACK */ 105 106 /* ColorMaterialParameter */ 107 /* GL_AMBIENT_AND_DIFFUSE */ 108 109 /* ColorPointerType */ 110 /* GL_UNSIGNED_BYTE */ 111 /* GL_FLOAT */ 112 /* GL_FIXED */ 113 114 /* CullFaceMode */ 115 #define GL_FRONT 0x0404 116 #define GL_BACK 0x0405 117 #define GL_FRONT_AND_BACK 0x0408 118 119 /* DepthFunction */ 120 /* GL_NEVER */ 121 /* GL_LESS */ 122 /* GL_EQUAL */ 123 /* GL_LEQUAL */ 124 /* GL_GREATER */ 125 /* GL_NOTEQUAL */ 126 /* GL_GEQUAL */ 127 /* GL_ALWAYS */ 128 129 /* EnableCap */ 130 #define GL_FOG 0x0B60 131 #define GL_LIGHTING 0x0B50 132 #define GL_TEXTURE_2D 0x0DE1 133 #define GL_CULL_FACE 0x0B44 134 #define GL_ALPHA_TEST 0x0BC0 135 #define GL_BLEND 0x0BE2 136 #define GL_COLOR_LOGIC_OP 0x0BF2 137 #define GL_DITHER 0x0BD0 138 #define GL_STENCIL_TEST 0x0B90 139 #define GL_DEPTH_TEST 0x0B71 140 /* GL_LIGHT0 */ 141 /* GL_LIGHT1 */ 142 /* GL_LIGHT2 */ 143 /* GL_LIGHT3 */ 144 /* GL_LIGHT4 */ 145 /* GL_LIGHT5 */ 146 /* GL_LIGHT6 */ 147 /* GL_LIGHT7 */ 148 #define GL_POINT_SMOOTH 0x0B10 149 #define GL_LINE_SMOOTH 0x0B20 150 #define GL_SCISSOR_TEST 0x0C11 151 #define GL_COLOR_MATERIAL 0x0B57 152 #define GL_NORMALIZE 0x0BA1 153 #define GL_RESCALE_NORMAL 0x803A 154 #define GL_POLYGON_OFFSET_FILL 0x8037 155 #define GL_VERTEX_ARRAY 0x8074 156 #define GL_NORMAL_ARRAY 0x8075 157 #define GL_COLOR_ARRAY 0x8076 158 #define GL_TEXTURE_COORD_ARRAY 0x8078 159 #define GL_MULTISAMPLE 0x809D 160 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 161 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 162 #define GL_SAMPLE_COVERAGE 0x80A0 163 164 /* ErrorCode */ 165 #define GL_NO_ERROR 0 166 #define GL_INVALID_ENUM 0x0500 167 #define GL_INVALID_VALUE 0x0501 168 #define GL_INVALID_OPERATION 0x0502 169 #define GL_STACK_OVERFLOW 0x0503 170 #define GL_STACK_UNDERFLOW 0x0504 171 #define GL_OUT_OF_MEMORY 0x0505 172 173 /* FogMode */ 174 /* GL_LINEAR */ 175 #define GL_EXP 0x0800 176 #define GL_EXP2 0x0801 177 178 /* FogParameter */ 179 #define GL_FOG_DENSITY 0x0B62 180 #define GL_FOG_START 0x0B63 181 #define GL_FOG_END 0x0B64 182 #define GL_FOG_MODE 0x0B65 183 #define GL_FOG_COLOR 0x0B66 184 185 /* FrontFaceDirection */ 186 #define GL_CW 0x0900 187 #define GL_CCW 0x0901 188 189 /* GetPName */ 190 #define GL_CURRENT_COLOR 0x0B00 191 #define GL_CURRENT_NORMAL 0x0B02 192 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 193 #define GL_POINT_SIZE 0x0B11 194 #define GL_POINT_SIZE_MIN 0x8126 195 #define GL_POINT_SIZE_MAX 0x8127 196 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 197 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 198 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 199 #define GL_LINE_WIDTH 0x0B21 200 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 201 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 202 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 203 #define GL_CULL_FACE_MODE 0x0B45 204 #define GL_FRONT_FACE 0x0B46 205 #define GL_SHADE_MODEL 0x0B54 206 #define GL_DEPTH_RANGE 0x0B70 207 #define GL_DEPTH_WRITEMASK 0x0B72 208 #define GL_DEPTH_CLEAR_VALUE 0x0B73 209 #define GL_DEPTH_FUNC 0x0B74 210 #define GL_STENCIL_CLEAR_VALUE 0x0B91 211 #define GL_STENCIL_FUNC 0x0B92 212 #define GL_STENCIL_VALUE_MASK 0x0B93 213 #define GL_STENCIL_FAIL 0x0B94 214 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 215 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 216 #define GL_STENCIL_REF 0x0B97 217 #define GL_STENCIL_WRITEMASK 0x0B98 218 #define GL_MATRIX_MODE 0x0BA0 219 #define GL_VIEWPORT 0x0BA2 220 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 221 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 222 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 223 #define GL_MODELVIEW_MATRIX 0x0BA6 224 #define GL_PROJECTION_MATRIX 0x0BA7 225 #define GL_TEXTURE_MATRIX 0x0BA8 226 #define GL_ALPHA_TEST_FUNC 0x0BC1 227 #define GL_ALPHA_TEST_REF 0x0BC2 228 #define GL_BLEND_DST 0x0BE0 229 #define GL_BLEND_SRC 0x0BE1 230 #define GL_LOGIC_OP_MODE 0x0BF0 231 #define GL_SCISSOR_BOX 0x0C10 232 #define GL_SCISSOR_TEST 0x0C11 233 #define GL_COLOR_CLEAR_VALUE 0x0C22 234 #define GL_COLOR_WRITEMASK 0x0C23 235 #define