1 /************************************************************************** 2 * 3 * Copyright 2010 VMware, Inc. All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sub license, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial portions 15 * of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 20 * IN NO EVENT SHALL THE AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR 21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 **************************************************************************/ 26 27 28 /* 29 * Template for generating Z test functions 30 * Only PIPE_FORMAT_Z16_UNORM supported at this time. 31 */ 32 33 34 #ifndef NAME 35 #error "NAME is not defined!" 36 #endif 37 38 #if !defined(OPERATOR) && !defined(ALWAYS) 39 #error "neither OPERATOR nor ALWAYS is defined!" 40 #endif 41 42 43 /* 44 * NOTE: there's no guarantee that the quads are sequentially side by 45 * side. The fragment shader may have culled some quads, etc. Sliver 46 * triangles may generate non-sequential quads. 47 */ 48 static void 49 NAME(struct quad_stage *qs, 50 struct quad_header *quads[], 51 unsigned nr) 52 { 53 unsigned i, pass = 0; 54 const unsigned ix = quads[0]->input.x0; 55 const unsigned iy = quads[0]->input.y0; 56 const float fx = (float) ix; 57 const float fy = (float) iy; 58 const float dzdx = quads[0]->posCoef->dadx[2]; 59 const float dzdy = quads[0]->posCoef->dady[2]; 60 const float z0 = quads[0]->posCoef->a0[2] + dzdx * fx + dzdy * fy; 61 struct softpipe_cached_tile *tile; 62 ushort (*depth16)[TILE_SIZE]; 63 ushort init_idepth[4], idepth[4], depth_step; 64 const float scale = 65535.0; 65 66 /* compute scaled depth of the four pixels in first quad */ 67 init_idepth[0] = (ushort)((z0) * scale); 68 init_idepth[1] = (ushort)((z0 + dzdx) * scale); 69 init_idepth[2] = (ushort)((z0 + dzdy) * scale); 70 init_idepth[3] = (ushort)((z0 + dzdx + dzdy) * scale); 71 72 depth_step = (ushort)(dzdx * scale); 73 74 tile = sp_get_cached_tile(qs->softpipe->zsbuf_cache, ix, iy); 75 76 for (i = 0; i < nr; i++) { 77 const unsigned outmask = quads[i]->inout.mask; 78 const int dx = quads[i]->input.x0 - ix; 79 unsigned mask = 0; 80 81 /* compute depth for this quad */ 82 idepth[0] = init_idepth[0] + dx * depth_step; 83 idepth[1] = init_idepth[1] + dx * depth_step; 84 idepth[2] = init_idepth[2] + dx * depth_step; 85 idepth[3] = init_idepth[3] + dx * depth_step; 86 87 depth16 = (ushort (*)[TILE_SIZE]) 88 &tile->data.depth16[iy % TILE_SIZE][(ix + dx)% TILE_SIZE]; 89 90 #ifdef ALWAYS 91 if (outmask & 1) { 92 depth16[0][0] = idepth[0]; 93 mask |= (1 << 0); 94 } 95 96 if (outmask & 2) { 97 depth16[0][1] = idepth[1]; 98 mask |= (1 << 1); 99 } 100 101 if (outmask & 4) { 102 depth16[1][0] = idepth[2]; 103 mask |= (1 << 2); 104 } 105 106 if (outmask & 8) { 107 depth16[1][1] = idepth[3]; 108 mask |= (1 << 3); 109 } 110 #else 111 /* Note: OPERATOR appears here: */ 112 if ((outmask & 1) && (idepth[0] OPERATOR depth16[0][0])) { 113 depth16[0][0] = idepth[0]; 114 mask |= (1 << 0); 115 } 116 117 if ((outmask & 2) && (idepth[1] OPERATOR depth16[0][1])) { 118 depth16[0][1] = idepth[1]; 119 mask |= (1 << 1); 120 } 121 122 if ((outmask & 4) && (idepth[2] OPERATOR depth16[1][0])) { 123 depth16[1][0] = idepth[2]; 124 mask |= (1 << 2); 125 } 126 127 if ((outmask & 8) && (idepth[3] OPERATOR depth16[1][1])) { 128 depth16[1][1] = idepth[3]; 129 mask |= (1 << 3); 130 } 131 #endif 132 133 depth16 = (ushort (*)[TILE_SIZE]) &depth16[0][2]; 134 135 quads[i]->inout.mask = mask; 136 if (quads[i]->inout.mask) 137 quads[pass++] = quads[i]; 138 } 139 140 if (pass) 141 qs->next->run(qs->next, quads, pass); 142 } 143 144 145 #undef NAME 146 #undef OPERATOR 147 #undef ALWAYS 148