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      1 #version 130
      2 
      3 /* texture - bias variants */
      4  vec4 texture( sampler1D sampler, float P, float bias);
      5 ivec4 texture(isampler1D sampler, float P, float bias);
      6 uvec4 texture(usampler1D sampler, float P, float bias);
      7 
      8  vec4 texture( sampler2D sampler, vec2 P, float bias);
      9 ivec4 texture(isampler2D sampler, vec2 P, float bias);
     10 uvec4 texture(usampler2D sampler, vec2 P, float bias);
     11 
     12  vec4 texture( sampler3D sampler, vec3 P, float bias);
     13 ivec4 texture(isampler3D sampler, vec3 P, float bias);
     14 uvec4 texture(usampler3D sampler, vec3 P, float bias);
     15 
     16  vec4 texture( samplerCube sampler, vec3 P, float bias);
     17 ivec4 texture(isamplerCube sampler, vec3 P, float bias);
     18 uvec4 texture(usamplerCube sampler, vec3 P, float bias);
     19 
     20 float texture(sampler1DShadow   sampler, vec3 P, float bias);
     21 float texture(sampler2DShadow   sampler, vec3 P, float bias);
     22 float texture(samplerCubeShadow sampler, vec4 P, float bias);
     23 
     24  vec4 texture( sampler1DArray sampler, vec2 P, float bias);
     25 ivec4 texture(isampler1DArray sampler, vec2 P, float bias);
     26 uvec4 texture(usampler1DArray sampler, vec2 P, float bias);
     27 
     28  vec4 texture( sampler2DArray sampler, vec3 P, float bias);
     29 ivec4 texture(isampler2DArray sampler, vec3 P, float bias);
     30 uvec4 texture(usampler2DArray sampler, vec3 P, float bias);
     31 
     32 float texture(sampler1DArrayShadow sampler, vec3 P, float bias);
     33 
     34 /* textureProj - bias variants */
     35  vec4 textureProj( sampler1D sampler, vec2 P, float bias);
     36 ivec4 textureProj(isampler1D sampler, vec2 P, float bias);
     37 uvec4 textureProj(usampler1D sampler, vec2 P, float bias);
     38  vec4 textureProj( sampler1D sampler, vec4 P, float bias);
     39 ivec4 textureProj(isampler1D sampler, vec4 P, float bias);
     40 uvec4 textureProj(usampler1D sampler, vec4 P, float bias);
     41 
     42  vec4 textureProj( sampler2D sampler, vec3 P, float bias);
     43 ivec4 textureProj(isampler2D sampler, vec3 P, float bias);
     44 uvec4 textureProj(usampler2D sampler, vec3 P, float bias);
     45  vec4 textureProj( sampler2D sampler, vec4 P, float bias);
     46 ivec4 textureProj(isampler2D sampler, vec4 P, float bias);
     47 uvec4 textureProj(usampler2D sampler, vec4 P, float bias);
     48 
     49  vec4 textureProj( sampler3D sampler, vec4 P, float bias);
     50 ivec4 textureProj(isampler3D sampler, vec4 P, float bias);
     51 uvec4 textureProj(usampler3D sampler, vec4 P, float bias);
     52 
     53 float textureProj(sampler1DShadow sampler, vec4 P, float bias);
     54 float textureProj(sampler2DShadow sampler, vec4 P, float bias);
     55 
     56 /* textureOffset - bias variants */
     57  vec4 textureOffset( sampler1D sampler, float P, int offset, float bias);
     58 ivec4 textureOffset(isampler1D sampler, float P, int offset, float bias);
     59 uvec4 textureOffset(usampler1D sampler, float P, int offset, float bias);
     60 
     61  vec4 textureOffset( sampler2D sampler, vec2 P, ivec2 offset, float bias);
     62 ivec4 textureOffset(isampler2D sampler, vec2 P, ivec2 offset, float bias);
     63 uvec4 textureOffset(usampler2D sampler, vec2 P, ivec2 offset, float bias);
     64 
     65  vec4 textureOffset( sampler3D sampler, vec3 P, ivec3 offset, float bias);
     66 ivec4 textureOffset(isampler3D sampler, vec3 P, ivec3 offset, float bias);
     67 uvec4 textureOffset(usampler3D sampler, vec3 P, ivec3 offset, float bias);
     68 
     69 float textureOffset(sampler1DShadow sampler, vec3 P, int offset, float bias);