GL_UNPACK_ALIGNMENT 0x0CF5 236 #define GL_PACK_ALIGNMENT 0x0D05 237 #define GL_MAX_LIGHTS 0x0D31 238 #define GL_MAX_CLIP_PLANES 0x0D32 239 #define GL_MAX_TEXTURE_SIZE 0x0D33 240 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 241 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 242 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 243 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 244 #define GL_MAX_TEXTURE_UNITS 0x84E2 245 #define GL_SUBPIXEL_BITS 0x0D50 246 #define GL_RED_BITS 0x0D52 247 #define GL_GREEN_BITS 0x0D53 248 #define GL_BLUE_BITS 0x0D54 249 #define GL_ALPHA_BITS 0x0D55 250 #define GL_DEPTH_BITS 0x0D56 251 #define GL_STENCIL_BITS 0x0D57 252 #define GL_POLYGON_OFFSET_UNITS 0x2A00 253 #define GL_POLYGON_OFFSET_FILL 0x8037 254 #define GL_POLYGON_OFFSET_FACTOR 0x8038 255 #define GL_TEXTURE_BINDING_2D 0x8069 256 #define GL_VERTEX_ARRAY_SIZE 0x807A 257 #define GL_VERTEX_ARRAY_TYPE 0x807B 258 #define GL_VERTEX_ARRAY_STRIDE 0x807C 259 #define GL_NORMAL_ARRAY_TYPE 0x807E 260 #define GL_NORMAL_ARRAY_STRIDE 0x807F 261 #define GL_COLOR_ARRAY_SIZE 0x8081 262 #define GL_COLOR_ARRAY_TYPE 0x8082 263 #define GL_COLOR_ARRAY_STRIDE 0x8083 264 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 265 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 266 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 267 #define GL_VERTEX_ARRAY_POINTER 0x808E 268 #define GL_NORMAL_ARRAY_POINTER 0x808F 269 #define GL_COLOR_ARRAY_POINTER 0x8090 270 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 271 #define GL_SAMPLE_BUFFERS 0x80A8 272 #define GL_SAMPLES 0x80A9 273 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 274 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 275 276 /* GetTextureParameter */ 277 /* GL_TEXTURE_MAG_FILTER */ 278 /* GL_TEXTURE_MIN_FILTER */ 279 /* GL_TEXTURE_WRAP_S */ 280 /* GL_TEXTURE_WRAP_T */ 281 282 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 283 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 284 285 /* HintMode */ 286 #define GL_DONT_CARE 0x1100 287 #define GL_FASTEST 0x1101 288 #define GL_NICEST 0x1102 289 290 /* HintTarget */ 291 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 292 #define GL_POINT_SMOOTH_HINT 0x0C51 293 #define GL_LINE_SMOOTH_HINT 0x0C52 294 #define GL_FOG_HINT 0x0C54 295 #define GL_GENERATE_MIPMAP_HINT 0x8192 296 297 /* LightModelParameter */ 298 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 299 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 300 301 /* LightParameter */ 302 #define GL_AMBIENT 0x1200 303 #define GL_DIFFUSE 0x1201 304 #define GL_SPECULAR 0x1202 305 #define GL_POSITION 0x1203 306 #define GL_SPOT_DIRECTION 0x1204 307 #define GL_SPOT_EXPONENT 0x1205 308 #define GL_SPOT_CUTOFF 0x1206 309 #define GL_CONSTANT_ATTENUATION 0x1207 310 #define GL_LINEAR_ATTENUATION 0x1208 311 #define GL_QUADRATIC_ATTENUATION 0x1209 312 313 /* DataType */ 314 #define GL_BYTE 0x1400 315 #define GL_UNSIGNED_BYTE 0x1401 316 #define GL_SHORT 0x1402 317 #define GL_UNSIGNED_SHORT 0x1403 318 #define GL_FLOAT 0x1406 319 #define GL_FIXED 0x140C 320 321 /* LogicOp */ 322 #define GL_CLEAR 0x1500 323 #define GL_AND 0x1501 324 #define GL_AND_REVERSE 0x1502 325 #define GL_COPY 0x1503 326 #define GL_AND_INVERTED 0x1504 327 #define GL_NOOP 0x1505 328 #define GL_XOR 0x1506 329 #define GL_OR 0x1507 330 #define GL_NOR 0x1508 331 #define GL_EQUIV 0x1509 332 #define GL_INVERT 0x150A 333 #define GL_OR_REVERSE 0x150B 334 #define GL_COPY_INVERTED 0x150C 335 #define GL_OR_INVERTED 0x150D 336 #define GL_NAND 0x150E 337 #define GL_SET 0x150F 338 339 /* MaterialFace */ 340 /* GL_FRONT_AND_BACK */ 341 342 /* MaterialParameter */ 343 #define GL_EMISSION 0x1600 344 #define GL_SHININESS 0x1601 345 #define GL_AMBIENT_AND_DIFFUSE 0x1602 346 /* GL_AMBIENT */ 347 /* GL_DIFFUSE */ 348 /* GL_SPECULAR */ 349 350 /* MatrixMode */ 351 #define GL_MODELVIEW 0x1700 352 #define GL_PROJECTION 0x1701 353 #define GL_TEXTURE 0x1702 354 355 /* NormalPointerType */ 356 /* GL_BYTE */ 357 /* GL_SHORT */ 358 /* GL_FLOAT */ 359 /* GL_FIXED */ 360 361 /* PixelFormat */ 362 #define GL_ALPHA 0x1906 363 #define GL_RGB 0x1907 