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      1 
      2 /*
      3  * Copyright 2012 Intel Inc.
      4  *
      5  * Use of this source code is governed by a BSD-style license that can be
      6  * found in the LICENSE file.
      7  */
      8 #include "gm.h"
      9 #include "SkBlurDrawLooper.h"
     10 #include "SkBlurMask.h"
     11 #include "SkBlurMaskFilter.h"
     12 #include "SkGradientShader.h"
     13 #include "SkMatrix.h"
     14 #include "SkRandom.h"
     15 #include "SkTArray.h"
     16 
     17 namespace skiagm {
     18 
     19 class CircleGM : public GM {
     20 public:
     21     CircleGM() {
     22         this->setBGColor(0xFF000000);
     23         this->makePaints();
     24         this->makeMatrices();
     25     }
     26 
     27 protected:
     28     virtual SkString onShortName() SK_OVERRIDE {
     29         return SkString("circles");
     30     }
     31 
     32     virtual SkISize onISize() SK_OVERRIDE {
     33         return make_isize(1200, 900);
     34     }
     35 
     36     void makePaints() {
     37         {
     38         // no AA
     39         SkPaint p;
     40         fPaints.push_back(p);
     41         }
     42 
     43         {
     44         // AA
     45         SkPaint p;
     46         p.setAntiAlias(true);
     47         fPaints.push_back(p);
     48         }
     49 
     50         {
     51         // AA with mask filter
     52         SkPaint p;
     53         p.setAntiAlias(true);
     54         SkMaskFilter* mf = SkBlurMaskFilter::Create(
     55                                SkBlurMaskFilter::kNormal_BlurStyle,
     56                                SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
     57                                SkBlurMaskFilter::kHighQuality_BlurFlag);
     58         p.setMaskFilter(mf)->unref();
     59         fPaints.push_back(p);
     60         }
     61 
     62         {
     63         // AA with radial shader
     64         SkPaint p;
     65         p.setAntiAlias(true);
     66         SkPoint center = SkPoint::Make(SkIntToScalar(40), SkIntToScalar(40));
     67         SkColor colors[] = { SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN };
     68         SkScalar pos[] = { 0, SK_ScalarHalf, SK_Scalar1 };
     69         SkShader* s = SkGradientShader::CreateRadial(center,
     70                                                      SkIntToScalar(20),
     71                                                      colors,
     72                                                      pos,
     73                                                      SK_ARRAY_COUNT(colors),
     74                                                      SkShader::kClamp_TileMode);
     75         p.setShader(s)->unref();
     76         fPaints.push_back(p);
     77         }
     78 
     79         {
     80         // AA with blur
     81         SkPaint p;
     82         p.setAntiAlias(true);
     83         SkBlurDrawLooper* shadowLooper =
     84             new SkBlurDrawLooper (SK_ColorBLUE,
     85                                   SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(10)),
     86                                   SkIntToScalar(5), SkIntToScalar(10),
     87                                   SkBlurDrawLooper::kIgnoreTransform_BlurFlag |
     88                                   SkBlurDrawLooper::kOverrideColor_BlurFlag |
     89                                   SkBlurDrawLooper::kHighQuality_BlurFlag);
     90         SkAutoUnref aurL0(shadowLooper);
     91         p.setLooper(shadowLooper);
     92         fPaints.push_back(p);
     93         }
     94 
     95         {
     96         // AA with stroke style
     97         SkPaint p;
     98         p.setAntiAlias(true);
     99         p.setStyle(SkPaint::kStroke_Style);
    100         p.setStrokeWidth(SkIntToScalar(3));
    101         fPaints.push_back(p);
    102         }
    103 
    104         {
    105         // AA with stroke style, width = 0
    106         SkPaint p;
    107         p.setAntiAlias(true);
    108         p.setStyle(SkPaint::kStroke_Style);
    109         fPaints.push_back(p);
    110         }
    111 
    112         {
    113         // AA with stroke and fill style
    114         SkPaint p;
    115         p.setAntiAlias(true);
    116         p.setStyle(SkPaint::kStrokeAndFill_Style);
    117         p.setStrokeWidth(SkIntToScalar(2));
    118         fPaints.push_back(p);
    119         }
    120     }
    121 
    122     void makeMatrices() {
    123         {
    124         SkMatrix m;
    125         m.setScale(SkIntToScalar(2), SkIntToScalar(3));
    126         fMatrices.push_back(m);
    127         }
    128 
    129         {
    130         SkMatrix m;
    131         m.setScale(SkIntToScalar(2), SkIntToScalar(2));
    132         fMatrices.push_back(m);
    133         }
    134 
    135         {
    136         SkMatrix m;
    137         m.setSkew(SkIntToScalar(2), SkIntToScalar(3));
    138         fMatrices.push_back(m);
    139         }
    140 
    141         {
    142         SkMatrix m;
    143         m.setSkew(SkIntToScalar(2), SkIntToScalar(2));
    144         fMatrices.push_back(m);
    145         }
    146 
    147         {
    148         SkMatrix m;
    149         m.setRotate(SkIntToScalar(30));
    150         fMatrices.push_back(m);
    151         }
    152     }
    153 
    154     virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
    155         SkLCGRandom rand;
    156         canvas->translate(20 * SK_Scalar1, 20 * SK_Scalar1);
    157         int i;
    158         for (i = 0; i < fPaints.count(); ++i) {
    159             canvas->save();
    160             // position the path, and make it at off-integer coords.
    161             canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 4,
    162                               SK_Scalar1 * 200 * (i / 5) + 3 * SK_Scalar1 / 4);
    163             SkColor color = rand.nextU();
    164             color |= 0xff000000;
    165             fPaints[i].setColor(color);
    166 
    167             canvas->drawCircle(SkIntToScalar(40), SkIntToScalar(40),
    168                                SkIntToScalar(20),
    169                                fPaints[i]);
    170             canvas->restore();
    171         }
    172 
    173         for (int j = 0; j < fMatrices.count(); ++j, ++i) {
    174             canvas->save();
    175 
    176             canvas->translate(SK_Scalar1 * 200 * (i % 5) + SK_Scalar1 / 4,
    177                               SK_Scalar1 * 200 * (i / 5) + 3 * SK_Scalar1 / 4);
    178 
    179             canvas->concat(fMatrices[j]);
    180 
    181             SkPaint paint;
    182             paint.setAntiAlias(true);
    183 
    184             SkColor color = rand.nextU();
    185             color |= 0xff000000;
    186             paint.setColor(color);
    187 
    188             canvas->drawCircle(SkIntToScalar(40), SkIntToScalar(40),
    189                                SkIntToScalar(20),
    190                                paint);
    191 
    192             canvas->restore();
    193         }
    194     }
    195 
    196 private:
    197     typedef GM INHERITED;
    198     SkTArray<SkPaint> fPaints;
    199     SkTArray<SkMatrix> fMatrices;
    200 };
    201 
    202 //////////////////////////////////////////////////////////////////////////////
    203 
    204 static GM* MyFactory(void*) { return new CircleGM; }
    205 static GMRegistry reg(MyFactory);
    206 
    207 }
    208