1 /* 2 * Copyright (C) 2009 Francisco Jerez. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining 6 * a copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial 15 * portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 */ 26 27 #include "nouveau_driver.h" 28 #include "nouveau_context.h" 29 #include "nouveau_fbo.h" 30 #include "nouveau_gldefs.h" 31 #include "nouveau_util.h" 32 #include "nv20_3d.xml.h" 33 #include "nv20_driver.h" 34 35 static inline unsigned 36 get_rt_format(gl_format format) 37 { 38 switch (format) { 39 case MESA_FORMAT_XRGB8888: 40 return NV20_3D_RT_FORMAT_COLOR_X8R8G8B8; 41 case MESA_FORMAT_ARGB8888: 42 return NV20_3D_RT_FORMAT_COLOR_A8R8G8B8; 43 case MESA_FORMAT_RGB565: 44 return NV20_3D_RT_FORMAT_COLOR_R5G6B5; 45 case MESA_FORMAT_Z16: 46 return NV20_3D_RT_FORMAT_DEPTH_Z16; 47 case MESA_FORMAT_Z24_S8: 48 return NV20_3D_RT_FORMAT_DEPTH_Z24S8; 49 default: 50 assert(0); 51 } 52 } 53 54 static void 55 setup_hierz_buffer(struct gl_context *ctx) 56 { 57 struct nouveau_pushbuf *push = context_push(ctx); 58 struct gl_framebuffer *fb = ctx->DrawBuffer; 59 struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb); 60 unsigned pitch = align(fb->Width, 128), 61 height = align(fb->Height, 2), 62 size = pitch * height; 63 64 if (!nfb->hierz.bo || nfb->hierz.bo->size != size) { 65 nouveau_bo_ref(NULL, &nfb->hierz.bo); 66 nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size, 67 NULL, &nfb->hierz.bo); 68 } 69 70 BEGIN_NV04(push, NV25_3D(HIERZ_PITCH), 1); 71 PUSH_DATA (push, pitch); 72 BEGIN_NV04(push, NV25_3D(HIERZ_OFFSET), 1); 73 PUSH_MTHDl(push, NV25_3D(HIERZ_OFFSET), BUFCTX_FB, 74 nfb->hierz.bo, 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); 75 } 76 77 void 78 nv20_emit_framebuffer(struct gl_context *ctx, int emit) 79 { 80 struct nouveau_pushbuf *push = context_push(ctx); 81 struct gl_framebuffer *fb = ctx->DrawBuffer; 82 struct nouveau_surface *s; 83 unsigned rt_format = NV20_3D_RT_FORMAT_TYPE_LINEAR; 84 unsigned rt_pitch = 0, zeta_pitch = 0; 85 unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR; 86 87 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) 88 return; 89 90 PUSH_RESET(push, BUFCTX_FB); 91 92 /* Render target */ 93 if (fb->_ColorDrawBuffers[0]) { 94 s = &to_nouveau_renderbuffer( 95 fb->_ColorDrawBuffers[0])->surface; 96 97 rt_format |= get_rt_format(s->format); 98 rt_pitch = s->pitch; 99 100 BEGIN_NV04(push, NV20_3D(COLOR_OFFSET), 1); 101 PUSH_MTHDl(push, NV20_3D(COLOR_OFFSET), BUFCTX_FB, 102 s->bo, 0, bo_flags); 103 } 104 105 /* depth/stencil */ 106 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { 107 s = &to_nouveau_renderbuffer( 108 fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; 109 110 rt_format |= get_rt_format(s->format); 111 zeta_pitch = s->pitch; 112 113 BEGIN_NV04(push, NV20_3D(ZETA_OFFSET), 1); 114 PUSH_MTHDl(push, NV20_3D(ZETA_OFFSET), BUFCTX_FB, 115 s->bo, 0, bo_flags); 116 117 if (context_chipset(ctx) >= 0x25) 118 setup_hierz_buffer(ctx); 119 } else { 120 rt_format |= get_rt_format(MESA_FORMAT_Z24_S8); 121 zeta_pitch = rt_pitch; 122 } 123 124 BEGIN_NV04(push, NV20_3D(RT_FORMAT), 2); 125 PUSH_DATA (push, rt_format); 126 PUSH_DATA (push, zeta_pitch << 16 | rt_pitch); 127 128 /* Recompute the viewport/scissor state. */ 129 context_dirty(ctx, VIEWPORT); 130 context_dirty(ctx, SCISSOR); 131 } 132 133 void 134 nv20_emit_viewport(struct gl_context *ctx, int emit) 135 { 136 struct nouveau_pushbuf *push = context_push(ctx); 137 struct gl_framebuffer *fb = ctx->DrawBuffer; 138 float a[4] = {}; 139 140 get_viewport_translate(ctx, a); 141 142 BEGIN_NV04(push, NV20_3D(VIEWPORT_TRANSLATE_X), 4); 143 PUSH_DATAp(push, a, 4); 144 145 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_HORIZ(0)), 1); 146 PUSH_DATA (push, (fb->Width - 1) << 16); 147 BEGIN_NV04(push, NV20_3D(VIEWPORT_CLIP_VERT(0)), 1); 148 PUSH_DATA (push, (fb->Height - 1) << 16); 149 150 context_dirty(ctx, PROJECTION); 151 } 152