364 #define GL_RGBA 0x1908 365 #define GL_LUMINANCE 0x1909 366 #define GL_LUMINANCE_ALPHA 0x190A 367 368 /* PixelStoreParameter */ 369 #define GL_UNPACK_ALIGNMENT 0x0CF5 370 #define GL_PACK_ALIGNMENT 0x0D05 371 372 /* PixelType */ 373 /* GL_UNSIGNED_BYTE */ 374 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 375 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 376 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 377 378 /* ShadingModel */ 379 #define GL_FLAT 0x1D00 380 #define GL_SMOOTH 0x1D01 381 382 /* StencilFunction */ 383 /* GL_NEVER */ 384 /* GL_LESS */ 385 /* GL_EQUAL */ 386 /* GL_LEQUAL */ 387 /* GL_GREATER */ 388 /* GL_NOTEQUAL */ 389 /* GL_GEQUAL */ 390 /* GL_ALWAYS */ 391 392 /* StencilOp */ 393 /* GL_ZERO */ 394 #define GL_KEEP 0x1E00 395 #define GL_REPLACE 0x1E01 396 #define GL_INCR 0x1E02 397 #define GL_DECR 0x1E03 398 /* GL_INVERT */ 399 400 /* StringName */ 401 #define GL_VENDOR 0x1F00 402 #define GL_RENDERER 0x1F01 403 #define GL_VERSION 0x1F02 404 #define GL_EXTENSIONS 0x1F03 405 406 /* TexCoordPointerType */ 407 /* GL_SHORT */ 408 /* GL_FLOAT */ 409 /* GL_FIXED */ 410 /* GL_BYTE */ 411 412 /* TextureEnvMode */ 413 #define GL_MODULATE 0x2100 414 #define GL_DECAL 0x2101 415 /* GL_BLEND */ 416 #define GL_ADD 0x0104 417 /* GL_REPLACE */ 418 419 /* TextureEnvParameter */ 420 #define GL_TEXTURE_ENV_MODE 0x2200 421 #define GL_TEXTURE_ENV_COLOR 0x2201 422 423 /* TextureEnvTarget */ 424 #define GL_TEXTURE_ENV 0x2300 425 426 /* TextureMagFilter */ 427 #define GL_NEAREST 0x2600 428 #define GL_LINEAR 0x2601 429 430 /* TextureMinFilter */ 431 /* GL_NEAREST */ 432 /* GL_LINEAR */ 433 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 434 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 435 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 436 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 437 438 /* TextureParameterName */ 439 #define GL_TEXTURE_MAG_FILTER 0x2800 440 #define GL_TEXTURE_MIN_FILTER 0x2801 441 #define GL_TEXTURE_WRAP_S 0x2802 442 #define GL_TEXTURE_WRAP_T 0x2803 443 #define GL_GENERATE_MIPMAP 0x8191 444 445 /* TextureTarget */ 446 /* GL_TEXTURE_2D */ 447 448 /* TextureUnit */ 449 #define GL_TEXTURE0 0x84C0 450 #define GL_TEXTURE1 0x84C1 451 #define GL_TEXTURE2 0x84C2 452 #define GL_TEXTURE3 0x84C3 453 #define GL_TEXTURE4 0x84C4 454 #define GL_TEXTURE5 0x84C5 455 #define GL_TEXTURE6 0x84C6 456 #define GL_TEXTURE7 0x84C7 457 #define GL_TEXTURE8 0x84C8 458 #define GL_TEXTURE9 0x84C9 459 #define GL_TEXTURE10 0x84CA 460 #define GL_TEXTURE11 0x84CB 461 #define GL_TEXTURE12 0x84CC 462 #define GL_TEXTURE13 0x84CD 463 #define GL_TEXTURE14 0x84CE 464 #define GL_TEXTURE15 0x84CF 465 #define GL_TEXTURE16 0x84D0 466 #define GL_TEXTURE17 0x84D1 467 #define GL_TEXTURE18 0x84D2 468 #define GL_TEXTURE19 0x84D3 469 #define GL_TEXTURE20 0x84D4 470 #define GL_TEXTURE21 0x84D5 471 #define GL_TEXTURE22 0x84D6 472 #define GL_TEXTURE23 0x84D7 473 #define GL_TEXTURE24 0x84D8 474 #define GL_TEXTURE25 0x84D9 475 #define GL_TEXTURE26 0x84DA 476 #define GL_TEXTURE27 0x84DB 477 #define GL_TEXTURE28 0x84DC 478 #define GL_TEXTURE29 0x84DD 479 #define GL_TEXTURE30 0x84DE 480 #define GL_TEXTURE31 0x84DF 481 #define GL_ACTIVE_TEXTURE 0x84E0 482 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 483 484 /* TextureWrapMode */ 485 #define GL_REPEAT 0x2901 486 #define GL_CLAMP_TO_EDGE 0x812F 487 488 /* VertexPointerType */ 489 /* GL_SHORT */ 490 /* GL_FLOAT */ 491 /* GL_FIXED */ 492 /* GL_BYTE */ 493 494 /* LightName */ 495 #define GL_LIGHT0 0x4000 496 #define GL_LIGHT1 0x4001 497 #define GL_LIGHT2 0x4002 498 #define GL_LIGHT3 0x4003 499 #define GL_LIGHT4 0x4004 500 #define GL_LIGHT5 0x4005 501 #define GL_LIGHT6 0x4006 502 #define GL_LIGHT7 0x4007 503 504 /* Buffer Objects */ 505 #define GL_ARRAY_BUFFER 0x8892 506 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 507 508 #define GL_ARRAY_BUFFER_BINDING 0x8894 509 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 510 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 511 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 512 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 