README
1 DM is like GM, but multithreaded. It doesn't do everything GM does yet.
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3 Current approximate list of missing features:
4 --config pdf
5 --mismatchPath
6 --missingExpectationsPath
7 --writePicturePath
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9 --deferred
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12 DM's design is based around Tasks and a TaskRunner.
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14 A Task represents an independent unit of work that might fail. We make a task
15 for each GM/configuration pair we want to run. Tasks can kick off new tasks
16 themselves. For example, a CpuTask can kick off a ReplayTask to make sure
17 recording and playing back an SkPicture gives the same result as direct
18 rendering.
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20 The TaskRunner runs all tasks on one of two threadpools, whose sizes are
21 configurable by --cpuThreads and --gpuThreads. Ideally we'd run these on a
22 single threadpool but it can swamp the GPU if we shove too much work into it at
23 once. --cpuThreads defaults to the number of cores on the machine.
24 --gpuThreads defaults to 1, but you may find 2 or 4 runs a little faster.
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26 So the main flow of DM is:
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28 for each GM:
29 for each configuration:
30 kick off a new task
31 < tasks run, maybe fail, and maybe kick off new tasks >
32 wait for all tasks to finish
33 report failures
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