1 /********************************************************** 2 * Copyright 2008-2009 VMware, Inc. All rights reserved. 3 * 4 * Permission is hereby granted, free of charge, to any person 5 * obtaining a copy of this software and associated documentation 6 * files (the "Software"), to deal in the Software without 7 * restriction, including without limitation the rights to use, copy, 8 * modify, merge, publish, distribute, sublicense, and/or sell copies 9 * of the Software, and to permit persons to whom the Software is 10 * furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice shall be 13 * included in all copies or substantial portions of the Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 22 * SOFTWARE. 23 * 24 **********************************************************/ 25 26 #include "util/u_inlines.h" 27 #include "pipe/p_defines.h" 28 #include "util/u_math.h" 29 #include "util/u_memory.h" 30 31 #include "svga_context.h" 32 #include "svga_hw_reg.h" 33 34 35 static INLINE unsigned 36 svga_translate_compare_func(unsigned func) 37 { 38 switch (func) { 39 case PIPE_FUNC_NEVER: return SVGA3D_CMP_NEVER; 40 case PIPE_FUNC_LESS: return SVGA3D_CMP_LESS; 41 case PIPE_FUNC_LEQUAL: return SVGA3D_CMP_LESSEQUAL; 42 case PIPE_FUNC_GREATER: return SVGA3D_CMP_GREATER; 43 case PIPE_FUNC_GEQUAL: return SVGA3D_CMP_GREATEREQUAL; 44 case PIPE_FUNC_NOTEQUAL: return SVGA3D_CMP_NOTEQUAL; 45 case PIPE_FUNC_EQUAL: return SVGA3D_CMP_EQUAL; 46 case PIPE_FUNC_ALWAYS: return SVGA3D_CMP_ALWAYS; 47 default: 48 assert(0); 49 return SVGA3D_CMP_ALWAYS; 50 } 51 } 52 53 static INLINE unsigned 54 svga_translate_stencil_op(unsigned op) 55 { 56 switch (op) { 57 case PIPE_STENCIL_OP_KEEP: return SVGA3D_STENCILOP_KEEP; 58 case PIPE_STENCIL_OP_ZERO: return SVGA3D_STENCILOP_ZERO; 59 case PIPE_STENCIL_OP_REPLACE: return SVGA3D_STENCILOP_REPLACE; 60 case PIPE_STENCIL_OP_INCR: return SVGA3D_STENCILOP_INCRSAT; 61 case PIPE_STENCIL_OP_DECR: return SVGA3D_STENCILOP_DECRSAT; 62 case PIPE_STENCIL_OP_INCR_WRAP: return SVGA3D_STENCILOP_INCR; 63 case PIPE_STENCIL_OP_DECR_WRAP: return SVGA3D_STENCILOP_DECR; 64 case PIPE_STENCIL_OP_INVERT: return SVGA3D_STENCILOP_INVERT; 65 default: 66 assert(0); 67 return SVGA3D_STENCILOP_KEEP; 68 } 69 } 70 71 72 static void * 73 svga_create_depth_stencil_state(struct pipe_context *pipe, 74 const struct pipe_depth_stencil_alpha_state *templ) 75 { 76 struct svga_depth_stencil_state *ds = CALLOC_STRUCT( svga_depth_stencil_state ); 77 78 /* Don't try to figure out CW/CCW correspondence with 79 * stencil[0]/[1] at this point. Presumably this can change as 80 * back/front face are modified. 81 */ 82 ds->stencil[0].enabled = templ->stencil[0].enabled; 83 if (ds->stencil[0].enabled) { 84 ds->stencil[0].func = svga_translate_compare_func(templ->stencil[0].func); 85 ds->stencil[0].fail = svga_translate_stencil_op(templ->stencil[0].fail_op); 86 ds->stencil[0].zfail = svga_translate_stencil_op(templ->stencil[0].zfail_op); 87 ds->stencil[0].pass = svga_translate_stencil_op(templ->stencil[0].zpass_op); 88 89 /* SVGA3D has one ref/mask/writemask triple shared between front & 90 * back face stencil. We really need two: 91 */ 92 ds->stencil_mask = templ->stencil[0].valuemask & 0xff; 93 ds->stencil_writemask = templ->stencil[0].writemask & 0xff; 94 } 95 96 97 ds->stencil[1].enabled = templ->stencil[1].enabled; 98 if (templ->stencil[1].enabled) { 99 ds->stencil[1].func = svga_translate_compare_func(templ->stencil[1].func); 100 ds->stencil[1].fail = svga_translate_stencil_op(templ->stencil[1].fail_op); 101 ds->stencil[1].zfail = svga_translate_stencil_op(templ->stencil[1].zfail_op); 102 ds->stencil[1].pass = svga_translate_stencil_op(templ->stencil[1].zpass_op); 103 104 ds->stencil_mask = templ->stencil[1].valuemask & 0xff; 105 ds->stencil_writemask = templ->stencil[1].writemask & 0xff; 106 } 107 108 109 ds->zenable = templ->depth.enabled; 110 if (ds->zenable) { 111 ds->zfunc = svga_translate_compare_func(templ->depth.func); 112 ds->zwriteenable = templ->depth.writemask; 113 } 114 115 ds->alphatestenable = templ->alpha.enabled; 116 if (ds->alphatestenable) { 117 ds->alphafunc = svga_translate_compare_func(templ->alpha.func); 118 ds->alpharef = templ->alpha.ref_value; 119 } 120 121 return ds; 122 } 123 124 static void svga_bind_depth_stencil_state(struct pipe_context *pipe, 125 void *depth_stencil) 126 { 127 struct svga_context *svga = svga_context(pipe); 128 129 svga->curr.depth = (const struct svga_depth_stencil_state *)depth_stencil; 130 svga->dirty |= SVGA_NEW_DEPTH_STENCIL; 131 } 132 133 static void svga_delete_depth_stencil_state(struct pipe_context *pipe, 134 void *depth_stencil) 135 { 136 FREE(depth_stencil); 137 } 138 139 140 static void svga_set_stencil_ref( struct pipe_context *pipe, 141 const struct pipe_stencil_ref *stencil_ref ) 142 { 143 struct svga_context *svga = svga_context(pipe); 144 145 svga->curr.stencil_ref = *stencil_ref; 146 147 svga->dirty |= SVGA_NEW_STENCIL_REF; 148 } 149 150 static void 151 svga_set_sample_mask(struct pipe_context *pipe, 152 unsigned sample_mask) 153 { 154 } 155 156 157 void svga_init_depth_stencil_functions( struct svga_context *svga ) 158 { 159 svga->pipe.create_depth_stencil_alpha_state = svga_create_depth_stencil_state; 160 svga->pipe.bind_depth_stencil_alpha_state = svga_bind_depth_stencil_state; 161 svga->pipe.delete_depth_stencil_alpha_state = svga_delete_depth_stencil_state; 162 163 svga->pipe.set_stencil_ref = svga_set_stencil_ref; 164 svga->pipe.set_sample_mask = svga_set_sample_mask; 165 } 166 167 168 169 170