513 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A 514 515 #define GL_STATIC_DRAW 0x88E4 516 #define GL_DYNAMIC_DRAW 0x88E8 517 518 #define GL_BUFFER_SIZE 0x8764 519 #define GL_BUFFER_USAGE 0x8765 520 521 /* Texture combine + dot3 */ 522 #define GL_SUBTRACT 0x84E7 523 #define GL_COMBINE 0x8570 524 #define GL_COMBINE_RGB 0x8571 525 #define GL_COMBINE_ALPHA 0x8572 526 #define GL_RGB_SCALE 0x8573 527 #define GL_ADD_SIGNED 0x8574 528 #define GL_INTERPOLATE 0x8575 529 #define GL_CONSTANT 0x8576 530 #define GL_PRIMARY_COLOR 0x8577 531 #define GL_PREVIOUS 0x8578 532 #define GL_OPERAND0_RGB 0x8590 533 #define GL_OPERAND1_RGB 0x8591 534 #define GL_OPERAND2_RGB 0x8592 535 #define GL_OPERAND0_ALPHA 0x8598 536 #define GL_OPERAND1_ALPHA 0x8599 537 #define GL_OPERAND2_ALPHA 0x859A 538 539 #define GL_ALPHA_SCALE 0x0D1C 540 541 #define GL_SRC0_RGB 0x8580 542 #define GL_SRC1_RGB 0x8581 543 #define GL_SRC2_RGB 0x8582 544 #define GL_SRC0_ALPHA 0x8588 545 #define GL_SRC1_ALPHA 0x8589 546 #define GL_SRC2_ALPHA 0x858A 547 548 #define GL_DOT3_RGB 0x86AE 549 #define GL_DOT3_RGBA 0x86AF 550 551 /*------------------------------------------------------------------------* 552 * required OES extension tokens 553 *------------------------------------------------------------------------*/ 554 555 /* OES_read_format */ 556 #ifndef GL_OES_read_format 557 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A 558 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B 559 #endif 560 561 /* GL_OES_compressed_paletted_texture */ 562 #ifndef GL_OES_compressed_paletted_texture 563 #define GL_PALETTE4_RGB8_OES 0x8B90 564 #define GL_PALETTE4_RGBA8_OES 0x8B91 565 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 566 #define GL_PALETTE4_RGBA4_OES 0x8B93 567 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 568 #define GL_PALETTE8_RGB8_OES 0x8B95 569 #define GL_PALETTE8_RGBA8_OES 0x8B96 570 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 571 #define GL_PALETTE8_RGBA4_OES 0x8B98 572 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 573 #endif 574 575 /* OES_point_size_array */ 576 #ifndef GL_OES_point_size_array 577 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C 578 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A 579 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B 580 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C 581 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F 582 #endif 583 584 /* GL_OES_point_sprite */ 585 #ifndef GL_OES_point_sprite 586 #define GL_POINT_SPRITE_OES 0x8861 587 #define GL_COORD_REPLACE_OES 0x8862 588 #endif 589 590 /*************************************************************/ 591 592 /* Available only in Common profile */ 593 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref); 594 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 595 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth); 596 GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation); 597 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 598 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 599 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param); 600 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params); 601 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 602 GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]); 603 GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params); 604 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); 605 GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); 606 GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params); 607 GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 608 GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param); 609 GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); 610 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); 611 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); 612 GL_API void GL_APIENTRY glLineWidth (GLfloat width); 613 GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m); 614 GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); 615 GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); 