1 /* 2 * Mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Keith Whitwell <keith (at) tungstengraphics.com> 26 */ 27 28 29 #include "main/glheader.h" 30 #include "main/colormac.h" 31 #include "main/macros.h" 32 #include "main/imports.h" 33 #include "main/mtypes.h" 34 35 #include "math/m_xform.h" 36 37 #include "t_context.h" 38 #include "t_pipeline.h" 39 40 41 struct normal_stage_data { 42 normal_func NormalTransform; 43 GLvector4f normal; 44 }; 45 46 #define NORMAL_STAGE_DATA(stage) ((struct normal_stage_data *)stage->privatePtr) 47 48 49 static GLboolean 50 run_normal_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage) 51 { 52 struct normal_stage_data *store = NORMAL_STAGE_DATA(stage); 53 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; 54 const GLfloat *lengths; 55 56 if (!store->NormalTransform) 57 return GL_TRUE; 58 59 /* We can only use the display list's saved normal lengths if we've 60 * got a transformation matrix with uniform scaling. 61 */ 62 if (_math_matrix_is_general_scale(ctx->ModelviewMatrixStack.Top)) 63 lengths = NULL; 64 else 65 lengths = VB->NormalLengthPtr; 66 67 store->NormalTransform( ctx->ModelviewMatrixStack.Top, 68 ctx->_ModelViewInvScale, 69 VB->AttribPtr[_TNL_ATTRIB_NORMAL], /* input normals */ 70 lengths, 71 &store->normal ); /* resulting normals */ 72 73 if (VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count > 1) { 74 store->normal.stride = 4 * sizeof(GLfloat); 75 } 76 else { 77 store->normal.stride = 0; 78 } 79 80 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal; 81 82 VB->NormalLengthPtr = NULL; /* no longer valid */ 83 return GL_TRUE; 84 } 85 86 87 /** 88 * Examine current GL state and set the store->NormalTransform pointer 89 * to point to the appropriate normal transformation routine. 90 */ 91 static void 92 validate_normal_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage) 93 { 94 struct normal_stage_data *store = NORMAL_STAGE_DATA(stage); 95 96 if (ctx->VertexProgram._Current || 97 (!ctx->Light.Enabled && 98 !(ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))) { 99 store->NormalTransform = NULL; 100 return; 101 } 102 103 if (ctx->_NeedEyeCoords) { 104 /* Eye coordinates are needed, for whatever reasons. 105 * Do lighting in eye coordinates, as the GL spec says. 106 */ 107 GLuint transform = NORM_TRANSFORM_NO_ROT; 108 109 if (_math_matrix_has_rotation(ctx->ModelviewMatrixStack.Top)) { 110 /* need to do full (3x3) matrix transform */ 111 transform = NORM_TRANSFORM; 112 } 113 114 if (ctx->Transform.Normalize) { 115 store->NormalTransform = _mesa_normal_tab[transform | NORM_NORMALIZE]; 116 } 117 else if (ctx->Transform.RescaleNormals && 118 ctx->_ModelViewInvScale != 1.0) { 119 store->NormalTransform = _mesa_normal_tab[transform | NORM_RESCALE]; 120 } 121 else { 122 store->NormalTransform = _mesa_normal_tab[transform]; 123 } 124 } 125 else { 126 /* We don't need eye coordinates. 127 * Do lighting in object coordinates. Thus, we don't need to fully 128 * transform normal vectors (just leave them in object coordinates) 129 * but we still need to do normalization/rescaling if enabled. 130 */ 131 if (ctx->Transform.Normalize) { 132 store->NormalTransform = _mesa_normal_tab[NORM_NORMALIZE]; 133 } 134 else if (!ctx->Transform.RescaleNormals && 135 ctx->_ModelViewInvScale != 1.0) { 136 store->NormalTransform = _mesa_normal_tab[NORM_RESCALE]; 137 } 138 else { 139 store->NormalTransform = NULL; 140 } 141 } 142 } 143 144 145 /** 146 * Allocate stage's private data (storage for transformed normals). 147 */ 148 static GLboolean 149 alloc_normal_data(struct gl_context *ctx, struct tnl_pipeline_stage *stage) 150 { 151 TNLcontext *tnl = TNL_CONTEXT(ctx); 152 struct normal_stage_data *store; 153 154 stage->privatePtr = malloc(sizeof(*store)); 155 store = NORMAL_STAGE_DATA(stage); 156 if (!store) 157 return GL_FALSE; 158 159 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 ); 160 return GL_TRUE; 161 } 162 163 164 /** 165 * Free stage's private data. 166 */ 167 static void 168 free_normal_data(struct tnl_pipeline_stage *stage) 169 { 170 struct normal_stage_data *store = NORMAL_STAGE_DATA(stage); 171 if (store) { 172 _mesa_vector4f_free( &store->normal ); 173 free( store ); 174 stage->privatePtr = NULL; 175 } 176 } 177 178 179 const struct tnl_pipeline_stage _tnl_normal_transform_stage = 180 { 181 "normal transform", /* name */ 182 NULL, /* privatePtr */ 183 alloc_normal_data, /* create */ 184 free_normal_data, /* destroy */ 185 validate_normal_stage, /* validate */ 186 run_normal_stage /* run */ 187 }; 188