     70 float textureOffset(sampler2DShadow sampler, vec3 P, ivec2 offset, float bias);
     71 
     72  vec4 textureOffset( sampler1DArray sampler, vec2 P, int offset, float bias);
     73 ivec4 textureOffset(isampler1DArray sampler, vec2 P, int offset, float bias);
     74 uvec4 textureOffset(usampler1DArray sampler, vec2 P, int offset, float bias);
     75 
     76  vec4 textureOffset( sampler2DArray sampler, vec3 P, ivec2 offset, float bias);
     77 ivec4 textureOffset(isampler2DArray sampler, vec3 P, ivec2 offset, float bias);
     78 uvec4 textureOffset(usampler2DArray sampler, vec3 P, ivec2 offset, float bias);
     79 
     80 float textureOffset(sampler1DArrayShadow samp, vec3 P, int offset, float bias);
     81 
     82 /* textureProjOffsetOffset - bias variants */
     83  vec4 textureProjOffset( sampler1D sampler, vec2 P, int offset, float bias);
     84 ivec4 textureProjOffset(isampler1D sampler, vec2 P, int offset, float bias);
     85 uvec4 textureProjOffset(usampler1D sampler, vec2 P, int offset, float bias);
     86  vec4 textureProjOffset( sampler1D sampler, vec4 P, int offset, float bias);
     87 ivec4 textureProjOffset(isampler1D sampler, vec4 P, int offset, float bias);
     88 uvec4 textureProjOffset(usampler1D sampler, vec4 P, int offset, float bias);
     89 
     90  vec4 textureProjOffset( sampler2D sampler, vec3 P, ivec2 offset, float bias);
     91 ivec4 textureProjOffset(isampler2D sampler, vec3 P, ivec2 offset, float bias);
     92 uvec4 textureProjOffset(usampler2D sampler, vec3 P, ivec2 offset, float bias);
     93  vec4 textureProjOffset( sampler2D sampler, vec4 P, ivec2 offset, float bias);
     94 ivec4 textureProjOffset(isampler2D sampler, vec4 P, ivec2 offset, float bias);
     95 uvec4 textureProjOffset(usampler2D sampler, vec4 P, ivec2 offset, float bias);
     96 
     97  vec4 textureProjOffset( sampler3D sampler, vec4 P, ivec3 offset, float bias);
     98 ivec4 textureProjOffset(isampler3D sampler, vec4 P, ivec3 offset, float bias);
     99 uvec4 textureProjOffset(usampler3D sampler, vec4 P, ivec3 offset, float bias);
    100 
    101 float textureProjOffset(sampler1DShadow s, vec4 P, int offset, float bias);
    102 float textureProjOffset(sampler2DShadow s, vec4 P, ivec2 offset, float bias);
    103 
    104 /*
    105  * The following texture functions are deprecated:
    106  */
    107 vec4 texture1D       (sampler1D sampler, float coord, float bias);
    108 vec4 texture1DProj   (sampler1D sampler, vec2  coord, float bias);
    109 vec4 texture1DProj   (sampler1D sampler, vec4  coord, float bias);
    110 
    111 vec4 texture2D       (sampler2D sampler, vec2 coord, float bias);
    112 vec4 texture2DProj   (sampler2D sampler, vec3 coord, float bias);
    113 vec4 texture2DProj   (sampler2D sampler, vec4 coord, float bias);
    114 
    115 vec4 texture3D       (sampler3D sampler, vec3 coord, float bias);
    116 vec4 texture3DProj   (sampler3D sampler, vec4 coord, float bias);
    117 
    118 vec4 textureCube     (samplerCube sampler, vec3 coord, float bias);
    119 
    120 vec4 shadow1D       (sampler1DShadow sampler, vec3 coord, float bias);
    121 vec4 shadow2D       (sampler2DShadow sampler, vec3 coord, float bias);
    122 vec4 shadow1DProj   (sampler1DShadow sampler, vec4 coord, float bias);
    123 vec4 shadow2DProj   (sampler2DShadow sampler, vec4 coord, float bias);
    124 
    125 /*
    126  * 8.8 - Fragment Processing Functions
    127  */
    128 float dFdx(float p);
    129 vec2  dFdx(vec2  p);
    130 vec3  dFdx(vec3  p);
    131 vec4  dFdx(vec4  p);
    132 
    133 float dFdy(float p);
    134 vec2  dFdy(vec2  p);
    135 vec3  dFdy(vec3  p);
    136 vec4  dFdy(vec4  p);
    137 
    138 float fwidth(float p);
    139 vec2  fwidth(vec2  p);
    140 vec3  fwidth(vec3  p);
    141 vec4  fwidth(vec4  p);
    142