616 GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m); 617 GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); 618 GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); 619 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); 620 GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param); 621 GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params); 622 GL_API void GL_APIENTRY glPointSize (GLfloat size); 623 GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 624 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 625 GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); 626 GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); 627 GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); 628 GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 629 GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 630 GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); 631 632 /* Available in both Common and Common-Lite profiles */ 633 GL_API void GL_APIENTRY glActiveTexture (GLenum texture); 634 GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref); 635 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 636 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 637 GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 638 GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage); 639 GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data); 640 GL_API void GL_APIENTRY glClear (GLbitfield mask); 641 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); 642 GL_API void GL_APIENTRY glClearDepthx (GLclampx depth); 643 GL_API void GL_APIENTRY glClearStencil (GLint s); 644 GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture); 645 GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation); 646 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 647 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); 648 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 649 GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 650 GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); 651 GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); 652 GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 653 GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 654 GL_API void GL_APIENTRY glCullFace (GLenum mode); 655 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers); 656 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 657 GL_API void GL_APIENTRY glDepthFunc (GLenum func); 658 GL_API void GL_APIENTRY glDepthMask (GLboolean flag); 659 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar); 660 GL_API void GL_APIENTRY glDisable (GLenum cap); 661 GL_API void GL_APIENTRY glDisableClientState (GLenum array); 662 GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 663 GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); 664 GL_API void GL_APIENTRY glEnable (GLenum cap); 665 GL_API void GL_APIENTRY glEnableClientState (GLenum array); 666 GL_API void GL_APIENTRY glFinish (void); 667 GL_API void GL_APIENTRY glFlush (void); 668 GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param); 669 GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params); 670 GL_API void GL_APIENTRY glFrontFace (GLenum mode); 671 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 672 GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); 673 GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params); 674 GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]); 675 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers); 676 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures); 677 GL_API GLenum GL_APIENTRY glGetError (void); 678 GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params); 679 GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params); 680 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params); 681 GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params); 682 GL_API void GL_APIENTRY glGetPointerv (GLenum pname, GLvoid **params); 683 GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name); 684 GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params); 685 GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params); 686 GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 687 GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params); 688 GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode); 689 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 690 GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 691 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture); 692 GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param); 693 GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params); 694 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param); 695 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params); 696 GL_API void GL_APIENTRY glLineWidthx (GLfixed width); 697 GL_API void GL_APIENTRY glLoadIdentity (void); 698 GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m); 699 GL_API void GL_APIENTRY glLogicOp (GLenum opcode); 700 GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param); 701 GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params); 702 GL_API void GL_APIENTRY glMatrixMode (GLenum mode); 703 GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m); 704 GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); 705 GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz); 706 GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); 707 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); 708 GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 709 GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param); 710 GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params); 711 GL_API void GL_APIENTRY glPointSizex (GLfixed size); 712 GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units); 713 GL_API void GL_APIENTRY glPopMatrix (void); 714 GL_API void GL_APIENTRY glPushMatrix (void); 715 GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); 716 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); 717 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 718 GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert); 719 GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z); 720 GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 721 GL_API void GL_APIENTRY glShadeModel (GLenum mode); 722 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 723 GL_API void GL_APIENTRY glStencilMask (GLuint mask); 724 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 725 GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 726 GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); 727 GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param); 728 GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); 729 GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params); 730 GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 731 GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 732 GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param); 733 GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 734 GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params); 735 GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); 736 GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z); 737 GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 738 GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 739 740 /*------------------------------------------------------------------------* 741 * Required OES extension functions 742 *------------------------------------------------------------------------*/ 743 744 /* GL_OES_read_format */ 745 #ifndef GL_OES_read_format 746 #define GL_OES_read_format 1 747 #endif 748 749 /* GL_OES_compressed_paletted_texture */ 750 #ifndef GL_OES_compressed_paletted_texture 751 #define GL_OES_compressed_paletted_texture 1 752 #endif 753 754 /* GL_OES_point_size_array */ 755 #ifndef GL_OES_point_size_array 756 #define GL_OES_point_size_array 1 757 GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer); 758 #endif 759 760 /* GL_OES_point_sprite */ 761 #ifndef GL_OES_point_sprite 762 #define GL_OES_point_sprite 1 763 #endif 764 765 #ifdef __cplusplus 766 } 767 #endif 768 769 #endif /* __gl_h_ */ 770 771